
Classic shoot’em up action in modern 3D! Blast off to take down hordes of infected aliens and dreadful machines programmed on waging an intergalactic war against mankind!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Japanese*, French, Italian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Graficones y musicones... pero a partir de la 5a pantalla me resulta demasiado difícil, me quedé allí.
Salut, bon Shmup accessible à tous grâce a ses divers niveaux de difficultés. Les armes sont plaisantes avec les stéréotypes du genre mais efficaces et c'est ce qu'on leur demande. Le mode histoire avec ses 6 niveaux ne casse pas trois pâtes à un canard mais fait le café. Ensuite le mode arcade et boss rush permettent de passer pas mal de temps dessus. Du point de vue technique c'est très propre sur ma config milieu de gamme. Un bon palliatif à la famille R-type. Je recommande.
I really enjoy this shmup. The music is an excellent techno style. The pleasant woman's voice will tell you need more training when you quit after losing a level, but also praises you when you do well. Lots of crystal clear lasers, and plays well on an arcade stick. I'm using a F500 Elite. Tough, and maybe feels a little unfair at the boss level, but overall a great purchase when it's on sale. I'd say this is a B tier shmup.
A really awesome modernised space shoot'em up. Everything in this game is really well done. Beautiful 3d graphics, with varied enemies, and awesome environments to fly through. The melodic trance intro screen music is soon replaced by some very good, what I would describe as hi-octane melodic acidy techno trance during gameplay. There are a few tracks with futuristic sounding guitar riffage in places. Definitely one of the best space shooter soundtracks I've heard. Very easy to listen to and fitting with the gameplay well. The direction of fire is selectable to maximize screen coverage, or focus more ahead or behind. This works real well in this game - easily switched between modes using RB and LB. The game difficulty feels about right - definitely not too hard on Easy mode. Minor discrepancies - I get an error on first run of the game, although upon trying again (sometimes twice), everything is normal. (Edit: After verifying the game files on Steam, this error seems to have gone.) Another little oddity is that the main mission story mode is more what you would normally expect arcade mode to be (ie. to play through each level sequentially, whereas arcade mode lets you select a stage to play after having beat it in story mode). These don't really detract from the actual gameplay itself though. Bought this game in the sale and have to say it easily worth full price. Easily one of best best space shooters I've played. Has online leaderboards and Steam achievements. 10/10.
[h1][b]Rigid Force Alpha[/b][/h1] [h3][b]Time Played:[/b][/h3] 35 Minutes (before idling for cards) [h3][b]Last Played:[/b][/h3] 16th of January, 2026 [hr][/hr] Waiting for Terraria 1.4.6 Volume 16 [h3][b]Yay:[/b][/h3] + While I love R-type's force system, I very much liked how non-finicky this was with the positioning of it. Rather than needing to blast it off, recall it, and dance around it for it to attach to the rear, simple bumper taps are used to switch its direction. [h3][b]Meh:[/b][/h3] ~ The floating-head AI on-board the ship would have looked better to me if they didn't animate it. Definitely better than Star Saviours' chewing mannequin people, but still hokey looking to me. [h3][b]Nay:[/b][/h3] - My first time booting it up, I got a slew of error messages, and had to start it in safe mode. - It dumps you right into the tutorial, rather than title screen, meaning the first bit I played was in a tiny window. - They also don't show the controller buttons for the actions they're wanting you to do... - I found everything way too large, and fast-moving. - Due to the above, next to no room for evasion is present, and much of the damage took was deemed “cheap and unavoidable”. - No speed adjustments on the ship. - If you die even once, especially during bosses, almost no hope for a recovery is had. - Most of my gameplay was “try to manoeuvre, get hit, restart to have more health, come back in, skip both of the first level's intro cinematics, repeat.” I did get to the second boss once, but then died to it, and couldn't hit it beyond glancing shots. so restarted back to level 1, only to repeat the above process several times more. - One of the achievements requires you don't get hit, when all of this is working to make sure that's as cheaply-stolen, and difficult as possible. - Much like Satazius, this is an inferior version of the game, as it got updated on other consoles as “Rigid Force Alpha Redux”, which appears to have changed some things. - Rather derivative of the games it's trying to pay homage to, as the first boss was basically copy-pasted from R-Type III: The Third Lightning, and second reminded me of the Phantom Cell from the same game. What I assume was the final boss of level 2 (Needed to restart again...) also heavily-derived from Gomander to what I'd consider “Near-plagiaristic degrees”. - All of this prevents the game from having its own identity, I feel. - On going to idle for cards, I found out dragging the “Master Volume” slider to 0 does nothing...and that said menu is navigated via cursor, even when using a controller... [hr][/hr] [h3][b]Verdict:[/b][/h3] The more I played this one, the more flaws showed. Not only is my assessment that almost nothing by way of originality is had within, but most of my gameplay consisted of the same, tired loop of restarting, skipping cutscenes, taking cheap damage, feeling like I was moving through mus, and lastly, repeating all of this. Thus, I can only assume the “Rigid” refers to the treacle-like slowness of the ship, and lack of variation on how you can play the game. Given this is an inferior version, we're only missing Super R-Type, LEO, and Final 1 on PC, and most of the Gradius series can also be found here, I see no need to get this over those other, much-more-favourable games. [h3][b]Placed in:[/b][/h3] 4: Dourly-Dismissed.
Luffs ^-^
It's not for me. I find it hard to actually see anything in this mess of effects. Controls feel funny, hitboxes for powerups are often this exact tiny bit too small for me to collect. Controller support seems odd to me, may be my configration but I can't figure out how to control menus by just button clicks. I seem to always have to use the sticks to control the mouse (or actually grab the mouse). Meh, no fun for me.
Rigid Force Alpha has nice graphic and a really good soundtrack. That's where the positives end for me. Among the list of things Rigid Force Alpha does badly is that [b]enemies fly past way to fast.[/b] You barely started the game and first thing is a formation of 5 enemies and below them a power-up. Both fly so fast over the screen that you have hardly time to shoot [i]all[/i] enemies in the formation [b]and[/b] the power-up ship. The whole game feels like it runs to fast for its own sake, with enemies that need several shots to die. Another thing I strongly dislike is the fact that [b]explosion effects hide bullets.[/b] So you shoot down the formation of 5 enemies and one of them shoots a projectile which you don't see because of the explosions of the ships you hit. Suddenly a projectile comes flying out and hit you, nice! Then once you have the satellite that supposedly blocks enemy bullets... like in R-Type but you [i]still get hit[/i] from frontal bullets that fly in a strait line towards you supposedly hitting the satellite. In all the R-Type games I played(R-Type 1, 2, 3 and Delta) that never happened [b]once[/b]to me. Also when you die you just re-spawn [b]immediately with zero equipment.[/b] You don't even [i]drop[/i] at least [i]some[/i] of your previous power-ups on dying... [b]you just get catapulted right back where you just where... all naked.[/b] When I compare Rigid Force Alpha to literally [b]any[/b] Arcade game I ever played... [b]none[/b] is as "harsh" as Rigid Force Alpha, which at this point feels not balanced right. [b]But don't let my opinion stop you from trying it out yourself, possible you like it more then I did.[/b]
Gamepad does not work. I have 2 xbox 1 controllers and both dont work
這是那種「一失足成千古恨」類型的STG,就像《宇宙巡航艦》(日语:グラディウス,英语:Gradius)那樣,你懂的。 不過明顯沒有Gradius那麼難,把版背下來就好了。 推薦特價時可以入手。
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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