
Space Menace is a sci-fi space RTS and battle game. You play as a space captain, seeking fortune and glory as you see fit. Leave your mark on the world and determine the fate of the galaxy with your decisions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian, German, Korean, Polish +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't get this (in current form, 27/3/2023) - get Battlevoid Harbinger. Better in every way. Edit 28/3/23 in response to comment - points to developer for engagement. Game is early stage - but could be good. I was annoyed at price being higher than the 'inspiration' while clearly less developed. Some specific points: Research system is not clearly explained and locks ship development - I can't even buy modules without researching them? Doesn't make much sense given the setting - who is doing the research? Can't I just ask the equipment seller? Prevents player from exploring a key fun mechanic right away - I saved up a lot of ingots(?) before I could use them. No fun - suggest just make stuff available as I buy it, gating good stuff behind high prices. Weapons - lack punch and presence. Also customisation. If you put in numbers tell us what they mean - mouse over for explanatory text? Increase control over ships - exceed the inspiration for the game - juggle power levels to shields, weapons, engine? Add a level of design over just buying a hull? Maybe triggerable abilities? Point defence weapons, configurable target prioritisation? Tune maneuverability against speed, add weapon firing arcs and show ranges? Atmosphere - ship movement is very on rails - add some drift, sense of mass and inertia. May be some minimal blurb for missions? Music is annoying UI - too big, not enough info - suggest include ship status in the panels on the right
It's pretty fun. There's some bugs, including one that seems to have deleted my third ship. But it's okay, I was basically going to win after 4 hours. A little on the expensive side for what is here. Grind rinse repeat. I look forward to more features. *edit* Seems fixed now, thanks for being on top of bugs.
$12 for a mobile game, of this quality? Yeah no... there's a gigantic lack of tooltips in the game, the tutorial doesn't explain hardly anything except movement. Each 'sector' on the map takes just like 3minutes to 'complete' then you move on to the next, so there's literally no exploration to be done in the game. You're limited to picking up just 5 quests at any one time, which is insane. Literally the only way to make money is by doing missions, so there's no trading commodities or even asteroid mining that you can do. If you're looking for a game like this, but one that is actually worth playing, then look at games like Star Valor, Starcom US, Cosmoteer, Drox, Star Singularity, etc. because this game is just far too basic (due to it being a mobile game) and you'd be way better off just adding a couple of bucks to the $12 that this game would cost you, and getting one of those that I mentioned above.
Great game but could use a few fixes to formations and maybe the ability to have more than only 3 ships, and also more types of ships, more quests... basically just improve the game more like i would assume is already happening. So in like 2-3 years this game will be the best space war game ever!
El juego llega a ser bastante entretenido cuando pasas el cuadro de estrés de las primeras 2 horas de iniciada la partida, ya que vas a iniciar con desventaja tanto armamento como hacer frente incluso a una pequeña flota enemiga que te puede patear los dientes con facilidad. [h1]Precaución:[/h1] ►El tutorial es muy flojo explicando lo básico así que vas a estar con un "?" casi 2 iniciales horas. ►Cuando veas tu nave notarás 3 colores debajo de ella, NARANJA (CASCO que vendría ser tu barra de vida), AMARILLO (ENERGÍA para que tus armas puedan disparar y tu nave pueda moverse más rápido "déjalo desactivado" por que consume mucha energía y activado cuando sea necesario escapar luego desactivado) y celeste (ESCUDO que sirve contra laceres enemigos, cañoneras y otros, NO FUNCIONA contra misiles). El tutorial no te lo explica. ►Las investigaciones se aceleran saltando de sector en sector y/o cumpliendo misiones en la cual el tutorial no lo hace mención a menos que te pongas muy observador buscando, pero dichas misiones lo encontrarás en la sección ESTACIÓN/BOLSA DE TRABAJO dentro de un sector gobernado por alguna facción excepto la de los piratas (posteriormente si, si en caso te lanzas a aliarte con ellos). ►Los ítems se clasifican el armamento ofensivo (cañoneras, láseres, misiles, otros ) y armamento utilitario (items defensivos como láseres contra misiles, señuelos contra misiles, aumento de energía, aumento de escudos, otros). Y