
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
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About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game itself is good, the atmosphere and immersion is well done and I found it to be an enjoyable experience. However if you are looking for the next dishonored game this is definitely not it, I understand it is an indie game so it won't have nearly the same depth but with the amount of content despite 3 and a half years in early access is honestly pretty dissapointing. The recent hightown update was just meh in my opinion the area was hard to navigate and didn't really give you much choice in how to approach it. I find the scaling of the enemies to be a bit skewed I understand stealth should be your primary goal for progressing but making it so a majority of enemies cannot be stealth killed just makes the game so slow. I genuinely enjoyed the game so I will give a positive review but if I could I would give it something neutral. My biggest gripes with games such as this is their insanely long development times, for a game from a notable indie publisher and dev with a decent playerbase the updates should not being coming out this slow. I find this develop with the community mindset often hinders development rather than makes it better as it encourages the developer to stay in early access rather than push for a full release honestly I prefer a complete game with a couple rough edges to something really polished but takes years to get a couple hours of content.
I do not have a high tolerance for scary things so this was quite scary. But the mechanics and general aroma of the game makes me very happy.
Десять голов сыра с приправой "Resident Thievil" и нотками блодборнодизонордской плесени из десяти. (Кушать строго на карачках в полной темени) Если Кирюха что-то напишет в комментах, то он чуджак-ларпер и гой =--))))
Shockingly fun. Loved almost every second and after completing my first playthrough and doing a ton of exploring and testing am now almost done a second and will likely do even more in the current version. It just HITS. Wasnt on my radar whatsoever and somehow just happened upon it and couldnt believe how incredible it is. Deserves far more attention but i guess its in a bit of a niche genre so it is what it is but if you think it looks fun in the slighest give it a go because I was not fully convinced it would be for me but man oh man did it deliver. 2 quick things i love: Grid-style inventory that takes form in a physical suitcase that exists in the game world when you have your inventory open. it is so satisfying i genuinely cant get enough of the management with it. It is a 10/10 experience in terms of my enjoyment of it and the fact that u can drag things from it out into the game world is just uhhh the sickest shi ever. Can tell lots of love and thought went into this and it shows. The level design, its amazing. im a huge fan of souls games and im sure i cant be nearly the first to say this but, this is heavily giving first half of Dark Souls 1 levels of interconectability in the world and i am not one to give that kind of praise out willy-nilly. You will be in the middle of goat-arse where-tf-am-I-town and youll hit a lever on a wall and BAM ur back to goat-arse where-I-was-30m-ago-town and can finally breathe, save ur game, and piss somewhere that isnt ur pants. I love this and there were many mindblown moments that i can only relate to going down that undead parish elevator and seeing "Firelink Shrine" pop up on ur screen as you hit the bottom and just being left in awe at the level of genius you just experience. Seriously, its that good, to me at least. The lastest level "hightown" really blew me away with this kind of thing. To add even more to this, im pretty sure some of these levels can be played going one route through and then ur next playthrough you can do the complete reverse order of the way u went last time or at the very least mostly so, its hard to say as im yet to have a good idea of where i always am/all ways you can even do a level (i found this hard to explain in text so hopefully u get what im saying lol). I could gush about this game for quite sometime but there is many carpals tunneling in my wrists and whatnot so thats all for now hopefully will update this with some more later when im less lazy but just in case it escapes me this will do. Hope not too many spelling mistakes, its l4te ;) Devs you truly have something incredibly special here. i cannot wait to see where u go with it! Cheers everyone :)
I really want to like this game, but 5 hours in and I can confidently say this is one of the buggiest, and least intuitive games I've played in a hot minute. Everything from weird enemy ai, settings not saving, things clipping through the world and being lost forever, I feel like this game is playing a giant prank on me. By far though, I think the biggest thing that stopped me from playing was the stealth. The pieces are there, and I want so badly for them to work. A diegetic way to tell if you're revealed in light or not, items you can throw to create noise or distractions, a limited ammo economy encouraging you to get creative. But I found that because the good doctor is so slow, and so noisy no matter the surface you're stepping on, enemies will nearly always find and instantly aggro onto you the second you get close enough for a backstab. Every time I've been discovered, I truly in my heart of hearts feel like I did everything right to get the backstab, and I'll get discovered with an axe in my face before I even realize what's happened. Needless to say if you attempt this in an area with a lot of enemies nearby, being at arms reach with enemies faster than you looking to take a swing at you, stealth is the most punishing thing to attempt in this game if it goes wrong. There are ways around it, the game does give you tools to escape those situations, but when I feel like the systems are just not working as intended, I didn't feel the need to attempt them again. If I had the ammo, I'd pick off who I could from a distance. If I didn't, I'd put that path off until I could. I think if the bugs managed to get ironed out, and the stealth experience is made a bit better, I could see me loving this game. Immersive sims and survival horrors are among my favorite game genre's, but as it stands now though, I can't recommend this one.
