
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This would have been fun, if it wasn't a buggy mess 3 years after release. I can deal with all the other issues people mentioned, but it's so frustrating to desperately try to figure out why a warehouse isn't sending out a product, only to realize you aren't doing anything wrong, it works just fine if you save and reload the same game. Until you build a new warehouse, and that one ends up bugged in the same way.
the traffic is harder to organize then the to make the actual industry XD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seems like a neat game but I'm very stupid and there are way too many sub-menus to remember all the functions. Needs to be simplified.
Late game is pretty lame, if playing with AI you are losing access to half the map because the AI owns it which there is nothing to do about. Extremely bad control of the excess resource from the production building, everything could be done through the warehouse but its just more fruitless actions.
Es braucht eine wenig Eingewöhnung. Aber wenn man mal drin ist, MEGA Das hier hat mein Spaß deutlich verbessert: Max. Gesendet bei den Fahrplänen bedeutet, dass die Zahl hintendran angibt wie viel Ware beim Ziel auf Lager sein muss. Das wird dann versucht zu erreichen. Zuglinie 1 von Lager 1 nach Lager 2 mit "Max gesendet" = 10 Holz - Bedeutet Züge fahren so lange bis Lager 2 genau 10xHolz hat. - Wenn man aus Lager 2 2xHolz am Baumarkt verkauft, dann merkt Zuglinie 1 , dass 2 Holz fehlt und schickt wieder 2 nach.
Lots of potential, little execution
Kinda easy
Holy crap the railroad track laying is terrible. It will constantly leave gaps randomly that you have to go back and fix. In a logistics game, might as well be unplayable.
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Es ist ein Indie-Spiel, das aus der Not, dass der Indie-Entwickler keine Grafik kann, eine Tugend macht. Die Produktionsketten sind nicht komplex. Die Trailer-Videos vermitteln eine Flüssigkeit der Grafik, die das Spiel einfach nicht hat. Die fummelige UI ist teilweise katastrophal; meine lange Spielzeit erklärt sich auch teilweise mit Abstürzen, ruckeliger Simulation und ewigem Gesuche auf der Karte. Die in kürzlichen Updates gebrachte Shop-Übersicht, wo man herausfinden kann, welche Produkte wo verkauft werden, lässt sich nicht sortieren, filtern und schon gar nicht nach vorhandenen und noch nicht vorhandenen lokalen Standorten teilen, da es so etwas wie Filialen in den Städten gar nicht gibt. Die Lager- und Preisleiste in den Läden ist schwer zu verstehen; ebenso kann man keine eigenen Preise festlegen, zu denen man von seinem Warenhaus vor Ort überhaupt an Geschäfte verkaufen will. Ereignisse sind recht lieblos gestaltet, genauso wie die "Übersicht" über die Konkurrenten nebst der Möglichkeit ihrer Übernahme. Die UI sagt einem auch nicht, ob Lieferkosten die Marge eines Produkts übersteigen. In späten Spielphasen hat das Spiel nichts mit einer modernen Simulation gemein. Dieses Spiel ist leider kein würdiger Nachfolger des "Industrie Giganten" von JoWood.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $289.8K | 1.3K | 67% | $6.99 | |
| $61K | 107 | 66% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 7.7K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 |