
Combat against big bosses and increase the power of your ship through levels and secrets. Absorb or use your armor against enemy bullets is the key defense strategy
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Spanish - Latin America*languages with full audio support
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[code]Steam Curator : ==> [u][i][url=https://store.steampowered.com/curator/38545912]Right to the Point![/url][/i][/u] <== Follow [/code] [u][h1]1)Story/Concept :[/h1][/u][table] [tr] [th]Single Player[/th] [th]Shooter [/th] [th]Arcade[/th] [/tr] [tr] [th]Bullet Hell [/th] [th]Side Scroller[/th] [th]No Campaign[/th] [/tr] [/table] Endocrisis is a pure Side Scroller-Shoot'em Up (Shmup) inspired by some classics of this genre like Darius,Gradius or R-type!While it doesn't feature a true campaign,the main goal of the game is to beat the stages that the game offers,until you unlock the final battle in order to beat the game.Every stage is being described as an emotion.Emotions like Anxiety,Fear,Panic are some few examples.You have to beat these stages,in order to reach the final battle with "THE MIND"-which is your mind ,that wants to control you and convince you to...not follow your emotions! [u][h1]2)Gameplay :[/h1][/u][table] [tr] [th]Bullet Absorbtion [/th] [th]Epic Boss Battles[/th] [th]Upgrades & Power-Ups[/th] [th]Variety in types of Bosses[/th] [/tr] [/table] [h3]The menu[/h3] From an interactive menu (map),we can choose the mission we want.We are free, to play most of the missions, in any order we choose,apart from some later ones that require to beat a previous stage in order to get unlocked. [h3] Mechanics & Controls[/h3] Here comes the most interesting part of the game -The Mechanics.While Endocrisis keeps all the good characteristics from the classic shoot'em ups,it goes one step further.Apart from shooting the enemies and dodging them,you can also absorb their bullets,which will raise your energy and armor.In my opinion this is a really clever mechanic that gives more depth in the gameplay.Although you initially have only one life ,you can survive as much as needed and keep fighting,by absorbing the bullets. The gameplay was really smooth and the controls tight and responsive. [h3]Upgrades & Power-Ups[/h3] You can also get(earn) gun upgrades and power-ups in the game,that will make our life a bit easier.Some examples are the Vertical shooting,the Powershot and the GUN+. [h3]Difficulty & Fights[/h3] Here,Endrocrisis does a decent work.Really well-made and clever boss fights in 3 stages, that will test your patience and your skills.Every boss fight is really different and you will have to do your best to beat each boss. The difficulty of Endocrisis,especially in the later stages is more than challenging.It is a hard game and you will die a lot,especially in the boss fights,always depending on you experience with shoot'em ups ,of course.But one thing i can say for sure,is that all thr4 battles are 100% satisfying. [u][h1]3)Visuals/Graphics :[/h1][/u][table] [tr] [th]Bright[/th] [th]Neon[/th] [th]Futuristic[/th] [th]Clear[/th] [th][/th] [/tr] [/table] Endocrisis uses futuristic-looking colors,that are bright and clear.Overall the colors that have been used are well-thought and they don't cause confusion.Because one of the most important things in bullet hell/shoot'em ups, is the right choice of the colors for each enemy type and for the bullets they shoot. [u][h1]4)Sounds/Soundtrack :[/h1][/u][table] [tr] [th]Nice Soundtrack[/th] [th]Neon[/th] [th]Beat[/th] [th]Synth-pop[/th] [/tr] [/table] Great work has been done in the soundtrack,too.Mostly Neon and Synth-Pop styled soundtrack,that is very pleasing to the ears and gives a sense of suspense. [u][h1]5)Strongest Points :[/h1][/u][table] [tr] [th]Responsive Controls[/th] [th]Brilliant-Clever Mechanics[/th] [th]Epic Boss Battles[/th] [/tr] [tr] [th]Satisfying-Addicting Gameplay[/th] [/tr] [/table] [u][h1]Weakest Points :[/h1][/u][table] [tr] [th]Minor-Occasional bugs[/th] [th]Minor Spelling errors[/th] [/tr] [/table] Only found some minor and occassional bugs,nothing game breaking or something that might cause a problem and ruin the fun.Generally the game runs smoothly. [u][h1]6)Summary/Conclusion :[/h1][/u]“A brilliant and cleverly-made shoot'em up that takes all the good characteristics from the old-classic good shoot'em ups and invests in it's own mechanics,managing that way to show it's own personality and give a fantastic game experience"[table] [tr] [th]Score : 9/10[/th] [th]Highly Recommended[/th] [/tr] [/table] [code]Steam Curator : ==> [u][i][url=https://store.steampowered.com/curator/38545912]Right to the Point![/url][/i][/u] <== Follow [i]If you like what you see and want to discover more games![/i] [b] Thanks for reading![/b] [/code]
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 吃敌人的子弹,补自己的能量。 很反常规的新奇横版飞行射击游戏。 敌人子弹主要分成2种,黄色的可以被玩家吸收补充自己HP,粉色子弹可以停止射击用护盾抵消。 玩家要反复的甄别子弹颜色和攻击和挺火之间切换。 很强调创意的玩法模式。 画面艳丽。容错率较高。 玩腻了传统飞行射击的朋友可以试试这个!
