
Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Jump a rift, fight off monsters, and plunder their world. Rift Riff is a tower defense game noteworthy in two ways: it's particularly strategic and remarkably forgiving.
At the heart of the strategic layer of Rift Riff is a mix of choosing what towers you bring into each rift and being clever about the various monster behaviors. Monsters attack in waves, either going straight for your Extractor (your main tower) or attacking every tower in proximity. To defend yourself, you choose a handful of towers at the start of a scenario and build them on predetermined spots on the map. You obtain juice (your build resource) during monster waves and have the ability to build and upgrade towers before and during each wave. Surviving the onslaught of monsters gives you prisms, which in turn unlocks more rifts, towers, companions, and tower upgrades.
Don’t have enough juice to build your tower? Schedule it. Built the wrong tower? Get a full refund. Lost a tower? It’ll respawn for free after the wave. Lost your Extractor? Only redo the last wave. Having a hard time? Pick flowers for a bit of extra juice.
The full game currently features ± 15–20 hours of gameplay:
20 worlds with 2 or more scenarios each.
17 tower types with 7 overpowered upgrades.
25 monster types with varying behaviors.
6 companions who'll assist you and your towers.
45 challenges for die hards.
All the good Steam stuff: achievements, stats, controller support, cloud saves, etc.
Have a suggestion or want to report a bug? Talk to the developers on the Steam Forums or on Discord.
Rift Riff is made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, enemy wave designer Professional Panda, music composer and sound designer Matthijs Koster, and programmer Franz LaZerte. Rift Riff is made using the open source game engine Godot.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is very forgiving in certain ways but overall it is pretty unforgiving. Each level requires certain combination of towers and companions but its hard to know what that specific combination is when you start a level. You can end up getting through like 5 out of 6 rounds only to realize on the last one that you don't have the right combination. Then have to restart and not only replay those first five rounds but since you changed the combination you also then have to figure out a new strategy for those levels with the different towers. Overall, it is very fun for a few hours but then nowhere near fun enough to justify the amount of time required for the learning curve later in the game.
I really enjoyed my time with this cozy tower defense game. The core concept isn’t revolutionary, but there are enough twists on the formula to make it feel unique. Forcing enemies down a specific path to grow more flowers and generate additional resources mid-level is a mechanic I haven’t seen before. I also appreciate the developers’ decision to design the game without unnecessary tedium or frustration. There’s enough tower and enemy variety to encourage experimentation, and plenty of levels to try out different strategies. For more advanced players, there’s also a range of challenges that kept me stumped for hours before I finally cracked them. A friend and I even raced to the finish line, sharing tips and advice along the way, which made for a wholesome experience. The visuals and sound design are charming and cozy (love the MC's voice), and I really like the overall aesthetic. The enemies could benefit from having a bit more personality, but that doesn’t significantly impact the enjoyment I got from this lovely package. All in all, it’s a great game, and I’m looking forward to whatever the developers create next.
Simple but challenging enough to be fun. Good amount of variety and content for the price. Hope the devs keep working on the game, it's awesome!
A simplistic tower defense game with a minimalist style. Very challenging and very entertaining. It is, as the other reviews would say, very forgiving but it does allow you to quickly change out your load out or redo the wave and tweak your layout and see if that does the trick. There is no speed up button BUT you don't really need it due to its forgiving mechanics and nature of the waves and map itself. Either you succeed or you don't. Game wise, there are a variety of enemy types and towers (some are better than others or are direct upgrades by nature ie. the pylon being better than the obelisk and etc). While most of the content is simple, you really have to think about your load out, Most of the time, simple and straightforward works best but with the challenges and the other variables in play, slotting in a certain tower and building around that is the obvious way to go. The music doesn't tire you out and blends seamlessly with the simple nature of the game, which draws obvious inspirations from other games like Thronefall and Monument Valley (both great games, highly recommend). Achievement wise, you can easily get them by going through the game and the moment you get them all is the moment you actually finish the game. While it is sad there is no more content as of this time (like a daily challenge or endless), it is a comfort to know there is an actual end to the game and you can move on with the peace of mind that you've done everything and anything the game has to offer. A fantastic game worth the money you are gonna spend, pretty cheap already but if you can get it on sale or in a bundle, then that is just smart spending. I look forward to whatever else the devs and publishers put out, whether it be another game or an update. It is also works on the steamdeck (even the LCD one). Enjoy! XD
This is a very cute and well-designed tower defense game! It's hard to do something terribly revolutionary with the genre, but the developers definitely did a great job with understanding how to shift objectives to make a map interesting. The sound design is great! I love hearing the little voice of the character humming along. The end-game content needs a little work - it seems there is a lot of unspent currency at the end, which is admittedly not really a problem as far as completing all the other objectives.
A love letter to game design.
Perfect!
Too short
fajna gra graficznie przypomina tronefall. ale pod kontem ilości budynków to słabo. budynków produkcyjnych generujących soki, nie widziałem. jest tylko jeden. szału nie robi ale za te cenę można pograć.
I cant even start the game. when it starts only the top left corner of the game opens and I literally cant see a damn thing
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dwelvers | $139.4K | 318 | 69% | $14.99 |
| Pizza Slice | $139.4K | 242 | 56% | $14.99 |
| Crowns and Pawns: Kingdom of Deceit | $139.4K | 477 | 81% | $19.99 |
| Polyball | $139.3K | 1.2K | 69% | $3.99 |
| Vibrant Venture | $139.3K | 662 | 98% | $14.99 |
| Pirates VR: Jolly Roger | $139.3K | 275 | 76% | $19.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Schedule I | $144.4M | 308.5K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |