
Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Jump a rift, fight off monsters, and plunder their world. Rift Riff is a tower defense game noteworthy in two ways: it's particularly strategic and remarkably forgiving.
At the heart of the strategic layer of Rift Riff is a mix of choosing what towers you bring into each rift and being clever about the various monster behaviors. Monsters attack in waves, either going straight for your Extractor (your main tower) or attacking every tower in proximity. To defend yourself, you choose a handful of towers at the start of a scenario and build them on predetermined spots on the map. You obtain juice (your build resource) during monster waves and have the ability to build and upgrade towers before and during each wave. Surviving the onslaught of monsters gives you prisms, which in turn unlocks more rifts, towers, companions, and tower upgrades.
Don’t have enough juice to build your tower? Schedule it. Built the wrong tower? Get a full refund. Lost a tower? It’ll respawn for free after the wave. Lost your Extractor? Only redo the last wave. Having a hard time? Pick flowers for a bit of extra juice.
The full game currently features ± 15–20 hours of gameplay:
20 worlds with 2 or more scenarios each.
17 tower types with 7 overpowered upgrades.
25 monster types with varying behaviors.
6 companions who'll assist you and your towers.
45 challenges for die hards.
All the good Steam stuff: achievements, stats, controller support, cloud saves, etc.
Have a suggestion or want to report a bug? Talk to the developers on the Steam Forums or on Discord.
Rift Riff is made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, enemy wave designer Professional Panda, music composer and sound designer Matthijs Koster, and programmer Franz LaZerte. Rift Riff is made using the open source game engine Godot.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best games on the Steam Deck and a beautifully designed game
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Nice relaxing and interesting game with good soundtrack. works well on steam deck.
The game is very similar to Thronefall but here you have a hub where you can buy new towers, companions and upgrade options for towers. On some levels the final wave can be challenging so thankfully you can restart a wave and rearrange your defenses. Visuals are nice and very colourful. But the best part is the sounds, all of the sounds. And these sounds combined with these visuals create an atmosphere so most of the times I don't want to leave. I hope we'll get a sequel
Very fun and cute tower defense game. It's more of a puzzle game than a classical tower defense, but that's not necessarily a bad thing! I like how polished it feels and plays, and the challenge levels are true to its name, would definitely recommend for leisure!
Overall the game IS very forgiving & quite chill; The main game should be beatable ~6hr more or less; Additional content should be beatable from 6~20hr+ depend on your... intelligence.
Looks and feels great. I'd call it a "hidden gem" and wish for this game to gain more traction. Loved the dome keeper reference as that is a game I also enjoy. Easy enough to just play and chill, hard enough to require meaningful strategic decisions. Feels smooth and rewarding to play with always something new to discover.
tower defense sim
Muy recomendable, un tower defense que te deja rectificar y experimentar sin perder su dificultad, algunos desafíos han todo un reto. Ojalá hubiera alguna manera de ver las estadísticas de cada torre, para calcular dps y tal. Una cosa a mejorar es que hay torres que no sirven para nada como el Obelisco, Escupefuegos, Bum y en raras ocasiones Gatling, lo mismo pasa con los compañeros hay alguno que ni usé
sweet game, but the input lag on the current linux build is insane
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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