
Follow a boy's wordless journey as he climbs an ancient tower stretching above the clouds. Fossil Echo is a story-driven, short and challenging 2D platformer with hand drawn visuals. Why, and how did he get there? What will he find at the top?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Simplified Chinese*, Traditional Chinese*, Korean*, Danish*, Finnish* +15 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just completed the game. $15 for a 1-2 hour adventure? I feel ripped off. I will admit, the animation in the game is spectacular, but if I wanted to pay to see art I would go to a gallery. Fossil Echo can be challenging, and I consider myself competent with platform games thanks to the good ol' SNES. However, as the stages progressed, I began to realize some of my deaths were not even my fault. The character likes to forget he's able to cling to ledges and instead falls to his doom. This thing in particular caused much frustration. There are also optional stages (one of which I accidentally skipped) that send you to flashbacks in Momento order. The final flashback (technically the first part of the story) shows what the adventure had all been for with a suspensful cutscene, leading up to the extremely anti-climactic ending that I don't dare give away. All in all, this game is pretty, but needs more content to be worth its price.
Приветствую, иной раз натыкаюсь на какую-нибудь игру со смешанными обзорами и отправляю ее в долгий ящик, боясь встретить негативный опыт, разбивающий всю веру в качественные платформеры, но именно с Fossil Echo произошло обратное событие, хоть обзоры игры и подходят под описанную выше ситуацию. Пожалуй стоит упомянуть тот факт, что издатель слишком уж часто отдает данную игру за наименьшую цену, что позволит всем желающим приобрести хардкорный платформер в свою коллекцию. За неимоверно низкую цену игроки получают около двух часов зубодробительных испытаний, выполненных в антураже мира фэнтези, который в свою очередь расслаивается на многочисленные области, что приведет к столкновению с самыми разными локациями! Вы успеете побывать и в пустыне, и в зимних уровнях, и в настоящих джунглях, а самое интересное, что все ваше приключения по большей части будут происходить по мере восхождения на одну единственную скалу. Fossil Echo рассказывает историю маленького мальчика, который идет к цели несмотря на смертельно опасные ловушки и безжалостных врагов. Недруги слишком сильны и подготовлены, а наш герой хоть и прозорливый ловкач, но на ниндзя точно не смахивает, посему уровни будем проходить в режиме стелса, ловко обходя опасность за опасностью, а ближе к середине игры даже научимся отключать некоторых противников, что поднимет уровень самолюбия и украсит саму игру интересными механиками. Помимо классических уровней с толпами врагов наш герой будет попадать в воспоминания, которые начнут понемногу раскрывать сюжетную линию и облагородят приключения незатейливыми загадками, а затем каждое воспоминание начнет предлагать пройти специальные комнаты с испытаниями, которые отличаются невероятной сложностью, но они того стоят. Если вы осилите все испытания, то к концу игры познаете все тонкости сюжета, а в награду вам покажут более детальную концовку, так что старайтесь не пропускать потаенные комнаты и берегите нервы. Визуально игра мне очень понравилась. Продуманный и красивый мир, усеянные разнообразными локациями, отличное музыкальное сопровождение, да и видеоролики в Fossil Echo отменные. Некоторые товарищи жаловались на отталкивающее управление в своих обзорах, но я этого совсем не понимаю, хотя играл исключительно на геймпаде. Игра бодрая, сложная и очень красочная. Если не боитесь трудностей и хотите побегать по интересным локациям в течении пары часов, то ловите Fossil Echo на еженедельных скидках, на мой взгляд игра более чем достойна быть пройденной. Приятной игры! Хочу поблагодарить всех за отдачу и лайки, берегите нервы и избегайте шлака в магазине. Если понравился обзор, то приглашаю оценить и остальные: https://steamcommunity.com/id/rrombik/recommended/
The greatest flaw of Fossil Echo is also its greatest strength: it is a pretty game with pretty animations. In fact these animations are very pretty and the designers wanted the player to see these pretty graphics so much, the platforming had to adapt to the art. And here lies the heart of the problem: the animations and the platform collisions are clunky, which makes the platforming frustrating and incoherent. You will often expect as you run close to the end of a platform to jump out as you press the jump button, only to open your mouth and rage in anger as your character falls to his death. No you're not insane. Yes you did press the button. My hypothesis is that the game doesn't like that you press the jump button before it finishes its running animation loop, so it has to end it, but by the time it can play the jumping animation, it won't because you're in the air and now Gravity owns you. Add to that: -a poor understanding of progression... (that sequence at the start where you chase the feathers is not just EXTREMELY frustrating, it comes RIGHT AFTER YOU LEARN HOW TO WALL JUMP) -...a poor sense of difficulty balance... (namely thinking of the first jungle temple sequence with the moving platforms, where you have to time your jumps while taking into account descending wall jumps, a moving platform and clunky platforming. I basically uninstalled the game after that point) -...the PRICE... (15 dollars for a bad game, that according to other reviews can be completed in 1-2 hours?!) ...and you have a product that is very nice to look at, but horrible to play. If you wanted evidence that art does not make a game, this is it. If you want to play a good platformer with nice art, I highly recommend the recent Rayman games (origins and legends) or Ori and the Blind Forest. Stay away from this.
