
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
同类没啥竞品了
73小时全成就了,说实话浪人崛起除了战斗外并没有多少方面的优势,在开放世界这块上他没有做不到罐头厂经典口味的大地图大问号,三张地图虽然减少了其他罐头会有的满地图问号的问题,但说实话的在横滨我还兴致勃勃,但到了江户我就有点乏了,更别说后面还有一张京都在等着我,而探索枯燥就是纯粹的坐牢了,同时武士刀引擎也着实的让游戏的画面在观感上不算非常精美甚至会觉得真糙啊。 至于剧情,仁者见仁吧,个人感觉挺喜感的,最日幻想了属于,两边都是好人只有我的AIBO是那个想破坏和平的坏小子,但话又说回来能见到土方岁三,桂小太郎这些幕末武士们再次站在你的面前时还是觉得挺不错的。 那么浪人崛起到底还有什么优点呢?那就是战斗,忍组在浪人的战斗系统中简化了仁王中的操作,同时又兼顾了一定的硬核程度与复杂性,各类武器的流派,紫电、烈风、闪刃,在我看来浪人的战斗系统是成功了一半,至于褒贬不一的点,便是石火系统,也就是所谓的弹刀。石火虽然一定的加深我们与BOSS之间的交互,但同时弊端便是你只能围绕着石火来进行战斗,石火打满我快乐,打不满我就得挨一顿砍,抛开后期新选组一个个疯狗般的进攻节奏不说这便是唯一的弊端。但他的战斗爽也是真的爽,至少我是玩的爽那一类人,甚至于我连路边的狗都想去踹一脚。 至于我推不推荐,我是推荐的,但我推荐想入的可以先看看视频网站内的游玩视频再做打算,浪人崛起不算完美,但至少,入门后他很爽。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情真的不错,可以把明治维新系统性的过一遍。战斗做的不好,锁定的话视角切换不自由,不锁定的话老是打不到
不赖
huge fan
战斗满分,剩下的全是屎,短板太短以至于玩到十几个小时之后动作也救不了恶劣的游戏体验,而且这段历史对老钟人来说太微妙了,倒幕派全员魔怔人,佐慕又多战犯,美国那边因缘又像立本人在舔老美,剧情太别扭了,建模做的太写实派导致感觉男性结缘对象各个一股子不洗澡的臭脚丫子味,为了学技能还不能不去套近乎,比卧龙好玩很多,但是玩一会你就理解了怪不得这游戏赔了个大的,除打交爱好者和喜欢被训狗的抖m之外不推荐任何人玩,真的太怪了
对马岛之魂青春版,刺客信条低画质版,画面整的依托shi,画质感觉还没孤岛惊魂4画质好,玩到后面也是难崩的一批,剧情也很难崩,上一秒还在互砍,下一秒就喝酒去了,何意味
legal
PS5首发玩家 PC买第二份 一般般吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $55.4M | 46.3K | 83% | $59.99 |
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|---|---|---|---|---|
| $7M | 8.9K | 94% | $24.99 | |
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| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $7M | 28.4K | 91% | $9.99 | |
| $7M | 9.6K | 67% | $19.99 |