
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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A valiant try at creating an economic game with some real meat. Unfortunately the UI is so clumsy and overly-complicated the experience is largely ruined.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Відсутня українська локалізація, тому важче розібратись в грі.
This would have been fun, if it wasn't a buggy mess 3 years after release. I can deal with all the other issues people mentioned, but it's so frustrating to desperately try to figure out why a warehouse isn't sending out a product, only to realize you aren't doing anything wrong, it works just fine if you save and reload the same game. Until you build a new warehouse, and that one ends up bugged in the same way.
The game bugs out and trains stop working after a certain point which is game breaking.
Seems like a neat game but I'm very stupid and there are way too many sub-menus to remember all the functions. Needs to be simplified.
This is a relatively simplistic business sim with some definite flaws. That being said however I did enjoy it so it gets a thumbs up. This is by no means a great game but it's good enough to be enjoyable. The logistics puzzle is actually the interesting part. Plus if you crank the difficulty up it can become a challenge to get your engine running. I find myself periodically coming back to it so there must be something to it.
Asked for a refund after an hour. The game is incredibly buggy, (constant pathing issues, even though roads are connected properly) the built in starter scenario (not the actual tutorial) constantly bugs out and gives impossible objectives, for example: wants me to sell to State, but that port is across a river, with no bridges, and I'd need to research that tech, but by the time I do, I would go bankrupt, etc. Another funny thing is that it says that you should research tier 2 techs with your starter free researches, but you can't pick a good one, and you will bleed money while the ai players are doing fine. Overall it is very frustrating, and it is not fun, it reeks of early access jank, it is not polished. Shame, because I really dig the low-poly aesthetic.
the most boring-simple minded goyslop I ever bought
[h1] Rise of Industry [/h1] Замечательная экономическая стратегия, которая заманит вас на несколько вечеров. [h3] В чем суть? [/h3] Идея игры простая - начиная с "низов" дойти до совершенного продукта в экономики. В конечном счете, по какой ветке развития вы бы не пошли, вам придется освоить каждый тип ресурса и создать некий "Готовый продукт" - Готовый ужин, компьютер или автомобиль. Достижение "готового продукта" считается финалом в игре. В игре участвует некоторое количество ботов - ваши соперники. Сама игра выполнена в очень приятном стиле, который не затрудняет взгляд и не заставляет путаться. Все элементы весьма понятны и удобны для понимания. В первое время процесс игры может показаться сложным, потому что будут возникать сложности с выходом в "Плюс", но все ведь за Вами, Экономисты) --------Вердикт-------- Рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $289.8K | 1.3K | 67% | $6.99 | |
| $61K | 107 | 66% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 7.7K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 |