
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.25/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
专门恶心人的游戏,彻底的背板,有的招根本没法预测,畸形动作和前摇只能靠猜拳。boss就跟那寻血猎犬一样主打撕咬,闪刃没回上精力就等着吃丝滑连招吧,boss精力见底想贪处决不好意思霸体回击,直接打你一套僵直。别说什么战斗好,烈风强制转视角还没得关,打着打着360°转身索敌,多boss战完全享受,高低地形还有隐形墙。你忍组依旧一坨臃肿的战斗系统,手把一个键位塞六七种功能,还有人样吗?一周目最高难度支线冲马桶,罐头收集,剧情更是一坨来回横跳。优化和画面都懒得挑刺了,没活开放R18吧,suckers!
最高に楽しい。世界観も良い。装備と見た目を切り分けたキャラクリがいい。(長屋にいけるようになってから) 惜しい:GTAとかRDRの幕末編みたいに街中でオンラインユーザーと自由に戦ったり・賭博とか襲撃とかできたらよかったな。馬のカスタムや種類はあんま要らないかな、、 コーエーさんはもっとリリース後の運営に力を入れた方がいいのでは。ブラッシュアップ&コンテンツも増やしたほうが良い。(無双8もサクっと終わったし、リリースして1年バク直して、DLC1・2個出したら終わり~みたいな。)せっかくいい作品なのに。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Should've guessed the game can't weigh 150 GB and actually work. I don't know how, but it runs horrendously bad. Costs a lot, too - better save your money.
[h3] 一眼暴力移植 [/h3]居然没有直接退出的选项,只能先退主界面再关闭,也是没谁了。 [h3] 游戏就是典型的光荣罐头:历史题材+动作元素+海量通马桶支线[/h3] 能接受的就刷刷刷,觉得枯燥那就玩不了一点。 主角依旧中央空调,在“一碗水端平”的信条下平等的创飞每一方势力~ [h3]优化一坨[/h3]外加[b]为了石火这碟醋强行包了顿全boss快慢刀盛宴 [/b],简直拉完了。 [h2] [b]中低配置不建议入手,PS5 Pro上的体验更好。 [/b][h2] https://store.steampowered.com/app/1340990/
最適化が全くされていない。 グラフィックをかなり落としても重い。 ゴーストオブツシマのパクリにしても もうちょっと丁寧に作れなかったのだろうか。
it needs at least another year to be considered a finished product, unplayable at the current state, hope one day koei will dig this out the mud.
Самая лучшая игра про Японию Здесь можно гладить кошек
You can play as a lesbian and trying to overthrow the japanese government. 10/10 .
良い点も悪い点もいろいろ挙げられますが、何よりも許し難いのは 毛内有之助をストーリー上全く必要のないモブのお尋ね者にしたことです。 二度とコエテクのゲームは買いません。
总评:7.9,动作游戏玩家和日本幕末故事爱好者推荐,还有女玩家比较推荐(?),优化一般般,如果是纯路人建议等史低,如果对日本早期军国主义分子有严重抵触则不建议购买 忍组在2024年拿出来的应该是第一款清单式开放世界游戏,本来以为是为仁王3做铺垫的试水作品,但实际打下来应该是真的出了大力认真做的,只是远远没有达到仁王2那种惊艳的水准。 画面/美术:8/10,尽管画质非常拉胯,但能看得出来为了照顾大多数人已经几乎舍弃了大红大黑式的美术,整体的画面观感非常干净,只有在二周目永夜的最后一波打出敌人气焰的那几秒钟你才能感受到这确实是忍组游戏(?)虽然与对马岛这种比还欠缺不少,但总体是值得鼓励的 音乐/音效:7.5/10。除了战斗音效辨识度极高以外大部分时候bgm没有太多存在感,总体给个及格分吧。 流程设计:7.5/10。开放世界与仁王式关卡结合,在大地图上触发任务,之后进入箱庭击杀小怪和BOSS,打BOSS前干掉特定位置的精英怪可以降低BOSS战难度,任务过程中可以带最多两个ai或者玩家队友,玩家倒地可以让别人拉起来,生怕玩家打不过主线。只是多人混战有时候局面很混乱,会看不清BOSS出招,也会无脑补刀勾出来BOSS红光让人红温。 剧情: 6.5/10,本作可能是忍组游戏里叙事做的最深刻的一部,群像故事的力度拿捏的很好,甚至比光荣以往擅长的三国题材表达的都要自然很多。但这些优点并不能弥补这段历史本身的抽象,完全脱离群众的所谓“革命志士”,盲目排外和全盘西化的极端摇摆,让人心生好感的角色只有死人,要么政治上极端天真傻白甜要么日常天诛,再加让人难崩的老外精日发言,结局到开江户戛然而止强行包寿司,所有人都没错全都是aibo的错,删掉了之后更残酷的戊辰战争和五棱郭。这不是什么历史题材故事,只是精心编排好的大型舞台剧。 战斗/游戏性:8/10。我认为任何为了能让动作游戏新人好上手的改动都值得肯定。石火的弹反手感够好,立身流的性能足够应付所有关卡,数值的宽松也在相当程度上增加了石火失败的容错,可以说是卧龙化解的加强版。优秀的弹反运镜,丰富的弹反和处决动画演出,大量的新动作模组都让游戏持续有新鲜感,虽然有胜海舟,久坂玄瑞这几个大粪,但也有高杉这种特色模组敌人,大开大合的近藤勇也是绝世好怪,可以说战斗的体验是相当不错的(二周目暗夜难度的个别关卡除外,比如忍组献祭了所有人的妈妈做出来的永夜) 多周目要素:7/10。二周目追加了红色装备,以及关键的龙虎套,用来弥补角色的战斗性能,同时增加了石火判定帧和最为关键的精力回复,可以说龙虎套让游戏真的变完整了。只是刷礼物太过于繁琐,建议pc玩家适当开金手指以改善游戏体验 最后说两句这个题材本身,光荣能做到规避所有的敏感内容,就意味着他对所有敏感内容都心知肚明,日本创作者不是傻白甜,只是和玩家心照不宣罢了。我最讨厌的两个人伊藤和山县在游戏里也是最抽象的两个,骚扰女医生也就算了,这俩长州派竟然还参与刺杀坂本龙马,鉴定为纯纯的狗屎角色
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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