
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really dont know what to think about this game.. the story, who cares. graphics are fine, performance is mediocre. storage footprint is stupidly big. movement feels good enough, but this feels like wo long + sekiro, which is just not a good combination. its super slow gameplay intertwined with the fastest qte. the animation speed is just all over the place, and i hate that. cannot recommend, this game is really not doing anything better than any other game i have tried.
Rise of the Ronin is an open-world action RPG developed by Team Ninja and published by Sony Interactive Entertainment. Set during Japan’s Bakumatsu period, it blends historical fiction with fast-paced combat and player-driven narrative choices. The core of the experience is its combat system, which builds on Team Ninja’s established action framework. Battles are fast, reactive, and heavily focused on parries, stance management, and weapon variety. The game offers multiple weapon types and ranged options, allowing for flexible playstyles that reward aggression and precise timing. When the system clicks, combat feels fluid and highly engaging, especially in duels and boss encounters. The open world is large and packed with activities, side missions, and faction-based decisions that influence story outcomes. While it provides variety and freedom, some open-world structure can feel formulaic, with familiar mission types and repeated objectives across regions. The narrative itself is driven by political conflict and branching choices, giving players some control over alliances and consequences. Visually, Rise of the Ronin delivers a functional but uneven presentation. Character models and combat animations are strong, but environmental detail varies depending on location and performance mode. On well-optimized systems, the game runs smoothly at high frame rates, maintaining responsive combat even during intense encounters, though visual consistency can fluctuate in dense open-world areas. Some criticisms include repetitive side content and an open-world structure that does not always match the refinement of its combat system. However, its strengths in action gameplay and player agency help it stand out within its genre. Score: 8/10 – A solid and ambitious open-world action RPG with excellent combat design and meaningful choices, held back slightly by repetitive structure and uneven world design.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is just broken. Just a black screen on start up and then nothing happens. According to the internet I'm not the only one and the devs won't fix it. Don't buy this game.
总之不值的玩, 冲动作来玩,不如去玩隔壁仁王3,这游戏和卧龙一个尿性,甚至更甚,为了推这个石火(化解),毁掉了战斗系统的设计,你没有石火到敌人的招式,你进攻的耐力也不够用。你没有石火到敌人的招式,敌人有霸体。最后就是按防御等石火,总之打起来非常憋屈,动不动一个失误就被敌人当陀螺抽。 冲开放世界来玩,那更没必要了,1没风景,2公式化清据点
龙信2要有大型dlc了,浪崛DLC和续作我们还会再见面吗...
还行,总的来说动作系统有新意但不多,基本啥都能石火,相比于仁王少了很多18码的投技,但boss人均剑圣一心,霸体出招多如牛毛。此外,我觉得类似对马岛的流派克制关系纯属多余,能提高上限的烈风在克制增伤面前实在是无力,有点自相矛盾的感觉。
忍者组去其精华取其糟粕的一作
不好玩
game is fun and combat is great. its an open world and spacious but not much stuff in it. its still fun and Koei's style of funky samurai story.
Mesma situação do Nioh 3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 831.5K | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
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| $7M | 15.7K | 78% | $29.99 | |
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