
Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Jump a rift, fight off monsters, and plunder their world. Rift Riff is a tower defense game noteworthy in two ways: it's particularly strategic and remarkably forgiving.
At the heart of the strategic layer of Rift Riff is a mix of choosing what towers you bring into each rift and being clever about the various monster behaviors. Monsters attack in waves, either going straight for your Extractor (your main tower) or attacking every tower in proximity. To defend yourself, you choose a handful of towers at the start of a scenario and build them on predetermined spots on the map. You obtain juice (your build resource) during monster waves and have the ability to build and upgrade towers before and during each wave. Surviving the onslaught of monsters gives you prisms, which in turn unlocks more rifts, towers, companions, and tower upgrades.
Don’t have enough juice to build your tower? Schedule it. Built the wrong tower? Get a full refund. Lost a tower? It’ll respawn for free after the wave. Lost your Extractor? Only redo the last wave. Having a hard time? Pick flowers for a bit of extra juice.
The full game currently features ± 15–20 hours of gameplay:
20 worlds with 2 or more scenarios each.
17 tower types with 7 overpowered upgrades.
25 monster types with varying behaviors.
6 companions who'll assist you and your towers.
45 challenges for die hards.
All the good Steam stuff: achievements, stats, controller support, cloud saves, etc.
Have a suggestion or want to report a bug? Talk to the developers on the Steam Forums or on Discord.
Rift Riff is made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, enemy wave designer Professional Panda, music composer and sound designer Matthijs Koster, and programmer Franz LaZerte. Rift Riff is made using the open source game engine Godot.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 394reviews | 95% | — | $163.1K |
| Free | 230ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the cozy vibe. And it's still challenging despite being forgiving, becoming more of a puzzle challenge to get a layout that works, rather than a timing challenge to set it up the fastest. There are a lot of upgrade paths to explore, and the controls are simple enough that you can play with just the left hand on the keyboard. Pixel art and animation are spot on, and the sound design and music are fun and unique, contributing to the casual vibe. Absolutely adore the voice acting from the player character; she's always got some kind of silly vocalization, humming to herself if you're idle, talking back to you in gibberish as you make selections, or humorously exclaiming "wowwwww" when a gatling gun spins up to full speed or a sniper tower comes online. It's just too cute.
It is very enjoyable, easy to play, and stress relieving. Highly recommended. :))
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, beautiful art and music style, elegant design for a tower defense game, really leans into the strategy aspect in a great way. I love it
tower defense sim
A simplistic tower defense game with a minimalist style. Very challenging and very entertaining. It is, as the other reviews would say, very forgiving but it does allow you to quickly change out your load out or redo the wave and tweak your layout and see if that does the trick. There is no speed up button BUT you don't really need it due to its forgiving mechanics and nature of the waves and map itself. Either you succeed or you don't. Game wise, there are a variety of enemy types and towers (some are better than others or are direct upgrades by nature ie. the pylon being better than the obelisk and etc). While most of the content is simple, you really have to think about your load out, Most of the time, simple and straightforward works best but with the challenges and the other variables in play, slotting in a certain tower and building around that is the obvious way to go. The music doesn't tire you out and blends seamlessly with the simple nature of the game, which draws obvious inspirations from other games like Thronefall and Monument Valley (both great games, highly recommend). Achievement wise, you can easily get them by going through the game and the moment you get them all is the moment you actually finish the game. While it is sad there is no more content as of this time (like a daily challenge or endless), it is a comfort to know there is an actual end to the game and you can move on with the peace of mind that you've done everything and anything the game has to offer. A fantastic game worth the money you are gonna spend, pretty cheap already but if you can get it on sale or in a bundle, then that is just smart spending. I look forward to whatever else the devs and publishers put out, whether it be another game or an update. It is also works on the steamdeck (even the LCD one). Enjoy! XD
Nice relaxing and interesting game with good soundtrack. works well on steam deck.
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Muy recomendable, un tower defense que te deja rectificar y experimentar sin perder su dificultad, algunos desafíos han todo un reto. Ojalá hubiera alguna manera de ver las estadísticas de cada torre, para calcular dps y tal. Una cosa a mejorar es que hay torres que no sirven para nada como el Obelisco, Escupefuegos, Bum y en raras ocasiones Gatling, lo mismo pasa con los compañeros hay alguno que ni usé
Simple but challenging enough to be fun. Good amount of variety and content for the price. Hope the devs keep working on the game, it's awesome!
Very satisfying and forgiving before throwing some real curveballs. A good take on a tired formula.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $521K | 1.7K | 87% | $9.99 | |
| $3.2K | 80 | 86% | $1.24 | |
| $4.9K | 14 | 86% | $12.99 | |
| $400 | 3 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163.1K | 421 | 93% | $19.99 | |
| $163.1K | 265 | 67% | $24.99 | |
| $163.2K | 514 | 90% | $9.99 | |
| $163.1K | 458 | 85% | $14.99 | |
| $163.2K | 793 | 85% | $12.74 | |
| $163.1K | 481 | 89% | $9.99 |