cada ítems tiene niveles del 1 al 3 siendo los de nivel 3 lo máximo. ►El tutorial no te explica, que en caso de los módulos se diferencian por colores entre ROJOS (armas ofensivas, reparar casco), CELESTES (armas defensivas o de utilidad para tu nave), NARANJA (ítems donde darán un plus a tu nave ya sea en velocidad, aumento rápido de la energía, aumento de vida de tu nave, recuperación rápida de tu escudo), MORADO/PURPURA (módulos especiales que se desbloquean cuando llegues al máximo de algún tipo de investigación que hayas escogido "te recomiendo los misiles perforantes") y los VERDE Fosforescentes (módulos donde despliegan mini naves de apoyo). ►El tutorial no te explica, que existe 5 clases de naves desde la clase 1 hasta la clase 5 donde cada clase tendrá un aumento de slot (espacios) para colocar módulos (armas defensivas u ofensivas) cuando mayor clase sea mayor cantidad de slots tendrán. [h1]Tácticas iniciales (recomendadas)[/h1] 1.- [u] Táctica del mosquito o zancudo [/u] : cuando veas que una facción "neutra o aliada" este atacando a la facción de los piratas mantente medianamente cerca para que tus armas ofensivas hagan algo de daño y el enemigo no te ponga mucha atención de lo contrario las naves enemigas irán por ti (repite esto hasta conseguir módulos y dinero para tus futuras nuevas naves o vender los módulos que te acelerarían la obtención de dinero). 2.- [u] Táctica sucia (pero funciona) [/u], cuando vayas aun sector enemigo donde es seguro que perderás apresúrate usar el mapa (tecla M) y vete a un sector dominado por tu facción neutra o aliada ya que parte de los enemigos van a saltar para matarte PERO como han saltado al sector que tu has elegido donde la facción que gobierna dicho sector se hará cargo de eliminar a los intrusos así te quedas con el dinero y los módulos que ellos suelten al morir. 3.- [u]Táctica de la espera [/u], cuando visites un sector es posible que veas que tus facciones neutras o aliadas se pelan entre ellos, lo que tú harás es esperar que se maten ya que soltarán dinero y algunos módulos muy buenos que los podrás usar siempre y cuando tengas la investigación terminada para usar dicho nivel. [h1]BUGS [/h1] (NO necesitas reiniciar el juego, SOLUCIÓN: solo cambias de sector y puedes volver al sector donde apareció el bug y notarás que ya esta mejor PERO podrías perder la misión , módulos y dinero dejados atrás ). 1.- Las armas ofensivas y/o Defensivas dejan de cumplir su función a pesar que tengas energía. (rara vez pasa) 2.- La recolección automática de módulos y/o dinero se desactiva y debes hacerlo de manera manual. (rara vez pasa) 3.- A pesar que limpies un sector de enemigos el estado de batalla aun continua. (rara vez pasa) 4.- A pesar que limpies un sector de enemigos, en el mapa sigue como si los hubiera y después de unos cuando saltos a otros sectores nuevamente se llena es decir nunca llegas a conquistar.
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] Space Menace is a Sci-fi RTS where you play a captain who will eventually decide the fate of the world/universe. Whichever faction that does take over the world depends on who you choose to ally with. In the universe of Space Menace, there are 2 main factions apart from the Pirates (denoted as Red on the Starmap), they are the Athon Federation (Orange) and the Dracorian Empire (Blue). Both are opposing forces of one another, adding in the Pirates, it is essentially a 3 way fight. [h1]Free To Choose[/h1] At the start all 3 are neutral to you. You’re then essentially free to do missions for either the Athon and Dracorian at the same time if you wish. Missions come in 3 types, Intercept, Defend the Station and Pirate Hunting. https://steamcommunity.com/sharedfiles/filedetails/?id=2901396976 [h1]3 Things To Do[/h1] Defend the Station has you defending a station of either of the 2 main factions and you will fight off against the other faction. Intercept is the opposite and Pirate Hunting is exactly what it says. So doing either Intercept and Defend the Station will increase your Reputation for the faction who gave you that mission. Pirate Hunting is the same but your reputation for the Pirates will reduce. [h1]Failure is an Option[/h1] Each mission has 3 difficulty types, all will reward you according to their level and the enemies you face will scale according to it as well. One thing in common is all the missions will have a time limit for you to complete them. Failing to do so won’t have you penalised for it. [h1]A Station For Everything[/h1] Missions are given at sectors that have a Station and it is listed under the Job Board. Also at the station, you can buy and sell weapons, utilities and ships. There’s a small amount of utilities and weapons that are available in game