The description for Fossil Echo is spot-on. It's a short, challenging game with an interesting narrative, which happens to be one of the most beatifully drawn titles I've ever seen. If you like platformers which concentrate on simplicity and *nail* that focus, then Fossil Echo is something which you should check out.
I liked every minute I played Fossil Echo. The game description is absolutely accurate: the game is short, BUT it has wonderful sceneries and animations, supported by a great soundtrack and an efficient level design. What I really appreciate is the fact that the most difficult levels are kind of optional, so you can enjoy the story even if you're not a hardcore gamer. And if you've completed the game, even with the optional challenges, and you want more, there's more! I'll recommend Fossil Echo to everyone who like challenges and stories, everyone who want to spend one or two evening (or more) to discover a generous and smooth game. I can't wait to see what Awaceb, the developers, will create next time.
I know the screenshots look pretty, but whether you want a good story [b]or[/b] tight gameplay, [h1]you'll be deeply disappointed.[/h1] By the end of the game at approximately the 1-hour mark, the simple and unimaginative story and all its potential side arcs are left unconcluded and unexplained, and there are some "mysterious" insinuating visual cues throughout the game that will amount to nothing. A complete waste of time and very unsatisfactory in that regard. The wordless storytelling accomplished nothing except corny gesturing and leaving things in the dark. The gameplay consists of three modes. The first is normal unhurried (and sometimes hurried) platforming that's pretty okay. Then there are obstacle courses that require you to follow some incredibly exact route with very exact timing or you die, and even if you survive some mistake, you probably blew your chance and have to commit suicide anyway. Lastly there are stealth sections with exactly two enemy types that have predictable but annoyingly timed movement patterns. The game gives close to zero room for improvisation and creativity, you just need to do things exactly how the developers envisioned it. And even with the game's very short length, it still manages to be repetitive both in its levels and cutscenes. So boring and frustrating. The makers obviously spent a lot effort creating the background art, but considering that, the characters look lazily designed, the animations are very choppy, and they couldn't even keep the main character's asymmetry (two feathers on the [b]right[/b] side of his head) in check: the gameplay sprite is mirrored for both sides, and in one cutscene the feathers momentarily jumped to the left side. All in all, the developers didn't seem to care much about this game beyond impressing people at festivals. Speaking of which, I no longer have much regard for the parties that decided to shower this game with awards.
