
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.25/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Techniquement daté pour un jeu de 2025, néanmoins le gameplay est excellent avec une dizaine d'arme à disposition, chacune ayant différents styles de combat avec des nouvelles capacités. Chaque ennemi est faible à un style de combat et nous force donc à utiliser tous les styles à disposition. Histoire très sympathique, beaucoup de contenu sans être trop redondant. Franchement un très bon jeu.
蛮好玩的,可惜优化太烂了玩不了,固态硬盘不够大只能用机械硬盘,用机械硬盘玩地图NPC什么都刷不出来,走两步停原地挂下机,完全玩不了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
弹反手感异常诡异
玩了卧龙和浪人,我已经不知道该为忍组的态度还是能力悲哀了。 有着这么好的开放世界填充和流派动作底子,浪费在石火+流派克制这样一个僵硬的体系和感人的地面材质+光影上面,实在令人捶胸顿足而心有不甘!我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗
This game is fun, even tho it black screen my PC once, it only happen once so not really that bad. the story and the gameplay is really fun
Error 0xC0000005!!
So far I'm enjoying it. I may update this review when I finish. My greatest criticism lies with the open world; it's a very boring affair. Open the map, many circles, pick circle, set waypoint, follow waypoint in compass. Collect roots and nuts and rocks. Kill some baddies. You get the picture here. You've played this game many times over, sometimes even better. If you can abide that, then the rest of the game has many high points: the setting is interesting, placing your character during the time period of the opening of Japan to the West. Combat is fun with many different weapons to choose from. You'll equip two main melee weapons and two subweapons which are generally long range with some exceptions. Traversal is also quite fun as in the cities you can travel most of the path up on the roofs. It can be a little frustrating determining what exactly your character will climb on sometimes, but you get a feel for it pretty quick. You also get a grappling hook, which can allow travel at certain predetermined points on the map or can be used in combat to throw enemies around. On the neutral side, it is a Team Ninja game so expect a lot of useless equipment to drop all the time. It can get overwhelming but you have many quick ways to dispose it. I've seen some reviews complain about performance, but I've had only a few times where the game has frozen on me. I'm posting my PC specs with this review so you can judge for yourself if my experience will be similar to yours.
这优化烂成啥了啊
不推荐购买。 打击感扎实,流派众多——这几乎是《浪人崛起》唯一的优点。Team Ninja在动作手感上确实从未让人失望,天、地、人三大流派的动态克制循环、丰富的武器组合,让战斗系统本身具备了一定的可玩性。但除此之外,这款游戏带给玩家的体验几乎全是失望。 首先是画面。作为一款2025年登陆PC的游戏,《浪人崛起》的画面表现严重落伍于时代。粗糙的材质、模糊的远景、频繁出现的物体突然加载,让这款游戏的视觉效果看起来像是PS3时代的产物。与同类型的《对马岛之魂》相比,差距之大令人难以接受。 其次是优化。这款游戏的PC版优化堪称灾难。PS暴力移植导致掉帧严重,即便在RTX 4090这样的顶级显卡上依然会出现卡顿和丢帧。高端配置尚且如此,普通玩家的体验可想而知。 第三是BUG。游戏中充斥着大量恶性BUG。随机生成的空气墙会凭空阻挡玩家前进的道路;NPC莫名消失导致任务无法触发;存档丢失的问题更是让玩家辛苦十几个小时的进度付诸东流。这些BUG不仅严重影响了游戏的运行稳定性,更直接导致长流程任务不得不从头再来。 更令人愤怒的是制作组的态度。游戏上线至今,这些问题依然没有得到妥善解决。即便制作团队曾发文致歉,但缺乏持续跟进修正的服务精神,让人看不到任何改善的希望。将这一切归咎于日本所有产业的整体衰落,或许并非毫无道理——从汽车到游戏,曾经引以为傲的“日本制造”,正在被越来越多的粗制滥造所取代。 Solid combat feedback and a wide variety of stances—these are just about the only good things about Rise of the Ronin. Team Ninja has never disappointed when it comes to action feel, and the dynamic counter system among the Heaven, Earth, and Man stances, along with the rich weapon combinations, does give the combat system a certain degree of playability. But beyond that, almost everything about this game is a letdown. First, the graphics. As a game that hit PC in 2025, Rise of the Ronin's visuals are seriously behind the times. Rough textures, blurry distant views, and frequent pop-ins make it look like something from the PS3 era. Compared to similar titles like Ghost of Tsushima, the gap is simply unacceptable. Second, optimization. The PC port is an absolute disaster in terms of performance. It's a shoddy PS port that suffers from severe frame drops—even on top-tier hardware like the RTX 4090, you'll still encounter stuttering and frame loss. If that's the case for high-end rigs, just imagine the experience for average players. Third, bugs. The game is riddled with game-breaking bugs. Randomly generated invisible walls block your path out of nowhere; NPCs disappear for no reason, making quests unfinishable; and save file corruption can wipe out over ten hours of progress. These bugs don't just undermine stability—they force you to restart lengthy quest chains from scratch. What's even more infuriating is the developer's attitude. To this day, these issues remain largely unresolved. Even though the team issued an apology, their lack of ongoing service and follow-up fixes offers no hope of improvement. Perhaps it's not entirely unreasonable to blame this on the broader decline of Japanese industries—from automobiles to video games, the once-proud "Made in Japan" is being increasingly replaced by shoddy workmanship. Not recommended. 手応えのある打撃感と豊富な流派——これが『Rise of the Ronin』のほぼ唯一の長所だ。Team NINJAはアクションの手触りにおいて決して失望させたことがなく、天・地・人の三大流派による動的な相克システムや豊富な武器の組み合わせは、戦闘システムにある程度の遊び心をもたらしている。しかしそれ以外は、ほとんどが失望に終わる。 まずグラフィック。2025年にPCでリリースされた作品としては、『浪人崛起』の映像表現は時代遅れもいいところだ。粗いテクスチャ、ぼやけた遠景、頻発するオブジェクトの突然の読み込み——これらはPS3時代のゲームを思わせる。『Ghost of Tsushima』のような同ジャンルの作品と比べれば、その差は到底受け入れられるものではない。 次に最適化。このゲームのPC版は最適化が壊滅的だ。PSからの酷い移植により深刻なフレームドロップが発生し、RTX 4090のようなトップクラスのGPUでもカクつきやフレーム落ちが避けられない。ハイエンド環境でこれでは、一般ユーザーの体験は推して知るべしだ。 三つ目はバグ。ゲームには数多くの致命的なバグが存在する。ランダムに発生する見えない壁が突如として進行を阻み、NPCが原因不明で消失しクエストが遂行できなくなり、セーブデータが消失すれば十時間以上のプレイが無駄になる。これらのバグは動作安定性を損なうだけでなく、長大なクエストを最初からやり直しを余儀なくさせる。 さらに腹立たしいのは開発元の態度だ。リリースから今に至るまで、これらの問題はまともに解決されていない。開発チームが謝罪声明を出したことはあるが、継続的な修正とサポートの精神が欠如しており、改善の見通しは立たない。このすべてを日本の産業全体の衰退のせいにするのは、あながち間違いではないかもしれない——自動車からゲームに至るまで、かつて誇り高き「メイド・イン・ジャパン」は、粗悪な製品に取って代わられつつある。 購入はお勧めしない。
欠点が刀だけ流派多いのと二刀流のボスだけシステム的に他より強いことぐらい それ以外素晴らしいことばかり
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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