
Outlanders is a town-building strategy game, populated by hard-working, charming folk in search of a simpler life. Some just want to survive off the land, others want to create amazing things.
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About
Welcome to the Outlands! A faraway place where work is hard but rewarding, where people dream big but stay grounded, where friends become family, and settlements become cities.
It’s up to you to use the extensive catalog of tools and buildings at your disposal to guide them towards their goals.

Outlanders are individuals. Simple folk with hopes, dreams, and desires.
You cannot control them directly. Instead, you place buildings, manage resources and declare the number of work spots in each building, then watch the Outlanders themselves decide who takes which job, which house they inhabit, and which building to build.
You can nudge them in the right direction by prioritizing certain tasks, or by passing Decrees™, which bend the rules of the game to allow things like longer work hours and tighter resource consumption. But beware… these often come at the expense of your follower’s happiness, so use them wisely.

Unlike other games of its style, Outlanders’ campaign offers a string of increasingly complex mission-based levels, each with its own specific goals and story, where new buildings and mechanics are unlocked organically throughout.
You will follow the story of a cast of lovable, eccentric, and (mostly) well-intentioned town leaders, as they pursue their dreams and whims, while their paths slowly start to intertwine in surprising, often humorous, sometimes heart-warming ways.

When challenges get too hard and the Outlanders start getting too picky, you can take a detour to the Sandbox mode, where creativity is the new leader in town.
You can play with the full catalog of buildings and mechanics right off the bat and customize the maps and rules as you please.
Create themed towns, make up your own goals, or challenge yourself. You can create the experience of your choice, the only limit here is your imagination.

There are no wars in the Outlands. No raids, no combat, no armed conflict of any kind. All the Outlanders coexist in harmony. It’s the choices you make that will lead you to either victory or failure.

The many biomes and landscapes of the Outlands are rendered in a crisp and vibrant graphical style, dense with atmosphere and details that linger with you long after you put the game down.
It all comes to life through rich sound design, full of authentic soundscapes unique to each biome, and underscored by an uplifting music soundtrack that brings the magic out of everyday labor in the Outlands.

People have been visiting the Outlands for a while now, and have come together on Discord to form a very friendly and helpful community.
Join our server and find helpful guides and tips, share your theories on the world of Outlanders and its many mysteries, participate in community challenges, or share a nice chat with friendly people.