[h1][b]ANÁLISIS DE "FOSSIL ECHO":[/b][/H1] Plataformas 2D bastante cortito con unos gráficos dibujados a mano de una gran belleza, acompañados de una bonita banda sonora que en principio nos puede dar una sensación de estar ante un gran título indie, pero conforme avanzas te das cuenta de se trata de una oportunidad perdida, ya que posee una jugabilidad bastante simple y repetitiva además de mal balanceada (pudiendo llegar a ser desesperante en ocasiones). Vamos a analizarlo por partes: [h1]Argumento:[/h1] Se trata de una historia de aventura y misterio, donde encarnamos el papel de un joven que intenta escalar una gran torre, encontrándose gran cantidad de obstáculos a su paso. En el juego no escucharemos ni una sola palabra, toda la historia se cuenta por medio de imágenes y cinemáticas de una bella factura. A pesar de su buen diseño artístico, se hecha en falta más trabajo en este apartado, que resulta bastante simple y confuso en todo momento al no darnos prácticamente detalles. [h1]Jugabilidad:[/h1] Es un plataformas muy simple, donde solo podemos movernos de un lado a otro y saltar, nada más. A esto hay que sumar que el control no responde todo lo bien que debería. Teniendo en cuenta que hay varios niveles de una dificultad bastante elevada, puede llegar a resultar una experiencia muy desperante en un juego que a priori podría parecer ideal para relajarse y desconectar un rato entre tanto tiro. Una verdadera lástima porque es en este apartado donde realmente debería destacar un juego de estas características. [h1]Gráficos:[/h1] Visualmente el juego es hermoso. Sus gráficos 2D dibujados a mano es sin duda lo mejor del juego, con un apartado visual original y de una gran belleza. [h1]Sonido:[/h1] La banda sonora es otro de los mejores apartados del juego junto al apartado visual. Es de una gran belleza y emotividad. Por lo demás poco más que comentar, ya que no hay voces en el juego. Mi lista de pros y contras: [H1][b]PROS:[/b][/H1] - El apartado visual es de una gran belleza - La banda sonora - Ideal para hacer speedrun - Hay secretos desbloqueables - Tiene logros Steam tiene como única pega - Tiene cromos y artículos de la tienda de puntos de Steam - Se puede encontrar muy barato en épocas de ofertas [H1][b]CONTRAS:[/b][/H1] - Jugabilidad muy simple - Se hace repetitivo - Control tosco - Muy corto - La dificultad puede llegar a ser desesperante [H1]Conclusión:[/h1] Me da pena darle un voto negativo, porque me ha gustado mucho el apartado visual y el sonoro, pero sus mecánicas simples y repetitivas, su control tosco y dificultad mal balanceada hacen que no pueda recomendarlo. Si mi análisis te ha gustado o te ha servido de ayuda, agradecería que dejaras un voto positivo para que pueda llegar a más gente. ¡Gracias por leerme! No dudéis en dejar vuestros comentarios o dudas, responderé lo antes posible. [url=https://store.steampowered.com/curator/34246137-Raziel_BPN]>>>¿Quieres jugar gastando poco dinero? ¡haz clic aquí para seguir mi página de mentor si quieres ver mis análisis de juegos gratuitos, baratos o en oferta!<<<[/url]
[h1]More interactive story than actual videogame, Fossil Echo is an atmospheric puzzle-platformer with beautiful hand drawn art and a haunting OST. You’re thrown into this world without any explanation, but you have one clear objective: make it to the top of the tower and don’t get caught by the armed men and machines that patrol it. [/h1] To be fair, you can tell the developers put a lot of time and effort into this endeavor. As such, I'd prefer to mark this as a neutral review, though the bad outweighs the good. If you’ve played atmospheric platformers like Limbo or Hue, you’ll be familiar with the gameplay and overall challenge level of Fossil Echo. While you won’t be pushing objects to create a safe passage or outrunning huge spiders, your young protagonist will be unarmed in a hostile world and you’ll have to use your wits and creative thinking to avoid certain death. One hit can kill you, though the protagonist of Fossil Echo is a bit hardier and can survive long falls. He also has the ability to wall jump, which is indispensable in reaching higher ledges. Fossil Echo can be played with your keyboard or a controller. The simple controls require you to move with right stick/WASD and jump with A/Space bar depending on which you choose. These can be rebound if need be. Both work equally well and feel responsive. Fossil Echo’s story is told in the form of brief cutscenes wound seamlessly between platforming sections. There’s really no way to summarize it without spoiling it, so I’ll just say that. Platforming sections are short runs from point A to point B and will typically take you no longer than a minute or two. Some have enemies which can be dealt with in one of three ways: -Avoiding them. Guards pace or turn to look in the other direction on a timer. If you time it right, you can avoid detection. -Stunning them. The boy doesn’t have a weapon or even a way to attack, so you only real option is to jump