
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters surging through the Rift! Face pulse-pounding Rhythm Rifts where every beat is a battle, all set to an original soundtrack by Danny Baranowsky & friends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #80, worst CA #100 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 8.2/day in the week after.
About
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters pouring through the Rift! Each monster has unique behaviors—like bats that shift lanes when attacked—and tougher foes take multiple hits to dispatch. Learn the pattern of each new fretful fiend to keep the music flowing!

Showstopping Music: Brand new soundtrack with 40+ Rhythm Rift tracks by Danny Baranowsky, Jules Conroy, Alex Moukala, Josie Brechner, Sam Webster, and Nick Nausbaum with more on the way!
Difficulty that Scales with You: Four intensity levels for each Rhythm Rift - EASY, MEDIUM, HARD, and IMPOSSIBLE.
Race to the Top: Climb your way to the top of global leaderboards!
Custom Music: Create your own custom beat maps with the actual developer tools our designers use!
Endless Replayability: Once you’ve conquered our hand-crafted levels, challenge your sight-reading with Remix Mode.
Remix Mode throws a fresh beatmap your way every playthrough while retaining the original level's rhythmic design.
Remix mode also makes DAILY CHALLENGES possible, by changing up the circumstances for each song. Play the same random seed as every other player that day and see how you rank on global leaderboards!

Go head to head against five fearsome foes in rhythm-based boss battles!

Immerse yourself in Cadence and friends’ modern misadventures through five quirky, slice-of-life rhythm minigames. Take a boppin' yoga class, help a friend with a part-time job, and more!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 6.2Kreviews | 94% | — | $972.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me encanta este juego,este comentario no es IA pero en serio soy una persona que le cuesta mucho salir de su zona de confort respecto a los juegos y este hizo que me viciara maaal, el hecho de como cada tecla se mueve diferente y al ritmo de la música y el hecho de que ademas en su modo historia tenga aun mas modos es encantador y vale totalmente la pena, asi que si no tienes mucho money y algun dia esta en oferta compralo porque no te vas arrepentir y es una de las joyitas ocultas de steam
god
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 357 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best rhythm game ever, hard but highly satisfying, especially the Hard and Impossible modes. Thanks to Brace Yourself Games for making this absolute gem. The soundtrack is awesome, the gameplay feels amazing once you master it, and there are tons of crossovers with other games and artists Absolute gem/10
good
高难读谱太难了
ADDICTING HELP
Muito divertido.
Ever since my older brother introduce me to this game, i've been lovin in & since i'd played FNF before. I got used to this masterpiece
反射神経が足りないという事実を感じた。ネクロダンサーのファンとしては満足。
Criminally underrated rhythm game. I have ~130 hours on Switch, it's the perfect game to pick up and do a few attempts whenever you want to chase that feeling of gradual skill improvement. Never have I had a game so often have that moment of "I put the game down for 2 weeks, and when I came back I was magically even better at the game" over and over again. I haven't "clicked" with a rhythm game in a very long time, I was absolutely not expecting to fall in love with Rift but I really did. There's a beautiful simplicity in a lot of the track layouts and how they guide your movments to construct satisfying patterns. [h3]A few criticisms after 100+ hrs: [/h3] - There are issues with "button bouncing" on controller where sometimes you press an input once, and it'll register as two inputs almost instantly. It's not the games fault, but for a rhythm game, I would really appreciate if they tried some ways to mitigate this instant double-input -- sometimes you will just be playing a track perfectly and then you lose a combo despite physically performing the correct actions. It's quite annoying when it happens, and you can't really "slap" the buttons as a consequence. - Overlapping notes are not visually clear enough. This is most egregious in the FNF DLC tracks-- it becomes essentially impossible to sightread the correct actions for some sections, and you end up having to watch someone else do it and memorise their inputs instead. - The golden coda tool doesn't make it clear enough as to which notes are being pressed -- as a tool for learning how to play certain patterns, it doesn't really do its job when you have lots of overlapping notes (as mentioned above) so I think it needs like another UI element that actually puts like dots and lines on the screen to show when the buttons are being pressed. - And finally: There should be more speed options in practice mode. 5% increments, not just 10%. Also, lower than 50% -- this will help with deciphering especially cluttered sections. While I doubt my feedback will actually be seen, can't blame a fan for trying. [h3] Anyway... [/h3] All that being said: I can't imagine not having this game on my switch. Wish more people played it, it really is a gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.2K | 94% | $14.99 | |
| $46.8K | 282 | 91% | $6.99 | |
| $53K | 134 | 96% | $14.99 | |
| $1.7K | 15 | 87% | $7.49 | |
| $882 | 7 | 86% | $8.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $972.6K | 1.1K | 74% | $24.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $972.1K | 2.7K | 98% | $14.99 | |
| $972K | 2.1K | 91% | $9.89 | |
| $973.6K | 2.6K | 98% | $10.39 | |
| $972K | 1.8K | 77% | $24.99 |