
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rise of the Ronin is a beautiful game with a world that's genuinely enjoyable to explore. The environments are varied, the cities and countryside are full of interesting locations, and wandering off the main path often feels rewarding. The soundtrack is excellent and fits the atmosphere perfectly, making exploration even more enjoyable. The gameplay is also solid. Combat is fun, progression feels satisfying, and there is plenty to do throughout the world. My biggest criticism is the story and how it presents its historical setting. Even though I'm familiar with Japanese history, especially this period, I still found parts of it confusing, and some historical details didn't seem entirely accurate. If you know little or nothing about the Bakumatsu era, it can be difficult to keep track of the many factions and characters. The game introduces a huge cast but doesn't always do a good job explaining who everyone is or why they matter. As a result, many characters end up feeling underdeveloped and somewhat forgettable. Overall, despite its storytelling issues, I had a great time with Rise of the Ronin. If you enjoy exploring beautiful open worlds and engaging combat, it's definitely worth playing.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game hay tv
this is a pretty solid game for what its worth. story is pretty entertaining but its not nothing to write home about. combat is pretty decent with the interchangeable styles and weapons! this game insures you don't miss a thing at all in a single playthrough as it rewards you for exploration. it does have a few performance issues in some areas but that's when its installed on a HDD which is not so bad. really loved the customization of your two characters which can be changed at any point in a playthrough and is easily accessible after the prologue. it can be pretty short if you arent doing anything but the story but the game fills in those in betweens with challenges side quest and more that can keep you engaged. the game is a solid 6.5/10
Das spiel ist sehr gut
めちゃくちゃ楽しかったし、面白かった、自分的にはゴーストオブツシマより面白かったと思います。 ただストーリ分岐があるのになぜ強くてnewゲームがないのか 2人選択プレイヤーいるのに一週目で男、二週目で女みたいなプレイが出来てもよかったと思います。 時間をさかのぼってできるのは良いと思うのですが、違うパターンをストーリーとしてやりたいって気持ちがあるので強くてニューゲームは必須のゲームだと感じました。
很好玩 戰鬥刺激 內容也非常豐富
弹反手感异常诡异
被打破防了又,唯一 一款游戏越到后面越坐牢了还,前期大伙数值都低我打的还挺开心,后面boss一套连招半管血 我攻击掉精力,挨打掉精力,防御掉精力,没精防到还掉精力外加半管血,精力空了你就在原地喘吧,这比我命还长的喘气时间里挨一下又是一套带走,全指着你那破石火系统。纯粹的背板,没有一点技巧。能初见过的都是👍 过关后全是“终于不用再吃屎了”的心情 尤其是那鸟羽伏见之战,各路boss车轮战。拼尽全力无法战胜,无奈换上轮椅硬打。 游戏挺好玩的,单纯被打破防给的差评
Great samurai game
光荣继卧龙后又一惊世巨作!本作只需按住Y在XX就能打完所有boss,不仅如此还贴心的准备了慢放功能让在面对多个敌人或使用敌人进行附魔时能够有效的看清敌人的攻击!而且本作竟然还在准备了自动导航的马,让我能一边刷视频一边打游戏更暖心的是马没有人引导不仅会绕远路让我多刷会视频,还能在路途中和墙亲密互动,让我微微一笑。真希望能回到2025年4月2日为光荣送点钱出续作,这么好的作品怎么能我一人独享?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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