
Follow the story of Lua and unveil the mysteries surrounding her origins in the tactical RPG, reminiscence of the 16-bit era Japanese strategy games. Recruit up to 14 characters with unique abilities and defeat your worst nightmare in epic fights.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Feed your nostalgia with a tactical RPG inspired by the greatest classical titles. Take on an adventurous journey, meet a whole range of unique characters, and immerse yourself in an engaging storyline.

Recruit up to 14 characters, each with their unique abilities, and defeat your worst nightmare in epic fights. Unveil a dark and mature story focused on the relationship between two lost souls trying to discover the meaning of their lives, fighting side by side.


Build your army: 14 characters and countless personalization possibilities. Learn skills, recruit unique heroes, and prepare them for battle. Turn them into war machines, the Empire deserves your wrath.
Craft: develop your characters using gems, crafted with numerous ingredients looted during battles.
Rich story: experience and share critical moments of Lua and Natheal’s life.
Hidden content: will you be able to find all the hidden characters and challenges? The game is deeper than you might think at first glance, search everywhere and become the unquestionable champion of "Ars Rare kingdom".
Nostalgia on steroid: you loved Fire Emblem, Tactics Ogre, Final Fantasy Tactics - discover Rise Eterna, tribute to those classic titles, but with a modern twist.

Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 186reviews | 41% | — | $6.8K |
| $1.99−90% | 353ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра не похожа на Fire Emblem, так что не заблуждайтесь; специфическая вещь, я попробую это описать. 1. Это больше напоминает шахматную партию: какой фигурой сходить, пропустить ли ход, какой предмет использовать и т.п. Бывает лучше убежать от врага назад, а потом напасть на него издали. 2. Вы не получаете опыт за атаки, уничтожения врагов, скилы... Вы получаете очки навыков за прохождение очередной карты. Для меня это огромный минус, я привык к более... классическим прокачкам. Тем не менее, игра заслуживает внимания, есть сюжет (хотя, к нему куча вопросов), да и нарисовано неплохо. Если вы хотите что-то более привычное в стиле Fire Emblem, то поиграйте лучше в Dark Deity 1-2 и Symphony of War. Если же ищете для себя что-то новое и какие-то новые вызовы, не стесняйтесь брать.
It's really bad. There's barely any game in this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil
| $1.99−90% |
| 52ratings |
| 58% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um bom rpg tático , claramente feito com um orçamento de um pastel e um caldo de cana, mas é um bom passa tempo para quem gosta do gênero. Não recomendo comprar sem ser na promoção.
头一次看到三观如此反人类的游戏,一本正经的用各种离谱到弱智的理由屠杀平民,感觉包括主角在内的所有人都是一群反社会人格的变态... 游戏毫无平衡性,不论是巨大的地图还是毫无策略可言的战斗,还有离谱到极致的陷阱和合成系统,感觉完全是为了以折磨玩家为乐制作出来的游戏... 这种游戏能出续作,看样子是玩家骂的还不够狠,让制作组觉得他们还有一丝丝的希望可以赌一下...
Rise Eterna, developed by Makee and Forever Entertainment S. A. and published by Forever Entertainment S. A., is a tactical role-playing game that clearly wears its inspirations on its sleeve. It aims to capture the spirit of classic grid-based strategy titles, evoking the structure and presentation of older genre staples while offering a streamlined, more accessible take on the formula. While it succeeds in recreating the look and basic feel of those influences, its design choices ultimately shape it into a more modest experience—one that is easy to approach but lacks the depth and refinement expected from its inspirations. The story centers on Lua, a young woman marked by tragedy and driven by a desire to uncover the truth about her past. As she journeys through a war-torn land alongside her companion Natheal and a growing group of allies, the narrative attempts to balance personal drama with a broader political conflict. There are moments where character interactions hint at emotional depth, particularly in how relationships develop within the group, but the storytelling often struggles with consistency. Dialogue can feel uneven, and the pacing occasionally disrupts the impact of key events, preventing the narrative from fully delivering on its premise. Combat follows a familiar tactical RPG structure, with battles taking place on grid-based maps where positioning and turn management are central to success. The mechanics are straightforward and easy to grasp, making the game accessible even to players new to the genre. Objectives vary enough to provide some diversity, but the overall level of challenge remains relatively low. Enemy behavior tends to be predictable, and encounters rarely demand careful planning or advanced strategy. As a result, battles can feel more routine than engaging, especially as the game progresses and players become accustomed to its systems. One of the more distinctive elements of Rise Eterna is its approach to progression. Instead of traditional leveling systems, characters improve through skill