
Dive into Ricochet Abyss, a unique blend of tactical backpack management, hero-building, and pinball-style combat. Organize your inventory, equip powerful gear, and send your heroes ricocheting through perilous dungeons—every shot and item choice could be your key to survival!
Modeled estimate, not a reported figure. How we estimate →
About
Unlock more than 150 items across 15+ hours of progression, then continue experimenting with new builds and pushing deeper into Endless Mode.
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Unique pixel art style that brings the ancient abyss to life.
Challenging inventory management — every slot matters.
A wealth of items and relics for limitless builds and strategies.
Physics-based pinball combat that rewards skill and planning.
Endless depth and replayability — each run is a new adventure.
If you love the satisfaction of building your own playstyle and the thrill of pinball-like combat, Ricochet Abyss invites you to carve out your legend in the echoing depths!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Polish, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
26/8/18 轉正 反饋BUG後更新相當迅速 目前暫且只遇到幾個無傷大雅的BUG (有時會無法查看身上BUFF與DEBUFF的資訊 (即滑鼠移過去沒有顯示) ) 撇除偶發BUG外遊戲性不錯,只要能再穩定一點會是個不錯的肉鴿遊戲 26/8/17 製作組為了讓玩家SL設計了腐化機制,在戰敗時可以透過積累腐化值重打該場戰鬥 代價是腐化值滿的話GAMEOVER 但由於遊戲經常...不...是頻繁產生卡死BUG 有且包含以下 (空蕩房間有時會出現開啟寶相卻看不見視窗 無法點選其他按鈕甚至移動) (BOSS 守門人因持續傷害或特定動作沒有觸發轉二階段時導致戰鬥卡死) (進到下一大關時無法移動至下個房間 全都顯示無法抵達) (因BUG重開時也可能會出現主畫面與裝備頁面重合的現像,不重開無法遊玩) 等等無法繼續遊戲的BUG導致重開時也會積累腐化值,來個幾次就能直接系統殺你玩得好好的一輪,嚴重影響遊玩體驗 在修好或改善前不推薦購買 此外抱怨一下在戰鬥或空蕩以外壓根不需要彈射移動的房間,現版本偶爾會出現點選調整或強化裝備時角色莫名行動彈撞牆壁白耗體力的現像
能不能优化一下卡死问题,问号房卡死退一下重新进直接加一堆腐化度,玩气流派的时候旋风太多了会卡死也要优化重新进直接算算我死了我也是无语,把这些恶心的bug优化掉在丰富一点游戏度是个很好的游戏,这个游戏玩法比较对我胃口的
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Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数据后续需要优化,boss血量不量化,构筑建立起来很猛。不过数据纯溢出来了。
刚玩20分钟 现在遇见莫名其妙的bug 死档 游戏不能放弃 重启也没用 点啥都没用 直接不让玩了
bug修的很快
更新后明显情况好多了,当务之急就是更新属性面板 数值上设计的绝对有问题,怪物血量指数级上升,为什么第4关开门的精英能有500k的血?打一下才3k,刮了块5分钟还没打完
lil buggy and kinda hard to tell whats killing you but its fun
J'aime bien le jeu je trouve qu'il a beaucoup de potentiel. cependant comme il est au début du early access il y a toujours plusieurs bug mais le développeur semble être déterminer à les corriger
点击重新开始的按钮会变成英文
大型流血武器有bug,获得一次流血物品伤害就翻一倍,而不是增加1次伤害,导致后期一次攻击就清场,远强于其他武器。 我只是把问题提出来,修不修看设计的目的。不修的话可以给别人当轮椅 然后,目前有不少卡死bug,跟自动保存搭配上后,会让游戏永久卡死在那里。最好做一些通用设定,可以让玩家报错卡死后,也能够重新开始游戏。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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