
First-Person VR kung fu fighter with high-fidelity, physics-based combat, and an artistic style that pays homage to the golden era of martial arts films. Play with friends in Co-Op mode, challenge others in PvP battles, or embark on epic single-player adventures.
Modeled estimate, not a reported figure. How we estimate →
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About
When a powerful, ruthless master emerges in the world of martial arts, it awakens many emotions. From the ambitious master looking for a challenge, the jealous emperor who wants to be the sole ruler, or even to the wronged peasant sworn to revenge -- it brings out many people to fight each other and achieve their own goals.
Step into your own kung fu movie with legendary characters inspired by martial arts movies across the decades. Whether you fancy playing as an old wise master, a young gifted female kung fu student, a Shaolin monk, a Bruce Lee inspired character, a samurai, or a ninja -- there's bound to be someone for you.
"When you learn how to adapt, you will be unstoppable... When you redirect your opponent's energy: you force him to change. So in essence he defeats himself."
How you fight is up to you! But your opponents might use different strategies also, so you must learn how to foresee their attacks and how best to attack them.
Your opponents all have the same controls as you, no advantage, no disadvantage. Except on easier levels they will have less strength - they will also have their speed and intelligence reduced.
Fight in different scenes in atmospheres inspired by movies, like the dark Red Flower Cult, the misty bamboo forest, kung fu school, (early 20th century) boxing ring + many more.
Choose from over 40 different characters that have various colorful costumes and their own special moves to learn and use. Every character has their own fighting style to master as well as their own perks and weaknesses.
Full Body Tracking (FBT) is fully integrated into Dragon Fist: VR Kung Fu allowing you to fully control both legs while playing! Perform front kicks, knee strikes, or even show off with some flying high kicks! Fully match your opponents with FBT and have the Kung Fu battle you've always dreamed of.
LIV is fully integrated into Dragon Fist: VR Kung Fu so you can bring yourself into the game! Use yourself on a greenscreen or your LIV avatar to create amazing content natively in Dragon Fist!
bHaptics is fully integrated into Dragon Fist: VR Kung Fu letting you feel every kick, punch, and special ability! Put on your favorite bHaptics gear and experience the true power of your opponents!
Dragon Fist: VR Kung Fu takes multiplayer combat to new heights, blending the intensity of classic kung fu cinema with physics based VR combat. Grab your friends and take on both cooperative and competitive experiences that are as intense as they are immersive. Almost everything in single player is available in multiplayer such as: all character, levels, abilities, and more! Play together to beat the campaign or play competitively in custom matches!
Multiplayer modes are about more than just fighting; it's about you and your friends. Step into an 8+ player interactive multiplayer lobby that serves as a social hub, allowing you to connect with friends and foes alike. Host public or private matches to share your experiences, challenges, and triumphs with a global community of fighters!
So, take a deep breath, make a fist, and prepare to battle your way to victory
Create your own characters in Dragon Fist: VR Kung Fu! This mode allows you to design and motion capture your own characters to use across single and multiplayer modes, as well as share them with the community.
Here’s how it works:
Customize your fighter’s appearance, including face, hair, clothing, and poses.
Select attributes such as special moves, weaknesses, and perks.
Motion capture your own attacking moves.
Record your own voice lines from your headset to give your fighter personality.
Show off your style and moves in matches!

Want to offer this game at your arcade or business? Commercial licensing is available through Springboard VR, Synthesis VR, and Foundation VR
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is magical. It is like playing Kung Fu with your buddy in real life. I really feel like I am swinging at another person. I feel like the physics are close but not 100%. Sometimes it feels a bit sluggish. However, overall, this is a phenomenal fighting game. There are so many character to choose from, all with different specials and fighting styles. It reminds me of Mortal Kombat if it were in VR. I highly recommend this game. It's all around a great game. 9/10, I'd make the arm swinging a bit less sluggish. If I can swing faster IRL than it does in game, thats not great.
Dragon Fist: VR Kung Fu is a bold attempt to capture the fantasy of stepping directly into a classic martial arts film, and it embraces that ambition with a level of physicality and flair that most VR brawlers never approach. Rather than relying on button prompts or canned animations, the game asks you to fight with your whole body—your punches, blocks, dodges, stances, and footwork determine the flow of combat. That focus on embodied movement is the foundation of what makes the experience so memorable. The moment you face your first opponent, framed against bamboo forests or old-school dojos, you immediately feel the game drawing from kung fu cinema traditions, from stylized masters to dramatic arenas glowing with atmospheric lighting. Combat is where Dragon Fist truly comes alive. Every strike you throw, whether a straight punch, a rising palm, or an improvised kick, lands with an immediate visual and auditory punch. The game uses subtle haptic and sound cues to let you know how hard you’re hitting and whether you’re connecting cleanly. It creates a rhythm that feels closer to choreographing a fight scene than playing a typical VR action game. Enemies expect more than flailing—they punish sloppy attacks, lure you into openings, and encourage you to block, parry, reposition, and wait for the right time to counter. The result is a surprisingly tactical experience that rewards both precision and awareness. When you begin syncing your movements naturally to each fight’s rhythm, the game becomes an exhilarating dance of timing and instinct. A major part of Dragon Fist’s depth comes from its remarkably large roster of characters. With dozens of fighters to unlock—each with unique abilities, special techniques, and fighting personalities—you’re encouraged to experiment and find styles that resonate with how you naturally move. Some characters emphasize long kicks and flowing footwork, others rely on tight hand techniques or powerful stance-based strikes, and a few incorporate supernatural or exaggerated moves that pay homage to the more fantastical corners of martial arts fiction. Switching between them dramatically