
Embark on your journey, travel through rifts and restore the balance as the Rift Keeper in this handcrafted 2D roguelite platformer with challenging, fast-paced action gameplay.
Modeled estimate, not a reported figure. How we estimate →
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oyunun derinliği muhteşem, oynadıkça bırakamıyorsunuz. Tavsiye edilir.
RIFT KEEPER es un RPG de acción con la particularidad de ser en 2D, de plataformas, roguelite y con gráficos pixelart. Al momento de escribir esto, el juego está siendo parcheado con muchas mini-mejoras que realmente eran importantes (multiples salidas de los dungeons, un árbol de habilidades para mejorar nuestro personaje, etc), y sus creadores han sido muy amables en ayudarme a encontrar una solución a un problema o bug que no me dejaba avanzar en el juego a través del foro. Dicho esto, la verdad es que a mi me está gustando mucho (a pesar de no tener grandes reflejos para estos combates en tiempo real con mecánica de plataformas), y es de esos juegos que te van a enganchar con la típica frase "un dungeon más". Les dejo un video que grabé con un gameplay y explicando un poco de qué va RIFT KEEPER, espero que les ayude a tomar la decisión de comprarlo o no. https://www.youtube.com/watch?v=wGWQEmzifno
如果不摽榜roguelike和2D平台跳跃动作还算合格(那这个游戏还剩下什么)。游戏属性系统简单粗暴的使用了三维属性(血攻速),装备系统只有这个三个属性,没有设计额外的属性和技能。物品数量很少,除了堆属性还是堆属性,没有其他的玩法。而本作的攻击方式单一,基本上所有装备都是一套鬼畜,虽然流畅但是没有任何攻击回馈(硬直、击退、音效等)。和敌人对砍就好像两个鬼畜的人在比拼血条。而且随机生成的地图没有任何的小地图和提示。游戏体验很糟糕。
[h1] OVERVIEW [/h1] I saw footage of this game over a year ago and was hopeful what it could turn out to be. I saw it on sale a few weeks ago and hoped it had progressed so I picked it up. Unfortunately I didn't find it to have made much development. Overall, the experience has been slightly lacking, but I think that the game could be salvaged. [h1] PROS [/h1] - Music is pretty cool - There is an Aesthetic that I like, but it needs developed - Easy to pick up, within an hour of playing I already felt in tune with the system - There is a story, writing seems just okay. World has a little flavour to it [h1] CONS [/h1] - Incredibly repetitious. You play the same part of the game several times over. Deaths send you directly back to the beginning with very little sense of meta progression. There is a skill tree, but the only meaningful skill to purchase is gold increase and retention and the currency to purchase skills seems to be an entirely random drop from enemies. Most my good runs depended more on randomly getting amazing gear as a drop (which was rare). After that, just hoarding gold for the 20K accessories seems to be the best road to victory. - Combat is lack luster. Most enemies are completely and necessarily defeated with dodge rolls. I've had great gear and just been obliterated by a small hang up of a dodge roll based on the premise below. - The game kinda glugs. It seems to run a little heavy for as simple as it is, and the lack of smoothness negatively impacts the performance of dodge rolls and platforming, which is important as many spike traps and ledges are spaced for near perfect jumps. - Lastly settings. Keys can't be remapped, which leaves it pretty uncomfortable as even just keyboard play would probably be more comfortable than the keyboard/mouse play. While the unusual amount of 'glug' to the game may not help, I desperately wish I could re-key. Everything you can adjust is mostly volume and quality with a slider. I have not played with a controller but I assume it may be better, IF the native control scheme is mapped well. [h1] CONCLUSION [/h1] I don't think I can presently recommend the game. I got it on sale and frankly at full price I would have been pretty disappointed. I think what this game desires to be is more easily achieved with the speedy game play of Dead Cells or the meta progression of Rogue Legacy. I honestly want the game to do better but it needs more before I could say its good to buy, particularly at full price.
1 saatlik deneyimimi aktarmak isterim. Oyunun benzer türünde ki oyunlarla kıyasla çok eksik , çok yavan kalıyor. Karakterin hareketleri daha seri da ha akışkan yapılabilir . Silah çeşitliliğine bağlı bir kombo fln varsa da ben daha denk gelmedim. Oyunun 10. seviye zindanına kadar geldim ve düşmanların hepsini neredeyse aynı yolla öldürebiliyoruz. Düşmanın atağını bekle , takla at , arkadan vur . Bunun değişmesi gerekiyor . Kalıcı geliştirmelerin ve toplandığımız itemlerin yok olması normal ve güzel . Yaratıklar aptal sadece yapması gereken şeyi yapıyor. Genel olarak eleştirip neden alttaki puanı verdim. Rogue-like türünü severim . Karakter bir anda olması gerekenden fazla over power oluyor bu tamamen şansa bağlı olması güzel (belli geliştirmeleri alana kadar) . Genel fikrim 5/10 indie olarak.
oyun dead cells tarzı diye bakıp istek listeme almıştım sadece ufak dinamiklere baktım karşılaştırma açısından platform olarak çok yavan flash oyun gibi fikir güzel ama dead cells gibi bir akıcılığı yok bonus mantığı hoşuma gitti onun dışında pek oynanabilir bir oyun değil
确实挺没意思的,买装备要钱就算了, TM 装备还不继承,不继承你特么把交易金钱设置成上限啊。什么垃圾游戏 真太恶心了
Fena değil ama geliştirilmesi lazım.Çoğu benzerine göre yavan kalmış.
手感奇差无比,还不能改键位,没有见过如此垃圾的游戏
The game moves me to the right, and i have no option to stop moving. I tried a number of fixes, and nothing worked.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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