This is some straight raw hard ass SHMUP that reminds me of the Gradius series by Konami and R-Type by Irem. There's even elements of Ikaruga in there with the whole absorption of energy shots by enemies. It's similar but I can see the inspiration that this game has. At first I was raging and getting whiny about it but after starting to learn the controls and gameplay I started to like and appreciate it. I also like the music in this with its neon and synth. There's also some drum n bass when fighting that one boss. The difference with this game is the stage selections when you are on the map. Instead of going from one level to the next you select it in this space like area that lets you start a stage so it's not continuous like other SHMUPs. This is a good game though and I think worth checking out if you're a fan of these types of space shooter side scrolling games. Other than the increasing difficulty this game was pretty good! I'm starting to learn the gameplay mechanics and because of that I started to like it. I'll play this some more later and try to beat it.
Un Shoot 'em Up con unas mecánicas interesante, bastante difícil Video Reseña: https://youtu.be/DYfMYeeCXrE
Muy buen juego independiente estilo arcade clásico que entrega diversión inmediata, con emocionantes desafíos y su buena dificultad me transporta a la gloriosa época de las maquinas arcade. Además, aporta nuevos elementos a la jugabilidad que le dan nueva vida al género, con una estética retrofuturista y algunas piezas musicales estilo Shythwave terminan entregando una propuesta que vale la pena disfrutar.
Tiene mecánicas interesantes, tenes un dash que si absorbes proyectiles naranjas ganas vida, con el dash también podes (si calculas bien) saltar balas pero te saca el escudo lo cual te hace vulnerable, disparar consume vida y también quita el escudo por lo que hay que pensar bien si conviene o no arriesgarse. Los niveles son variados, bosses desafiantes y difíciles de dominar, pero el juego te va llevando. Sin completar todos los niveles en perfecto me duró unas 7 horas mas o menos [h1] SI TE GUSTAN MIS RESEÑAS SÍGUEME COMO [h1] [url=https://store.steampowered.com/curator/35496621-Latam-Reviews/] MENTOR! [/url] [/h1]
Endocrisis is pretty fun and challenging. Combination of boss levels and regular levels while dodging platforms. The best part? Using your ship to run into bullets with your dodge to gather energy to keep you powered up and shielded to take some damage (Only if you stop shooting can you take damage, Learned that the hard way!) Game is a blast and looks amazing as well! Worth looking into!
Cheguei no último chefe e dropei o jogo tem ideias muito boas e alguns boss battles excelentes além de uma boa trilha sonora mas algumas ideias simplesmente estragam o jogo Entendam que o jogo passou por um patch que diminuiu a dificuldade dele e mesmo assim ainda acho muito injusto Sua arma gasta e conforme vai jogando ela fica cada vez mais fraca, a forma de impedir isso é usando uma manobra (que não é muito confiável pelo tempo de duração) e pegar os tiros inimigos para recarregar a sua arma O problema é a barra da arma tbm é do life da nave então tomou um hit, normalmente vc nem consegue atirar, esperar a arma recarregar sozinho é quase impossível de tão lento o processo, além disso vc sempre tá com o lvl 1 da arma o que não mata absolutamente nada Para piorar a situação nos chefes mais avançados além de ter que desvirar de 1 zilhão de tiros (que não da pra vc usar pra recarregar a arma) os tiros que permitem isso são absurdamente escassos, dropei no último chefe por causa disso mesmo com continues, ele não dava munição então eu ficava lá com cara de taxo olhando pra ele Meu realmente o jogo tem potencial enorme, infelizmente existe a diferença entre ser difícil e ser injusto e esse jogo pende mais pro ponto da injustiça mesmo Ah e o level select, é ruim, não tem nem como passar pano, precisa de um redesign inteiro pq é muito confuso Quer fazer um modo super mega blaster difícil blz, mas faça outro com um nível alto (não impossível) eu mesmo gosto de Ikaruga ou Thunder Force mas esse jogo é no minimo umas 10x mais difícil que esses citados Se você gosta de dificuldade absurda nivel bullet hell on drugs o jogo é pra você NOTA 5/10
[url=https://store.steampowered.com/curator/40287118/] FatOldGamers Curator Page[/url] The mechanics of Endocrisis range from single runs similar to Steredenn (A channel favorite) to frantic bullet absorption that feels like the Ikaruga polarity switching (Another channel favorite). There is also an interesting resource management component that revolves around your available life which depletes based on the number of bullets you shoot, as well as raises based on the enemy bullets you absorb. Essentially, if you love auto-fire in Shoot'em ups, you will need to learn to conserve in certain stages. These mechanics bound with the Neon color palette and slick enemy designs collide in an interesting game that is even more impressive when you look at the fact this is the developer's first published title. Check out my full video review here: https://youtu.be/T30CF34Xu_0
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 游戏的创意不错,只有一命,需要吃对方的子弹来补充能量,能量用来硬抗伤害,挨打直接能量变0,但是吃能量又能瞬间回满,不吃子弹也会缓慢恢复,有点“喘气回血”大法的味道,设计灵感上应该是有借鉴《斑鸠》的黑白子弹,尤其是在可吸收和不能吸收的两种子弹交杂的战斗时既视感尤为明显,操作手感调教的不错,但是对于升级子弹方面不是很丰富,画面属于霓虹灯系风格,看着很酷炫,但是在部分场景下会有点视觉混淆,且音效与音乐的音量没有很统一,有的太大有的太小,小细节问题处理的不够好,如果能再打磨打磨会挺不错的,玩起来还是蛮有意思的。
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