which will help better your ship/s via the load out tab after you’ve purchased or looted it from destroyed ships. https://steamcommunity.com/sharedfiles/filedetails/?id=2901396629 [h1]Power is Everything[/h1] As an RTS, Space Menace is simple to pick up and play. Attacks are done automatically so all you have to do is pick where to move your ship and adjust whether you want your ship to use weapons or shields or to have them off to conserve power. Power is needed to fire weapons and to jump between sectors. [h1]3 Step Process[/h1] The gameplay loop is very simple in that it is basically pick a mission, go to a location, do the mission (destroy enemies and stay alive) and then once that’s done you can upgrade or sell stuff at the station. Rinse and repeat. Initially it can get monotonous while grinding for money in order to upgrade your ship. But once you have enough money to buy your second or third ship, things will pick up faster in terms of progression. https://steamcommunity.com/sharedfiles/filedetails/?id=2901396682 [h1]Blurry, Needs Focus[/h1] Aesthetically Space Menace looks good enough, with its animation & audio (albeit repetitive) is up to par with everything in that regard. However the way the game looks, especially the UI and the text and such, has a sort of glow effect to them which can make some player’s eyes hurt as it makes things seem blurry and unclear. This might be depending on the individual but one that is very noticeable and new to me. [h1]Final Thoughts[/h1] Space Menace might be one of the most accessible RTS out there as the gameplay loop, mechanics and skills needed (or lack of) makes it an easy pick up and play type of game. It is simple in nature and can have that effect of “just one more turn/mission” on the player. However due to its simplicity, it may not be for everyone, especially those who are looking for something deep and challenging.
Игра оч ограничена. В чём сложность игры я не понял. Фракции деревянные. Сектора однообразные 1 станция в секторе всё наполнение. Возможно в будущем будет что то интересное на данный момент за 4 часа накопил денег на топовые корабли коих можно взять только 3 и всё. Вариантов оружия не много. И все корабли упираются в нехватку энергии. Пока минус. UP. Зашёл через почти 2 года посмотреть что поменялось. После встреченных надписей на английском языке в перемешку с русским. Пришёл к выводу что проект окончательно внимания не стоит.
This is a top-down real time action game where you control up to three starships and go around and do... stuff. There's not a lot of variety in missions or activities to do, mostly just scaling up until you get to the limit of what the devs implemented. At that point you've got it made. What the game does, it does pretty well. The animations are smooth, and generally feel good. However, the game has these weird 'blind spots' where some mechanic should be there and simply... isn't. For example, you cannot shift-click to select multiple spaceships. You can click and drag a rectangle, you can click on their icons on the side menu, but you can't shift-click to select multiple ships. These kinds of things aren't terrible, but their exclusion is so strange. It is like a sculptor carving a statue out of fine marble, nailing the curvature of the muscles and the proportions but making it without arms. Doesn't mean the statue is worthless but... why? The above is so you go into the game informed. It is fun for a few hours and as long as those are your expectations, this is a solid choice.
2h So far, quite nice. The beginning is hard (good!) and so every destroyed enemy ship feels twice as good! It really needs more different music... It gets annoying in the long run to always hear the same song. There is potential for a good game. I will definitely continue playing it and see if this potential has been utilized. 7h So ok, the Core of the Game is good. But this Game need a lot of polish and more Content. I have turn the Music off, the one Song is good but in its repeat annoying. The Weapon Sounds are bad. It needs really more Stuff, different Weapons, more Faction Special Stuff, more different possible Playstyles, more Special Star Systems... more challenges. I have buy some big Ships (T3) and i feel now overpowerd. Every Battle i play with maximum Speed (8x), feels more and more Boring. There is nothing more to do than fly around the Enemy an wait for his destruction. Sorry, but for the moment, i can´t recommend this Game.
还算可以的小品游戏,本身潜力不错,未来可期,在如今大厂摆烂恶心人,小厂隔三差五跑路不更新的环境下,制作人员面对游戏存在的问题反应很快态度值得好评。 最大的问题目前游戏内容较少,我重开新档一两个小时就拿了一队满配Guardian飞船,应该是目前游戏里玩家最高级的船。正常玩大概三四小时就能基本体验游戏的大部分内容。 不过毕竟是个不到100m的游戏,期待后续更新
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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