changes how you approach combat, and the variety helps keep the game fresh even after many hours of play. The game’s structure offers a mix of single-player progression and multiplayer chaos. The solo modes allow you to face off against increasingly challenging opponents, refine your timing, and unlock characters while experiencing a satisfying ascent through martial arts rankings. Multiplayer adds the thrill of fighting human opponents who behave unpredictably—turning duels into tense, often hilarious bouts of mind games, misdirection, and daring attacks. Though online matchmaking can occasionally be quiet, especially at niche hours, playing with friends or joining arranged matches can turn the game into a genuinely social martial arts playground. Despite its strengths, Dragon Fist has limitations that reflect both its VR nature and its indie scale. The motion detection for kicks can be sensitive, occasionally triggering when you shift your balance or adjust your stance. Some arenas feel more like static backdrops than interactive spaces, and the game’s campaign structure leans more toward a sequence of battles than a fully developed narrative. Calibration and room size also matter—a cramped play space or inconsistent lighting can dampen the precision the game relies on. Still, these issues rarely overshadow the core experience, which remains grounded in the thrill of movement and the authenticity of its martial arts inspirations. What makes Dragon Fist: VR Kung Fu stand out is how successfully it merges fantasy and fidelity. It’s not about realistic simulation but about capturing the *feeling* of being a kung fu hero—the drama, the intensity, the sweeping gestures and sudden flurries of action. When everything clicks, the game offers a kind of physical empowerment that only VR can deliver. You’re not pressing a button to throw a punch; you are throwing a punch. You’re not triggering an animation to block; you are raising your arms at the exact moment an enemy strike comes flying toward you. As a whole, Dragon Fist: VR Kung Fu delivers a uniquely satisfying martial arts experience that rewards players willing to embrace its physical demands. It’s energetic, stylish, surprisingly deep, and unmistakably crafted by a team that understands the joy of kung fu fiction. While it has rough edges and demands proper space to shine, the core of the game is a passionate homage to martial arts cinema brought to life through VR. For players who want a workout, a challenge, and an immersive combat experience that goes far beyond typical VR brawlers, it’s one of the most exciting options available. Rating: 9/10
So as somebody who did Martial Arts for 12 years there are things I love and don't necessarily like about the game. Before I begin it is important to note that the game feels like it doesn't want to be taken seriously, at least not fully. The entire thing feels incredibly polished, and the game is clearly about fighting, but combat styles in single player are bogus. And I mean enemies tucking their heads down and charging with open arms, guards exposing the head from various angles, the torso usually being opened and prone to explotation and no relative insticnt to back away when you see someone charging a jump kick towards you. So take everything I say with a grain of sault, the game is FUN especially if you are looking to burn a few calories while also letting out some wind! Let's start off with the bad: - Enemies feel sticky. My favourite things to do is exploit the arms, did the enemy try to slap you? raise your elbow, push the arm down, slap or hit them back, but here it feels weird. Sure you can in theory block the attack. The issue arises when you try to attack back using the very same arm, the arm kind of mushes together with the enemies arm and slows everything down and the punch ends up being dull not providing you with enough air to fully utilize the opening you've just made. The best way to exploit this if you want to is poking the eyes! - Single player enemies feel WAY too easy, and I don't mean because of the amount of demadge they do, or the health they have, all of that is I'd say great, but the combat style sucks, it feels like they have 0 self preservation as soon as you miss a kick, start backing away, or just step forward, or even lower a guard, just charge in and don't care what happens, and then they sit in a corner for 15 seconds wondering where did the briliant idea of rushing head first into a guy whose hook hits like a truck go wrong. -Fights can be exploited if you just vibrate your open palms and just move enemies hands aside and smack them all over the face and body, they begin dropping like flies! Besides this, the game is pretty much perfect! Let's start with the goods: - Attention to detail is IMMACULATE, I can throw a jab at someone's bicep and their arm freezes up, hit their eyes? They're lost! Hit their jaw? They back away like they saw jesus, although, the jaw punch could be improved upon, I'd say an additional effect would be nice for a jaw and a rib punch but that's just nit picking on my end! - Fighting feels right, I can throw punches that really can tell how much speed and power I put into them. When I wasn't exhausted my well placed hook would send enemies flying all because they left their ribs open! What I'd LOVE to see more of: - Grabs. If I could grab somebody's arm and just hit their face multiple times and use that arm to control them that'd just be an icing on the cake! - Objects, why are there so many plates but I cannot throw any of them at my enemies? Like please it's right there! - Maybe a mode with weapons only? When I was a kid I used to play a lot of Dragon Fist and I remember weapons are a huge thing back then and I'd love to see a weapons only mode! - Character cusomization, if I could make my own character that'd just be amazing! Overall? The game is fire, I used to play dragon fist as a child and the fact I can relive it in VR about 10 years later is astonishing and I am loving every bit of it! Can't wait to see what more you guys think of, also please, make one of the special attacks pocket sand, it'd just be hilarious to see!
Да пошло оно все нахер я все лето сидел жопу просиживал и тут тараканы в голове забегали и я решил в это говно зайти я дернул рукой мне мышцы свело вестибулярка забегала и дыхалки не хватило даже на 1 бой, в общем, мне не понравилось, верните деньги каратисты сраные
I gave a british man a drubbing and he pulled a gun on me 10/10 would get shot in the gut again
[h1]I[/h1][i](dont)[/i][h1]Know Kung-Fu[/h1] Basically mortal combat VR with multiplayer, definitely cant go wrong
fun game! Extend your arms a little past your controllers, the game gets better.
WE NEED CHUCK NORRIS!!!
hit detection sucks really ♥♥♥♥♥♥♥ bad
i got cooked like naoya
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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