
RHYTHMKILL is a super-fast rhythm action game where your every kill strikes on the beat. Wall-run, dash, slide, and chain lightning-fast katana kills through neon-drenched arenas. Master the rhythm, maintain your momentum, and fight your way to the boss who imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
About
Destroy enemies in perfect sync with the beat and keep pushing forward until there's no one left to kill.
Play to your favorite music, import it through the in-game music editor, and enjoy the tracks YOU love.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Ukrainian, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game but right now there's just too little content in it, hope it gets devloped out more to add more weapons/mechanics and enemies
Игра понравилась, особенный кайф, что можно загрузить свою музыку и сидеть хуярить под условную пошлую молли / медкида.
absolutely great game: love the gameplay, love the graphics, love the boss (he's basically the embodiment of corporate dynamics ngl), but I have one problem with it: the custom music thing absolutely refuses to work. I don't know if that's just me or what, but it is detrimentally unhappy with my attempts to use it. That's my only issue with it though, so it gets a 9/10 in my books
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
音ゲー×FPSというテーマが斬新な脳汁溢れる作品でした。 UIが派手!!!!!!とにかくテンポが速い!!!!!! 最初は体がついていかないかもしれませんが慣れると一気に楽しくなります!! ステージを想像通りに進むことがドパ(快感)になるタイプです。 面白いと感じたのはジャンプ回数とダッシュがスタミナゲージに依存している点です。スタミナが切れるまで無限にジャンプできます。 攻撃方法は右クリの斬撃、左クリックのパリィのみ。 斬撃は敵に当てた瞬間敵の位置に移動するので、次々と敵の位置、行動を予測する必要があります。 パリイは敵が視界に入った際タイミングが表示されるのでそれに合わせると成功です。気持ちいい ぶっちゃけクリアのみであればリズム関係なく連打でゴリ押せます! 以下不満点 ・攻撃判定がデカすぎて狙ってない敵に攻撃が吸われる ・壁走りと壁ジャンプが競合する(壁ジャンプしたい時に走る) ・メトロノーム機能(オプション)が曲に合ってない ・チェックポイントがチュートリアルのみにしかない→死んだら1からやり直し ゲームの一部仕様が自分にとってはテンポが悪くなると感じました。 しかしやりきると達成感が半端ないです!! 急ぎたい人、ドーパミンを感じたい人、反射神経を試したい人にオススメです!
Have you ever played Metal hellsinger and wished for more neon lights and possibly an epleptic attack?? well...
gioco fatto particolarmente male, perché le concatenazioni sono buggate, non si capisce dove si deve andare e l'animazioni di parate fa schifo e alcune meccaniche fanno davvero schifo, però ha del potenziale, va solo sviluppato meglio
i enjoy this game a lot. granted, it's not the most polished or most perfect game out there, but it's definitely a great way to pass the time. would recommend giving a try as the price is pretty low
中文汉化覆盖率不尽人意,希望后续补全,空格键偶尔不生效,玩法较单一,等优化吧
Although i dont have allot of hours on this game mostly because i play oflline this game is awesome, dashing at mach 10 and mowing through a billion guys whilst spamming my mouse is epic. Anyone saying this is just a worse verson of ultrakill clearly has never played ultrakill. sword ≠ guns
Overall, I think the game is pretty good. Rhythmkill's gameplay is simple but really enjoyable, and the parry mechanic, while hard, is really satisfying. The levels and their design are pretty good. The real issue I have with them is that, before a certain point, they all just look the same. In terms of enemies, I think that for a game this short, there is plenty of variety, and their attacks differ enough that it actually feels like they are different. Though, I would have liked to see another mechanic, like the shield for the little "soldier/robot," instead of just the same basic one everywhere. The music and how the game looks are good too, "at least when your eyes don't get assaulted by flashing lights." Rhythmkill is short, but I think the fact that it's replayable saves it in that regard. I've only played on Normal, but for the difficulty, I think it's not too hard or frustrating. The earlier levels, while really easy, make for a great stress ball, "for me at least," and the last levels are actually pretty challenging. Lastly, the custom music is really fun and works well. The only thing is that you need to set the BPM yourself, and if you suck at it like me, it's no fun. But yeah, Rhythmkill is good, and the flaws it has are mostly, I think, related to personal preferences, like the music and graphics. Otherwise, I found little to no bad things to say.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 11.6K | 80% | $7.99 | |
| $7.6M | 66.8K | 91% | $7.49 | |
| $14K | 53 | 74% | $11.99 | |
| $111 | 6 | 50% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 130 | 75% | $4.99 | |
| $11.6K | 60 | 78% | $11.99 | |
| $11.6K | 98 | 83% | $4.99 | |
| $11.6K | 331 | 56% | $1.99 | |
| $11.6K | 132 | 77% | $4.99 | |
| $11.6K | 116 | 93% | $7.99 |