
Most unique top down shooter. Bring hell to insectoid robot invasion.
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[b][i]Вертикальный скролл-шутер с уникальной механикой. Останови вторжение роботов-насекомых, управляя космическим кораблем, который способен наращивать модули и переходить в режим неуязвимости, чтобы скрыться от выстрелов и врагов.[/i][/b] На скриншотах игра выглядит невзрачной, но на деле это необычный, увлекательный, в меру сложный скролл-шутер. Мы управляем космическим кораблем с пулеметом и лазером на борту. Перемещаем корабль мышью. Чтобы стрелять пулеметом с неограниченным боезапасом зажимаем левую кнопку мышки, а правой кнопкой стреляем из лазера с ограниченным зарядом. В игре 2 вида подбираемых бонусов: маленькие сферы пополняют заряд лазера, а крупные увеличивают энергию корабля (его здоровье). Максимальное здоровье корабля – 10 делений на шкале энергии. За каждые 2 деления у корабля появляется модуль. Модуль – это клон корабля, который следует за ним и повторяет каждое его действие. Если вы полностью заполняете шкалу энергии, то получите 5 модулей, которые следуют за курсором как смертоносная, стреляющая цепочка. (Это если вы играете с помощью мыши, а если играете на устройстве с сенсорным экраном, то каждым модулем можно управлять отдельно, водя пальцами по экрану.) Все модули имеют общее с кораблём здоровье. Если попадают по любому из них, ваш корабль теряет по одному делению здоровья. Когда теряем пару делений, то исчезает один из модулей. Вражеские выстрелы расстрелять нельзя, но от них, как и от любых врагов, можно уйти, если перестать стрелять. Как только вы отпускаете кнопки атаки, корабль переходит в режим неуязвимости, при этом включается таймер. Если вы не выходите из режима неуязвимости в течении трех секунд, то теряете одно деление на шкале здоровья. + Уникальная механика с неуязвимость и модулями. + Простое управление мышью. + 5 уровней с разными боссами. + 2 режима: «Arcade» и «Boss Rush» (разблокируется после прохождения игры). + Доски почета. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
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Barebones shooter with a surprisingly fun mechanic. To begin with, the game appears to be a mobile device port. Although the game's mouse-only controls make sense, the lack of options and restricted screen ratio aren't practical. You only have the option of turning sound on or off. The screen is locked to a mobile’s portrait mode. That is, the game takes place in the center, while both sides of the screens are empty. It's just black with no other options like color change or even a custom background. The only way you can play or select options is with a mouse. That’s fine, but it makes the pause button meaningless. The problem is that it's in the upper right corner, and because the ship is connected to your mouse pointer, you'll have to crash into enemies to pause, abandon the game, or read the instructions. Despite the overall difficulty, the gameplay is very cool. Because the ship is already aligned with your mouse, all you need to do is press the left mouse button to fire the main weapons and the right mouse button to fire a laser. The game's mechanic is that you must constantly shoot. If you stop for three seconds, you lose power aka health. It's the same as getting hit by an enemy bullet or colliding with them. Collecting orbs recharges the laser. These can be found everywhere and are dropped by destroying enemies. Power, on the other hand, is recharged by collecting a different orb that doesn't appear very often. This orb not only enhances and strengthens your weapon, but it also creates a clone that follows your every move. You may have up to four additional clones. Because evading enemy fire is difficult enough with one ship, let alone five, the game has an intriguing mechanic. When you stop shooting, you become invisible and cannot be hit by bullets. Clones also disappear the moment you release the button. You must still fire within three seconds to keep the power, but you can move around and quickly find a safe spot. Boss fights are particularly exciting since they require you to move away, fire for a fraction of a second to reset the timer, wait for an opportunity to strike it, and repeat until the boss is dead. Another cool thing during bosses is that power orbs keep showing up so you’re never powerless. You need this because bosses cause more damage, have a lot of health and can take you out with a cheap shot. There are just five chapters. Once you've completed them, there are no achievements or extras except boss rush.
