
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.25/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Fool me once shame on you, fool me twice shame on me." KOEI Tecmo/Team Ninja, you are a disgrace of a company for releasing games in this state. The fact I can play FF7 Rebirth in 1440p with everything set to high/ultra and have no frame drops/stutter, meanwhile this game runs like absolute garbage (and looks a whole lot worse when doing it). A stuttering mess, makes my fans go crazy. Exact same issue as Nioh 3. Lesson learned. GTX 5060TI (8gb) I5-13400F 32GB RAM
I spent 2 days trying all known fixes on the internet on this game but it simply runs poorly. Absolute jittery mess and unplayable. Barely progressed through the game. Games like this should not be allowed on steam. Out of 5hrs I played I spent 4hrs simply trying to fix the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
草泥马光荣!就你这优化还想五百万呢!
If there ever was a game deserving the attribute "flawed gem" it's RotR. Many negative points raised by other reviews are very true (performance, graphics, AC-style busywork). However, despite all its shortcomings, it's a great game. The story is captivating and even thought-provoking with it's focus on how to deal with colonial issues and foreign influence. Characters are all well written and likeable. Combat is flashy and stylish, even the non-lethal way, also: bonus points here, for making non-lethality a viable choice for going through the game. To make it short: Definite recommendation for those who want "realistic" (in a broad sense) game focused on characters, story and combat.
Шикарная игрушка
这是我第一次玩拼刀的动作类游戏,非常好玩,游戏有一些内容符合我理想中的开放世界武侠游戏的样子。我是玩不了魂游、格斗游戏的手残,moba只能打黄金白银段位,但浪人崛起普通难度也能轻松通关,所有boss都是一次过。因为游戏很前期就给了很轮椅的立身流刀法,吃药后复读石火和落叶就好了。 特别好评的是,虽然浪人崛起里恋爱元素是较为边缘的游戏内容,但是因为家居系统的存在,恋爱系统给我的情绪反馈很好,三个我喜欢的小姐姐都在家里跪坐着等我回家,满足了很多主打恋爱元素的游戏都没能满足的情绪价值,可惜的是大世界探索不能带npc队友,只有副本才可以。
浅评一下,pc画质优化一坨,开放世界纯罐头,100只猫没给我累死,战斗系统很有打击感,想体验冷兵器战斗的不要错过(还有枪斗术)。后期一些怪纯疯狗,库库砍人还有霸体,点名相扑胖子,被抓取了五六次地球上投真给我气笑了。剧情方面我还是很喜欢这种在时代浪潮中扑腾的感觉的,亲身经历那些改变时代命运的事件,还能救下本会死亡的史书中的豪杰,若生能成千古大业,这么中二的成就真的会有人不想完成吗?不过剧情体验上,主角太两面派了,一三五佐幕,二四六倒幕真绷不住了,周日还要去帮洋人。不过总的下来算瑕不掩瑜,10分我会给到8分往上,如果优化好的话可以9分,可惜依旧暴力移植。还有确实结局不像结局,挺特别的
停止した状態だと、視点が勝手にぐるぐる高速回転。常に右スティックを僅かに傾けてないと固定できない。 調べたところ、同じ現象が出てる人は他にもいるが未解決の模様。 また、現象は違えど最適化不足を指摘するレビューも多いね。近年の和製ゲームって、こういうの多すぎでは? コントローラ替えたり、キーマウだけにしてみたりしたけど改善せず。2時間超えそうだったから返金リクエスト。 そこ以外は面白そうだっただけに残念。いずれ修正されたら、もう一度買うかも。
memory leaking! nothing help to solve this... try everything also team ninja drop the blamק on windows update that i dont have...funny...
Kenshin The Beginning the game, what more could you want. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $96.8M | 64.6K | 94% | $59.99 | |
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