
You can’t run from your dreams in this unsettling classic point-and-click horror game from award-winning indie developer scriptwelder. To find a way out, you’ll have to go even deeper into your nightmares.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played this way back in 2015, along with Don't Escape, and just like scriptwelder's other games, I've bought this to mainly support the developer. It's a really nice horror point and click with really nice design, just like with other scriptwelder's games.
Neat collection of three games that follows a connecting premise. Not the hardest point n clicks, but it definitely brings me back to my youth when I would browse flash game websites. There are a few jumpscares here and there (especially in the third game The Deepest Sleep), so be aware of those - otherwise the athmosphere of the games are more tense than unsettling. I'm looking forward to play the new stand alone title in the series!
My childhood horror game. I played this before I watched Markiplier play it. Better days
I liked the spooky atmosphere.
Spooky game
神神神!~3.7h全成就 简单有趣 就是没中文蛋能啃懂
What a twisted, dark, and trippy game! Totally freaked me out and got my gears turning a few times. It’s short, but absolutely worth it.
can't wake up... sleep is too deep... trilogy
This game is a classic in the point and click horror genre and for good reason! Well made pixel art, thoughtful puzzle design, creepy environments, and a mysterious narrative that pulls you slowly deeper into the nightmare!
Let me preface this by saying I have deep respect for independent programmers and devs, and I fully understand that no one comes out with a fully formed game on their first efforts. Compared to scriptwelder's other work, for me, I think these aren't that good. I could talk at length about the game design and programming elements of first-person vs third-person perspectives, fixed vs. mobile camera, conditional triggers, etc. I think these games do not showcase a good grasp of design needs that were identified really by the late 1980s. Even in the era of limited memory and space, it was possible to evoke fear or build anxiety with visuals and timed events, while managing an engaging narrative. I don't see that here. These games are mostly for people to see how the dev came into their own style, but there's a difference between publishing rougher debut works and just putting your design experiments online and charging money for them. I don't recommend these at all.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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