points earned after surviving encounters, which can be used to unlock abilities or enhance attributes. This system simplifies character growth and removes the need for grinding, but it also reduces the sense of long-term development. Without more complex customization or equipment options, characters can feel less distinct from one another, and team composition loses some of its strategic importance. Pacing is another area where the game shows its limitations. Maps are often large, with significant distances between points of interest, leading to extended periods of movement that slow down the flow of combat. Combined with the relatively low difficulty, this can make encounters feel drawn out without offering meaningful tension. While the game’s shorter overall length helps prevent it from becoming overly repetitive, these pacing issues are noticeable throughout the experience. Visually, Rise Eterna does a commendable job of capturing a nostalgic aesthetic. The pixel art is clean and expressive, with character portraits that convey personality and environments that evoke the look of classic tactical RPGs. Animations are smooth, and the presentation remains consistent across the game. The soundtrack supports the experience with a fitting tone, though it rarely stands out as a defining element. Despite its shortcomings, the game has a certain approachable charm. Its simplicity makes it easy to pick up and play, and its streamlined systems ensure that players can progress without needing to invest heavily in mastering complex mechanics. For those looking for a lighter, more relaxed take on the genre, it offers a straightforward experience that can be completed without significant time commitment. In the end, Rise Eterna is a game that successfully captures the surface elements of classic tactical RPGs but falls short of delivering the depth and strategic richness that define the genre’s best entries. It offers a serviceable and occasionally enjoyable journey, particularly for players seeking accessibility over complexity, but its limitations prevent it from standing out in a crowded field. Rating: 6/10
Story is centered around how the characters feel, but the motivations are weak/unclear and the "voice" (choice of words) of the characters is not useful to developing an idea of what they stand for or at times does not match with convictions, motivations or events. The gameplay is turn based, in a fireEmblem attacks are returned with a counter unless range is mismatched, however in this game the attackers turn is the attackers turn, there is no counter. Later you unlock skills/abilities and equip stat modifiers, but its farmable and free form; I would compare this to games that take into account items and levels given as you progress through an area/stage or story element that coincides with each other. Basically, there are a few core features in this game, but they need work to make them harmonize with each other to make it feel like a coherent experience.
這款戰棋遊戲除了美術之外,其他的地方真的不行。 遊戲企劃人員是最糟糕的部分,是真的玩過且享受戰棋遊戲嗎? 數值設定亂七八糟,戰場設計敷衍了事,我阿嬤來還比較好勒…
If you are fan of Fire Emblem type strategy games, give this one a try. I saw the negative reviews, and was a bit nervous to try it, but glad I did. This game is actually pretty well made and entertaining. I have played many Fire Emblem type games on Steam (Vestaria Saga, Dark Deity, Symphony of War, Those who rule, etc), and this one is right up there with the rest. It has pretty good production values, the artwork and visuals are good. No crashes or bugs, so far. Strategy wise, its pretty much Fire Emblem, but it is bit simplified. For example, there are no counter-attacks. But there is also lot of interesting customizations, including crafting and gem socketing. The main negative so far is the character dialogue. Its like it was written by a teenager. Maybe its a translation issue. There are also some other curious design choices. Characters dont level up or get experience. Instead, after every successful story mission, they get a skill point for the skill tree. There also isnt any gear, other than items and gems. But give them credit for trying something different, and not just be a FE knock off. This is a fine Fire Emblem game as long as you are OK with some things done differently. Usually, I agree with the public reviews on a game. But not in this case, it doesnt deserve all the negative reviews. Perhaps, the developer has made some improvements since these reviews were posted. Either way, give it a try if you are a FE fan.
les niveaux du jeu ne sont pas très diversifiés, un système de combat où le système de contre attaque n'existe quasiment pas. Les personnages ne sont clairement pas égaux dans leur force et les combats inutile pour monter de niveau les personnages. Un système de récolte et d'artisanat assez pauvre et pas assez exploité à mon goût. Pour un jeu de stratégie sur plateau au tour par tour j'avoue être très déçu...
Attendez qu'il soit à 1 euro !!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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