
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters surging through the Rift! Face pulse-pounding Rhythm Rifts where every beat is a battle, all set to an original soundtrack by Danny Baranowsky & friends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #80, worst CA #100 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 7.75/day in the week after.
About
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters pouring through the Rift! Each monster has unique behaviors—like bats that shift lanes when attacked—and tougher foes take multiple hits to dispatch. Learn the pattern of each new fretful fiend to keep the music flowing!

Showstopping Music: Brand new soundtrack with 40+ Rhythm Rift tracks by Danny Baranowsky, Jules Conroy, Alex Moukala, Josie Brechner, Sam Webster, and Nick Nausbaum with more on the way!
Difficulty that Scales with You: Four intensity levels for each Rhythm Rift - EASY, MEDIUM, HARD, and IMPOSSIBLE.
Race to the Top: Climb your way to the top of global leaderboards!
Custom Music: Create your own custom beat maps with the actual developer tools our designers use!
Endless Replayability: Once you’ve conquered our hand-crafted levels, challenge your sight-reading with Remix Mode.
Remix Mode throws a fresh beatmap your way every playthrough while retaining the original level's rhythmic design.
Remix mode also makes DAILY CHALLENGES possible, by changing up the circumstances for each song. Play the same random seed as every other player that day and see how you rank on global leaderboards!

Go head to head against five fearsome foes in rhythm-based boss battles!

Immerse yourself in Cadence and friends’ modern misadventures through five quirky, slice-of-life rhythm minigames. Take a boppin' yoga class, help a friend with a part-time job, and more!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 6.2Kreviews | 94% | — | $966.9K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este es mi juego de ritmo favorito. Me encanta la variedad de enemigos y la cantidad de cosas sucediendo a la vez en pantalla. Asi es como un bardo deberia sentirse al pelear.
Je surkiffe
I like it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 344 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Omega Strikers
why dis game so unoptimized 20 fps btw
Note: TRY THE DEMO FIRST!!! I was so ready to give this a negative review throughout my entire playthrough but I think at some point I developed stockholm syndrome as here I am giving it a positive review at the very end. Don’t get me wrong, even if it was a negative review I would have many praises to give. Unfortunately, even with it’s high of highs the lows are equally lower. So, let’s start with the praises. Great artstyle that balances cool and cute. Wonderful song selection that varies song styles while still feeling cohesive. Interesting take on the rhythm game genre though this is where it starts to get really divisive and why I can’t stress enough why you should try the demo first. There is a story mode which is alright. Character interactions were fun and having the opposing/friendly character react to how well you are doing is a nice touch. Mini-games help change up the gameplay into a simple, cute, and fun rhythm experience. Harder difficulties if you actually manage to feel the flow of the game and a remix mode that changes the type of enemies for each attempt, modifiers to further challenge yourself. There’s tons of DLC from all sorts of properties and artists, even some unique. Not only do DLCs add songs but include characters or character costumes that stand across from your character giving even more interaction to the great crossovers. Most of the added songs I enjoyed with only a couple packs being a personal miss though varying feelings on the actual design of the levels but mostly positive. I was damn sure I was going to love this game between the art style and it being a rhythm game. Yet when I started playing it… it just does not click. This is due to how it actually functions as it really isn’t a “normal” rhythm game. Notes are replaced by enemies. Each enemy has a unique mechanic that you’ll have to remember and there is a fair bit of them. Some are more easily recognizable, most can be hard to remember. It is then further complicated by changing what each enemy does depending on what color they are. Each enemy can be further modified by their shadow, which is by far my most hated, which causes them to move off beat at varying speeds depending on the shape of the shadow. Lastly there are environment modifiers that when passed through can cause effects like moving at increased speeds or moving which lane they are in. It’s… a lot to be honest and if you aren’t playing consistently, hell even if you do play a lot, it’s easy to forget what to do for each enemy especially with everything else coming at you. It almost becomes easier to just memorize the song as it will be easier to understand the specific patterns than it would be to remember the actual notes themselves. Unfortunately this just makes it harder to pick up and play any song. In addition, both a plus and a minus, the game will sometimes use the environment effects as visualizers prioritizing flare over functionality which can become quite distracting especially if it causes obstruction of enemies and even cause them to clip inside each other given some circumstances. DLC is a bit confusingly listed in the store and has even showed owned DLC packs as not owned causing me to purchase one of them twice (KDA). As a more middle of the road aspect the game does reward for being better but the rewards is kinda… eh. You unlock profile glamour for your account which really don’t do anything for me and I wonder how many people are actually looking at another person’s profile for this to be a thing. I suppose you gotta make yourself unique but I think leaderboard status should be sufficient and then give us rewards to outfit and stylize the character, tracks, effects, enemies, etc. Recommend? Honestly I can’t either way, not truly. Though I’m not amazing, I do enjoy rhythm games and this should have been an incredible hit… but I never found the flow, it simply is not for me. I imagine for those that it does hit for will hit HARD and it’ll probably be your favorite thing in the world (or something like that)
This game is fun, but I would caution that once you try to play higher difficulties expect the ability to sight-read anything to go out the window. Wrought memorization is the only way forward and trying to grind the highest difficulty will probably make you want to delete the game. Otherwise a pretty fun rhythm game
if you love DDR/ITG/FNF and Rhythm Heaven, you will love the hell out of this game
Really good story and memorable characters, the calibration is great, so any issues are just room for improvement. I also love the soundtrack, not to mention the vast amount of dlc available (if you wish to buy it). I don't think this game will ever get old to me with how many songs, difficulties, custom levels, and minigames (not to mention remix mode!)
It is addictive at some point :sob: that is why I like it lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.2K | 94% | $14.99 | |
| $46.8K | 282 | 91% | $6.99 | |
| $51.2K | 129 | 95% | $14.99 | |
| $1.7K | 15 | 87% | $7.49 | |
| $882 | 7 | 86% | $8.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $966.2K | 1.9K | 65% | $19.99 | |
| $965.6K | 632 | 88% | $39.99 | |
| $969.3K |
| 2.5K |
| 74% |
| $19.99 |
| $969.7K | 1.5K | 78% | $17.99 |
| $969.8K | 2.1K | 84% | $14.99 |
| $963.9K | 6K | 62% | $9.89 |