
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters surging through the Rift! Face pulse-pounding Rhythm Rifts where every beat is a battle, all set to an original soundtrack by Danny Baranowsky & friends.
Modeled estimate, not a reported figure. How we estimate →
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The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters pouring through the Rift! Each monster has unique behaviors—like bats that shift lanes when attacked—and tougher foes take multiple hits to dispatch. Learn the pattern of each new fretful fiend to keep the music flowing!

Showstopping Music: Brand new soundtrack with 40+ Rhythm Rift tracks by Danny Baranowsky, Jules Conroy, Alex Moukala, Josie Brechner, Sam Webster, and Nick Nausbaum with more on the way!
Difficulty that Scales with You: Four intensity levels for each Rhythm Rift - EASY, MEDIUM, HARD, and IMPOSSIBLE.
Race to the Top: Climb your way to the top of global leaderboards!
Custom Music: Create your own custom beat maps with the actual developer tools our designers use!
Endless Replayability: Once you’ve conquered our hand-crafted levels, challenge your sight-reading with Remix Mode.
Remix Mode throws a fresh beatmap your way every playthrough while retaining the original level's rhythmic design.
Remix mode also makes DAILY CHALLENGES possible, by changing up the circumstances for each song. Play the same random seed as every other player that day and see how you rank on global leaderboards!

Go head to head against five fearsome foes in rhythm-based boss battles!

Immerse yourself in Cadence and friends’ modern misadventures through five quirky, slice-of-life rhythm minigames. Take a boppin' yoga class, help a friend with a part-time job, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 76 reviews with recorded playtime.
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I downloaded the demo a month or so ago and thought Id try it, then i proceded to continusly play ravevange over and over for that month until now when i finally decided i NEEDED the game. 10/10 would recomend
A very unique spin to a game that looks like a VSRG but is not. Your traditional rhythm game experience does not carry over, and it will take time to learn mechanics and pattern memorisation. The story, characters, and minigames are fun with some great original music that matches the scenarios well. It is short and sweet with adjustable difficulty. The mixed part is that because your traditional VSRG skills don't translate over, it’s harder to drop in a play when you feel like it, decreasing replay value due to the type of rhythm game and memorisation required rather than reactivity. You play rhythm games when you feel like it and can warm up fairly quickly to get back in, but with Rift, there are so many different enemy types, enemy patterns, and gimmicks that it’s a mess when returning. This idea is great and works well till medium difficulties, anything past that it becomes an unreadable mess with visual clarity being the worst offender. It turns into a memorisation game rather than a rhythm game at that point and breaks your immersion when really enjoying a song, only for an offbeat or gimmick enemy to break that flow, and then it’s hard to recover. Overall, it’s a mixed feeling towards this game, but the base game is worth it for the content and enjoyment at difficulties you are comfortable with, but you have to be willing to learn enemies more than anything. The free DLC song from each pack is a nice addition and something other rhythm games should be doing, seeing how the genre thrives on DLC song packs. The Steam workshop has custom songs, and you can create your own charts, but these are hit or miss with the usual issues arising from community-made charts. Try the demo before committing, and preview the DLCs before buying packs, as chart quality does differ.
jogo lindíssimo e muito divertido. só abusaram na hora de cobrar 25 por cada dlc tmnc kkkkkkkkk 160 conto pra ter o jogo completo, e isso em promoção ainda
Покупать только для воркшопа (а потому в базовой комплектации) и только по большой скидке. Механики необычные, визуал приятный. Плюсы в целом все. Возможно, ВОЗМОЖНО, сюжет тоже неплох. Но в нем вам придется столкнуться с самой странной фигней, которую вы можете встретить в ритм играх... В игре нет музыки То есть реально Это эмбиент Честно, впервые сталкиваюсь с подобным в пианинках (а это очень прокаченная, но пианинка. Ну тип глаза у вас есть - вы видите скрины). В игре есть буквально парочка мап с подобием музыки, но если не смотреть на длс то да. Полноценной музыки тут нет. И да, местный геймплей НЕ приспособлен для таких приколов. Такое ощущение, что порой будет проще играть выключив звук, ибо ритм монстров не попадает в гудение на фоне. Какие бы ритмухи я не трогал, я обычно ставлю калибровку в положение "0", так как вся моя периферия проводная - задержки нет. И было всегда все хорошо… Кроме этой игры. Ибо именно тут параметры задержки определенно куда-то съехали. Самое что смешное, еще на релизе я пробовал демку и там проблем с задержкой не было. Там же кста была пара уровней, с чем-то напоминающим музыку. “О, для затравки неплохо, в полной версии будут еще более крутые треки” - подумал я. Треки из демо - единственные нормальные треки в игре. Потому только и ТОЛЬКО воркшоп. Длс стоят неадекватно дорого за очень мало песен еще и сомнительного уровня реализации. Очень странная штука. Вроде бы и видно, что в нее были вложены силы и креатив… Но финальный результат впечатляюще убог P.S. На большом экране становится заметно, что некоторые спрайты довольно низкого разрешения. Но тут в целом не так критично ибо в непосредственно геймплее малозаметно
Puro sexo musical
This is similar to guitar hero/rock band, where enemies (notes) go down 3 lanes, and you must match the timing to beat the level. The enemies all have different patterns that you'll have to memorize. Here are some of the unique things that the enemies can do; Take multiple hits, teleport 2 spaces away, teleport to another track when hit, be on the off-beat, or have to hit them 3 times rapidly. It isn't simply following what's on the screen, you need to know what the enemies will do and be prepared since you don't have a lot of time. The story mode has some minigames that you are forced to complete to continue the story. overall if you like guitar hero, and Crypt of the necrodancer, you'll probably like this game. Personally I bounced off of the mechanics
Je surkiffe
why dis game so unoptimized 20 fps btw
Bueno que puedo decir de este juego que no se halla dicho ya este es uno de esos juegos que.... Ni crean que me voy poner filosofico (o como se escriba), todo lo que nesecitan es tener memoria muscular y cardio vascular y ya se ponen a jugar PD: TTENGO Hambre :(((((
крутая ритм игра
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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