
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game and had my fun with it. A bit long in some parts but still great.
El juego es una gozada a nivel de jugabilidad. Tiene uno de los sistemas de parry más satisfactorios que probé, premiando los reflejos y aprender los patrones de ataque de los enemigos. Me gusta el hecho de que toda la parte de subir del nivel tu equipamiento y conseguir materiales es totalmente opcional, ya que con hacer actividades como liberar zonas a medida que avanzas en el juego, vas obteniendo equipo de tu nivel con el cuál te ahorrarás cualquier potencial grindeo. Lo mismo con la progresión de niveles, si exploras el mapa lo suficiente no tendrás problemas con estar muy por debajo en nivel de las misiones principales (incluso puede que te pase todo lo contrario). La historia sinceramente me parece de lo peor del juego, todo el plot del "Filo Gemelo" se siente como una excusa para que el personaje haga cosas que muevan la trama. Las decisiones que tomas en la historia considero que también son un punto que no me encanta, ya que sobre todo en las primeras 20 horas de juego el bando que elijas no tiene ninguna consecuencia real en la historia, puedes haber matado a todos los ♥♥♥♥♥♥♥ del mapa y aún así Matthew Perry seguirá siendo tu amigo XD. La ambientación histórica es INCREÍBLE. Si eres fan de animes como Gintama y de la época Edo en Japón probablemente te encantará la ambientación del juego. La aparición de figuras históricas como Sakamoto Ryoma, Kogoro Katsura, Isami Kondo, etc. aporta al juego un hype tremendo. Lamentablemente toca hablar del elefante en la habitación: la optimización. Sin dar muchas vueltas, es horrible. A pesar de tener un equipo decente, el juego pega unas caídas de frames horribles (sobre todo en el mapa de Kioto y zonas densas de Edo). Por suerte no he sufrido crasheos, y a pesar del mal rendimiento el juego me ha estado gustando bastante. Lo recomiendo si es que lo encuentras por lo menos al 50% de descuento y tienes un PC más que decente para jugarlo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rise of the Ronin is an open-world action RPG developed by Team Ninja and published by Sony Interactive Entertainment. Set during Japan’s Bakumatsu period, it blends historical fiction with fast-paced combat and player-driven narrative choices. The core of the experience is its combat system, which builds on Team Ninja’s established action framework. Battles are fast, reactive, and heavily focused on parries, stance management, and weapon variety. The game offers multiple weapon types and ranged options, allowing for flexible playstyles that reward aggression and precise timing. When the system clicks, combat feels fluid and highly engaging, especially in duels and boss encounters. The open world is large and packed with activities, side missions, and faction-based decisions that influence story outcomes. While it provides variety and freedom, some open-world structure can feel formulaic, with familiar mission types and repeated objectives across regions. The narrative itself is driven by political conflict and branching choices, giving players some control over alliances and consequences. Visually, Rise of the Ronin delivers a functional but uneven presentation. Character models and combat animations are strong, but environmental detail varies depending on location and performance mode. On well-optimized systems, the game runs smoothly at high frame rates, maintaining responsive combat even during intense encounters, though visual consistency can fluctuate in dense open-world areas. Some criticisms include repetitive side content and an open-world structure that does not always match the refinement of its combat system. However, its strengths in action gameplay and player agency help it stand out within its genre. Score: 8/10 – A solid and ambitious open-world action RPG with excellent combat design and meaningful choices, held back slightly by repetitive structure and uneven world design.
Pierdolone gówno chujowa optymalizacja gra jest rozjebana nie działa tak jak powinna jebać ją
傻逼忍组没亩了设计一些傻逼boss出来,忍组你自己玩游戏吗tm新选组这些人快慢刀是人打的吗,首先是这个畜生斋藤一,这个jb剧情带我去看近藤的首级有tm带我灭口,想杀我直说好吧,我前面十几个小时总司加近藤最后觉悟积累起来的新选组好感被这一个傻逼剧情全败光了,这个斋藤一是人做的吗,司马快慢刀还有司马十几刀连段,我之前把北辰一刀流当游戏内外挂用的都限制自己用,这个b我北辰都打不过去,还有这个没亩的土方岁三,这个双刀模组是人做的出来的啊,你这游戏双刀有像人的角色吗,红光一闪三种红光梦到哪招出哪招,还有司马闪光弹老登,你们是用什么样的脑子在tm浪人游戏里,设计出胜海舟这种闪光弹仙人和桂这个nm只会一直躲打枪的boss的,tm设计的时候自己没打过吗,还nm极传极你老冯
剛推出就買了 當時1660S 跑不了認栽顯卡不夠力 現在5060 這作品優化還是一坨 別浪費你的人生 真有興趣等特價再買 完超過兩小時還不會哪麼賭爛
This is one of the few games I wish I could make a nor Yes nor No. The fighting on this game is really cool, as that Team Ninja vibe, and it feels very arcade like the old games we used to play. However, it doens't feel old only on the Arcade aspect... The graphics... I am playing maxed out with RayTracing, and the games look really dated. The reviews I saw stating that the game looked like a PS3 title were not to make fun, it literally looks like a PS3 game era on the graphics side, and a bad one at it. Presentation is really all over the place. As for performance, I can play it maxed out but it dips here and there on a 5070. You can really tell that the port is utter crap. I will continue to play it, but the game is really mid.
I would also like to highlight the combat system: it is quite challenging and requires attention as well as choosing the right fighting style, which makes battles feel engaging and intense. The story also left a positive impression and kept me interested throughout the game.
弱智石火机制老子玩70多个小时硬是忘了有格挡这个功能,想起来格挡挨一套掉精力直接被原地控死2秒,各种快慢刀石火一空就是伸脸给对面打,烈风和紫电这种弱智切换流派和武器才能放的技能到底是哪个天才不小心动了下脑子?切的老子打架都不记得自己到底在用哪个武器和流派。升级流派大部分要靠刷好感度??? 剧情更是依托,砍完倒幕砍佐幕,回两边还能找人谈恋爱,现实里面有这种墙头草早就被两边追着杀,里面最合理的部分就是被搭档追着砍,里面还一个劲儿洗白人侵略者,甚至还能比翼双飞,做个游戏还生怕得罪美爹。
Calificación: Excelente (Recomendado) Tiempo de juego: 97.7 horas (Todos los logros desbloqueados) Después de exprimir cada rincón del mapa, completar las 51 misiones/logros y meterle casi 100 horas, puedo decir con total seguridad que La ascensión del Rōnin es una joya imprescindible en PC si te gustan los buenos desafíos y la historia.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 6.2K | 75% | $49.99 |