down on your target, incapacitating human target and destroying mechanical ones. Timing is still a large factor have because you have to avoid detection by remaining enemies. -Hiding. This is only really applicable in the sections specifically made for it. There are shadows to duck into and avoid detection. Otherwise, stumbling into an enemy’s line of sight spells certain death due to the lack of objects to duck behind or the ability to crouch (that and the A.I. fires off WAY too quickly to dodge). Even on easy difficulty, these puzzles require a bit of trial and error to solve. One drawback of the game is its adherence to a wordless delivery of story and directions, meaning it’s not always obvious what you need to do next. There are also segments where the feathers in the boy’s headband pushed upwards by the wind. This event leads into a more precise platforming experience as you have to move swiftly upwards and missing a step mean losing all sight of the feathers and having to start from the beginning of the segment. The camera pans upwards as you go, a constant reminder to pick up the pace. These sections were a nice break from the norm. The game also has optional challenge sections that are introduced in the form of dreams. Periodically, you’ll find areas where The Boy can bunk down for the night, these and other objects and people that can be interacted with are indicated by the addition of black bars on the top and bottom of the screen, akin to the narrowing of a gaze - and pressing up will prompt him to start a fire and go to sleep. In his dreams, you’ll meet other characters and also find puzzles that will challenge your timing and dexterity. These puzzles, while difficult, are the same get from point A to point B formula and do nothing to add to the experience except to offer padding to your game time. And being rewarded with a vague nonsensical cave drawing after struggling past a particularly difficult platforming section didn’t fuel my desire to try subsequent ones. There’s no real reason to attempt these frustrating puzzles; no collectibles no story segments and no sense of accomplishment. Fossil Echo’s ultimate downfall is its lack of content. The art and music are lovely, but that doesn’t justify the $9.99 asking price when a leisurely playthrough will take you no more than five hours. In fact, there is an achievement for beating the game in under 45 minutes. Speedrunners may relish that challenge, but the average gamer won’t be happy to know that the entire game can be condensed into such a small amount of time. ,Pros, [list][*]Gorgeous artwork and OST. [*]Controls are tight.[/list] .Cons. [list][*]The story leaves a lot to be desired. It ended on such a random note that I found myself thinking, “that’s it?” only to think it again once I saw my completion time was a little over an hour. [*]What you need to do isn’t always obvious, leading to a frustrating trial and error. [*]The challenge sections have a punishing difficulty without any real reason to attempt them. [*]Despite the fact that this is a video game, it plays out more like a collection of cutscenes separated by brief platforming segments.[/list] .Bottom Line. I could only recommend Fossil Echo to platforming fans—and even then, only at a steep discount. There’s just not enough here to justify the full price despite the fact that what is here is amostly enjoyable puzzle platformer with a carefully handcrafted art style, peaceful OST, and a good measure of challenge. If you’re just looking for something to kill some time with, move on. For the same price, you could see an action movie and be more engaged and for longer. [code]If you found this review helpful, please give it a thumbs-up. For more content like this, follow the [url=http://steamcommunity.com/groups/gamingwithNtK/curation]NeedtoKnow Gaming Curator[/url] page <3[/code]
I love indie games but this was an exception. It is the same 3-4 stage designs over and over with very rigid red-light-green-light gameplay. If you don't do exactly as the creators planned you die and try again. Most of your time is spent waiting until the exact moment you're allowed to advance. The character can never decide if he's going to land or grab onto a platform which slows your momentum and causes you to fall off platforms and start over from the beginning. The game is pretty but not fun.
This game has a lot of quality : great graphics with an artistic visuals, it offers challenges and variety in gameplay : runner, stealh, platforms, puzzles.... problem is : it through them at you in a very mechanical way, always rotating between 3 variation of gameplay phases. Some of them being kind of easy and some being crazy hard in the bad sort of way : pixel perfect jumps with a strict timing needed, stealh map with only one "way" to go through. I couldn't bring myself to go to the end which is sad because the game had great potential
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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