I have an itch. It's been itching for almost 30 years, truth be told. I think I got it in The City in 1998. The symptoms of this rather irritable predicament is that I want to hide in shadows while others nearby have no idea that I'm there. Then, it makes me only want them to know I'm there once I've rendered them unconscious. I want large long levels that go as far up as they go wide, harbouring many secrets. Gloomwood has scratched this itch... For now. Very fun, very engrossing game. There's a few other reviews here which highlight some of the things in this game which could be a bit better, make it more "Thief-like" which I do agree with. The combat is rather easy; the guns tilt things in your favour a bit, Enemies get alerted to your presence very easily and will basically attack at the slightest inkling, the darkness doesn't really hide you a lot of the time and it would be nice for body specific damage. Oh! And how about a bit more of the story. I really want something toothsome to chew on while I explore this town of Gloomwood (which is truthfully the true treasure of this game, as it should be.. It's the title). Yet with all of these in mind, I still had an absolutely engrossing time with this one. I want games to take to places, to make me feel like I am a forceful yet rogue element in a very different world. In this regard, Gloomwood crushed it. One final gripe. It is early-access and looks to be there for at least another half-decade which is... Well... It's not shameful, just that I don't know how often I'll feel like coming back to Gloomwood. I've already gone there, got something special and hope that I will continue to return to see things to theend. These sort of games teach patience but sometimes that only goes so far. Yet I am hopeful that once the developers dole out another dose, I'll be there cane and case in hand to move amongst the shadows and scratch this itch once more. Come to Gloomwood. It's waiting for you.
Genuinely the most interesting game I have ever played, the story is something you have to actually pay attention to figure out and just the overall vibe of the game is what makes it one of my favorites. I've been telling literally everyone I know about this game to try and get ore people to pay and get it the attention it deserves
Absolute peak. The storytelling and atmosphere are incredible and the game itself is very fun and creative.
Ignore all the comparisons, this game is amazing in its own right. Gloomwood has the patina of an old game but it looks and plays way better. The controls are tight and everything has a handcrafted feeling. The lighting works very well with the game mechanics, from sneaking to puzzles it is all brilliantly used. Everything feels dialed-in, controller functions impressively well on this game, never experienced glitches or cheap enemies, every time I was caught or killed felt fair, never had any problems mantling. The brightness calibration lets you calibrate brightness, contrast, and gamma; as a result every object contrasts with every other object giving atmosphere and depth. The world feels organic and lived-in The difficulty curve feels good across the areas, enemies get trickier and often subvert you in unexpected ways. Each difficulty mode feels appropriate and there are nice visual differences as well This game had me staying up too late, thinking about it when Im doing other things, and even dreaming about it. So much fun to speed run!
Дичайший ВАУ! Это ПОТРЯСАЮЩЕ атмосферная игра. Разработчик подошел ко всему с такой любовью, что я диву даюсь тому качеству, с которым все тут сделано. Разработчику Абсолютный Респект, надеюсь что он продолжить свою карьеру в геймдеве
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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