[h1]Описание:[/h1] Вертикальный скролл шутер. Сюжета нет. Настроек графики нет. Игра запускается в довольно сжатом разрешении. Музыка нормальная. Геймплей динамичный. Сложность высокая, но не запредельная... Среднечковая игра котороя не вызывает не положительных, не отрицательных эмоций... Среднячек... [h1]Оценка: 5/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
プレイ時間短いですが、私の腕前的に「あ、これ1面クリアで限界だ」と感じました。 なので短時間プレイですがレビューです。 かなり人を選ぶタイプのSTG。 少なくともGRADIUSやDARIUS、東方やCAVE系の弾幕類など、王道STGを想像すると肩透かしです。 どうやらスマホゲーの移植?らしいですね。 まず一番大きなポイントとして「マウス操作」です、この時点で人を選びそうです。 私はスティック操作が苦手で、steam環境は好きなコントローラーを使えるのが強みと思ってます。 PS2コンの十字キーで緻密な操作をするのが向いてまして、マウス操作は苦手です。 STGなのにPS2コンが使えないもどかしさ……マウスで完結は確かに分かりやすいですが向き不向きありますよね。 次に独特なゲームシステム。 仕様は理解さえすればそこまで複雑ではなく、日本語非対応でもプレイに支障は無いです。 マウス左クリックでショット状態にしないと無敵になる代わり、徐々にパワーダウンでダメージを受けます。 システムを理解出来ないうちは謎にゲームオーバーになっていた、となります。 一見無敵になれるならパワーの管理をすれば良いと思うかもですが、難易度面もまた難有りでして。 オプションが無く、難易度を選ぶ事すらも出来ないのです。 私みたいなエンジョイシューターに取って、CSゲーなのに難易度固定は非常に厳しいです。 1面クリアでやっと程度の腕前+マウス操作も苦手ですと、ずっとやり込んでもクリア出来る気がしません。 クソゲーかと言われると違います。 あくまで「人を選ぶゲーム」であり、「私には合わなかっただけ」なのでオススメ出来ないと言う点をご了承ください。
Very fun, short, shoot 'em up with cool bosses, and music. boss song, sounds pretty awesome. About to try the boss Rush mode now. 2 thumbs up from me. https://youtu.be/BZXJDrvQFvg?si=KCRoMe-MNmhE561Q
[h1] Touch Force Review [/h1] [h3] A Different Shoot'em Up [/h3] [hr][/hr] Enjoy a different approach to the Shoot'em up (shmup) genre in this short game made by a single dev. Can you reach the top of the global rank? [h3] About This Game [/h3] [hr][/hr] [h2] Storyline [/h2] There is not much story to Touch Force. You are basically a squad of 5 pods fighting an alien invasion. There are no cuts scenes or story lines other than the ending itself. [h2] Gameplay Mechanics [/h2] For starters, there is the regular stage with a boss in the end. Once you have successfully finished the 5 stages, there is a boss rush. The typical shmup “no continue” and “no save point” applies, so you have to finish it all in one run. If you approach this game as a regular shmup, you will have a bad time. The game was developed for touch screens, so it is not intended to perform precise dodges. You control 1 pod, but you may set up to 5 pods on screen (dragging your finger or mouse). Each pod will shoot, but will also take damage. You have a general health bar and once it is depleted, you die. That same health bar determines the power of your shots. You want to avoid getting hit and power up to survive as long as possible and fight the bosses. You will have plenty chances of charging that bar by collecting crystals. The crystals come floating from stage or killing enemies. There is also a laser shot that you can use by gathering energy balls after killing your enemies. As a touch/mouse game, it is not intended to perform close dodges. The main dodging mechanic is to be away from screen by not touching/clicking. Once you are off screen, nothing can hit you, but the 3 second timer starts. If the timer gets to zero, you lose a bar from your health bar. The key to the game is going on and off screen. It can be exploited, but not as easily as you might think. During the stage, enemies will swarm fast if you are not there to shoot them. And during bosses, fast movements may hit right when you come on screen. At first, you may have some trouble, especially if you approach it as a regular shmup. But, once you get the handle of it, you will find yourself having fun and timing your pods on and off screen. The hit detection is on par, but sometimes your enemies may move too fast for you to react, which will force you to go on and off screen to learn their patterns. It is important to note that this game was played on Steam Deck, so the experience may vary. You can play this one using a touch screen or a mouse. [h2] Visuals & Audio [/h2] What you see is what you get. The problem with the visuals is that all stages are the same blue tone with a minor detail changed in the back. The audio rocks! Pun intended. If you like rock music, you will see yourself playing this one longer just to enjoy the music. [h3] Pros [/h3] [hr][/hr] • Different approach to shmups. • Interesting boss fights. • Great music. • Global rank. [h3] Cons [/h3] [hr][/hr] • Too short. • Basically no story. • Lack of background variety. • Controller support still needs improvements: a) there is no input option, b) the right analog controls the pods (weird choice), c) no sensitivity option, d) it's too sensitive. • No continue or save points, forcing to replay from zero if you die during the final boss fight. [h3] Conclusion [/h3] [hr][/hr] This game provides a different approach to shmups and a good experience for 45 to 90 minutes. It is important to note that this is a port from a mobile iOS game from January 2014. The game is not on iOS anymore, but there are some differences between the two. The mobile version was more challenging, which is something that could be implemented on Steam. It was developed by a single dev and provides a great time for a small price. It is worth recommending this one! Time to beat: 0.75h My playtime: 2.1h Rating: 6.8/10 Played on SteamDeck [url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for more quality reviews.[/url]
Music
歴史の長いSTGにおいて、目新しいシステムのゲームを開発されたということで、 一応おすすめにしておきます。 ステージ構成が面白くなれば良作になる余地があります。 オプション ・画面設定なし ・音量設定なし (なぜかミュートにはできる) 操作 マウス左ボタン -- 実体化&通常ショット 左右同時押し -- ゲージ消費のレーザー 特徴 ・マウスボタンを離してショットを撃たない状態では、ハイドし無敵になれる、今時で低易度なカジュアルなSTG ・若干敵は硬めだが、ストレスにならない程度 ・ショットも連射力がある ではなぜ低評価をつけるのかというと ・自機ショット及びレーザーのエフェクトで敵弾が 完全に 隠れる STGが好きな人にはこれで全てが伝わると思うので私からは以上です
一款传统的弹幕射击游戏,玩家可以操控最多五个飞行物去击败各种类昆虫机器人。 游戏的玩法是较为复古的弹幕射击玩法,可以通过点击鼠标来发射弹幕,在松开鼠标的时候会进入虚无状态不会被子弹击中,但同时也无法发射弹幕。游戏难度不高,操作简单,并且游戏还有多种难度和模式,可以给不同的玩家带来想要的游戏体验。游戏的背景音乐较为热血,让人有一种在小时候的街机厅的感觉,让人肾上腺素飙升。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
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