The journey of Outlanders is only just beginning. As new leaders keep coming from far away to share their stories, and new ways of playing and sharing your experiences appear on the horizon, the ever-shifting landscape of possibilities gets more and more exciting.
Everybody’s coming to the Outlands!
Will you join them?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its everything I always wanted Virtual Villagers to be- but add in faster task completion, faster walking, and adorable graphics. I have put in quite a few hours in the short time I have had this game, and have yet to find a level/journey I don't enjoy
Significantly less fun that I was expecting, but on the plus side I only paid $1.65 on Fanatical. It's just... slow. I assume that's to pad the game time out and make it feel like it has more content, but the balance is just all wrong. Maybe a higher speed option would help for players with less patience, or shift it to an idle game? I don't really recommend it at full price, but maybe in a bundle...
本体+dlc2&3全通了(dlc没有搞定所有可选目标),来说一下感想和心得。 本体前10关左右特别上头,15关左右开始乏力,后期多少有点堆量之感。dlc相比本体大胆有趣些,之后可能尝试其他dlc。 这游戏设计理念中的人文关怀是我比较喜欢的,关卡目标体现领导人性格,而建造全程都需要关注跟随者的需求。前期是温饱、住房和心情,后期是美食美景文化娱乐之类的高级需求,另外人口也需要管控。点击小人可以查看具体的人的资料卡,简要介绍了状态和性格,当然这点不影响gameplay。 画风真的很美且护眼,静态截图没有动态实机的好看。全天的光效变化和各种建筑物的建造/运营动画都很治愈。搭建高层建筑物/构筑物的时候甚至会搭脚手架,非常细节。各种美食小摊看得我很馋。 gameplay部分,玩法很统一,虽然后期看起来要素过多,但是本质还是建造和人口管理。可建造的品类有限,也不存在什么创意涌现的空间,所以这个游戏并不适合一直玩下去,更适合现在的这种闯关制。而且每一关的策略思路也大差不差,差别更像是微调。 [hr][/hr]个人总结的大原则: ①每一关一开始都要大致脑内规划这一关需要达成的目标(不只是写在任务要求的那些,还有隐性的),它们的完成是否存在先后顺序/因果关系,分别需要什么时间开始可能要多久结束等等。有些目标是局部的而有些目标是大致要持续全程的。这一部分在熟悉这个游戏玩法之后基本是能在进关卡之后很快明确的因为策略思路真的很接近(当然某些细节可能存在误判)。 ②保守比大胆策略更优,保守是指能不移动就不移动,能少建造就少建造,以是否能满足当前需求(并有一些抗风险的余裕)为准,超前规划容易做无用功。然后水多了加面,面多了加水。 ③此游虽然各种物品都精确到数量但是实际上没法精操,尤其是人相关的部分,每一关的人相关某些基础数据是有调整的(比如降心情速度、扛饿程度),所以只适合定性。相应的,大部分关卡过关要求相对宽松,不会让你压线才能过。 ④修路优先+就近优先(小到储藏区域大到各种建筑物)。前期不明显但是后期地图大了感觉交通长的缺点愈发暴露。移动储藏区很费时尽可能不要动它。 ⑤优先度最高的永远是保证温饱(极端情况下结合禁食法令使用),尽量保证住房(主要是让心情别太差)。涉及到翻新或者搬家类关卡尤其要注意这点。 ⑥(不知道有没有和我一样的)如果有规划/美观的强迫症请自我克制一下,尤其是需要超前规划的,非常浪费时间和资源。而且也不要想着一开始把所有东西都布置好,留下可持续发展的空间更重要。闯关部分最重要的是完成关卡目标,想玩规划不如去沙盒模式…… ⑦策略滤镜模式yyds [hr][/hr]个人总结的具体思路: ①开局:暂停+给建筑工人房屋加人+明确过关要求+查看能种啥菜,能不能种树&能种哪些树。 ②通用建造顺序: 1)道路(如果交通长,尤其是狭长的地形) 2)觅食小屋(大部分关卡开局都有温饱危机,同时没条件直接造农场)和相应的储藏区域。如果开局没木头储量就和下一项交换。 3)伐木基地or伐木小屋(想致富先撸树)和相应的储藏区域 4)锯木厂、采石场(这个要看对石头的需求量)和相应的储藏区域 5)以农场和高级住房为代表的需要木板才能造的建筑;以风车(需要储藏区域)、面包坊、酒馆为代表的需要石头才能造的建筑。 6)可选:适当增加新的建筑工人房屋、树苗圃等等。 ③温饱问题:基础采野果,进阶造农场种地。野果是柚子和牛油果最顶饿,别的一样。如果物资匮乏又依赖采摘野果注意砍树不要一片砍光,会没法长新的。农场作物能最快吃到的是生菜,能直接吃的综合最佳(时长、收货量、饱食度)是茄子,其次番茄和土豆。麦子的饱食度转换率最高,但是不能直接吃。(面包的问题我后面再吐槽……) ④种树问题:种树三围是产野果、产木头和美景能力。白蜡和松树最全能,美景就是紫红黄粉四色树最佳。 ⑤人口问题:相亲相爱/别动手动脚法令能直接影响生育率。放松工作法令、运营酒馆和住房保障会间接提升生育率。 ⑥用工问题:农场、建筑工人用房和树苗圃这三个工作场所是没活干也不会有明显提示的(反例:风车、伐木小屋,如果没有可以工作的对象会显示感叹号),所以需要关注一下是否在磨洋工。其中农场只需要在收获/播种时间段内加工人,生长期可以把工人调走。 [hr][/hr]个人体感压线过(过关勉强)的关卡: ①第4关 面包巨像:勉强点在于可选任务的全程不超过13人,如果开了谈恋爱法令忘记及时关很容易超。 ②第8关 甜蜜约瑟芬:严格来说不是勉强,而是这一关可选任务要求全高级住房,而有几个廉价住房藏在树林里面,可能会被忽视! ③第9关 空投殖民地:勉强点在于时间紧张(可选要求的55天)。 ④第15关 狂野约瑟芬:这一关我怀疑是否过关标准卡得太死了又或者ai太傻?过关任务是访问篝火的次数,但我几乎全程都保证有管理者、有木头能烧,只有头先四五天实在是资源紧缺没开而已,这样的情况下最后也多次卡在90~95%进度不合格。 ⑤第22关 居民需求:勉强点在于任务太多太杂了,这一关感觉是本篇最难的一关。 ⑥第27关 排毒岛屿:可选任务的100%美景不知道为啥那么难达到。可能是因为本身是群岛可利用区域不大?导致最后需要用美景树、鸟居和豪华住房把岛填满,甚至挤占生产空间,另外还要狂塞小雕塑才行。 [hr][/hr]不喜欢面包选手在此。。。好像也看到别的玩家吐槽了。虽然单位土地/时间的饱食度转换率是麦子在所有作物里最高,但是配套设施太多了,要的人也多,而且面包坊的效率好低呀,体感农场:风车:面包坊需要1:1:3才能平衡。面包总是手慢无,以面包为主食的关卡总是心惊肉跳观察剩余粮食数量……感觉种别的作物或者干脆采摘收集物比作面包更能解决温饱问题。但这游戏不少关卡都锁了麦子作物or以麦子制品数量当目标,还不得不做就是了。文案还多次强调世外之地的居民对麦子、面粉和面包的热衷,莫非这玩意比起实用性更多的是某种信仰?
So good i hope they put number two on here
Несколько лет назад мне подарили айпад, и я нашла там эту игру. Но по подписке от Apple Arcade. Конечно, платить ежемесячно много деняк за одну игру мне не хотелось, и я чет забила, но через годик-два опять захотелось в нее поиграть, я оплатила подписку, и, на мое удивление, никаких сохранений не осталось( Спустя время я нашла это чудо в стиме. Для меня это достаточно расслабляющая игра, чтобы провести с ней ни один вечерочек, построить свое поселение, послушать на фоне ютубчик и тд. Да, в ней есть место на подумать: как распределить ресурсы, уследить за удовлетворенностью жителей, количеством места на карте. Бывали моменты, что по заданию нужно чтобы у людей был высший уровень удовольствия/гастрономии, а у меня он никак не поднимался. Ну чтож, устраиваем массовый голод и смерть половины жителей. Жестко? Да, но условия задания выполнены :) В хрониках есть баги, но помогает простая перезагрузка. В основной версии не увидела багов. В целом она мне очень нравится, красивая стильная графика, приятный интерфейс. Хорошо работает на стимдеке.
absolute banger of a game in my opinion. If you prefer more fast-paced games, then this isn't for you. However, if you feel like planning out a town from the ground up, then this'll scratch that itch for you. I originally played this on mobile, and the controls flow even better on PC.
This is such a sweet, atmospheric, and satisfying game. I really enjoy city builders with discrete scenarios and goals, so this perfectly scratched the itch for me. I understand this was developed as a mobile game, so it is lacking a little depth story and complexity-wise, but sometimes that simplicity is what I'm craving. Beautiful artwork, just the right amouont of challenging, and varied scenarios keeps it interesting. I'm bummed to learn that the sequel is not planned for PC. Count my vote for this in the future :)
I didn't have high hopes buying this game, but I have had a great time managing the little towns and trying to keep these villagers happy. The mechanics blend well and each level feels like it uses all of the things the prior levels taught. Great game and well worth the money.
S
I need more of this game... More DLC pleasseeeeeee. I am almost finished with all of it and the thought of that makes me very sad. This is a very fun cozy game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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