
Rhythm Witch: Beat Death is a game that melds rhythm and survival. Attack to the rhythm of the music while dodging monsters who move and attack to the beat. On your journey to eternal beauty, defeat dancing freaks, ghouls, dragon, and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Rhythm Witch, music is not just background—it’s the heart of battle! Players must follow dynamically generated beats, striking enemies with precision while dodging attacks. Hitting the beat accurately quickly builds weapon energy, allowing for powerful skill releases. Maintaining a combo will trigger Frenzy Mode, significantly increasing attack speed and rhythm tempo, creating a seamless, exhilarating combat experience.

Enemies in the game also move and attack in sync with the beat. Face waves of rhythm-synced monsters and enjoy the thrill of effortlessly clearing the screen in a hack-and-slash style. Adapt your skill build to tackle dynamically escalating difficulty, as enemy numbers and attack patterns intensify. Success requires both quick reflexes and strategic planning to dominate the battlefield.

Rhythm Witch: Beat Death is a game that melds rhythm and survival. Attack to the rhythm of the music while dodging monsters who move and attack to the beat. On your journey to eternal beauty, defeat dancing freaks, ghouls, dragon, and more!
Sibel the Rhythm Witch is a necromancer whose one and only goal is eternal beauty.
Dyeing her hair, bathing in blood, collecting magic and mystical herbs, modifying her body... She'll do anything if it'll make her more beautiful!
Of course, the hard and dirty work is left to the skeletons she summons. On her quest for beauty, she hears tell of the Deathless Tower, which spawns an endless stream of monsters, and—so the rumor goes—holds a treasure that grants immortality.
If she gets her hands on that treasure, she can stay young and beautiful forever!
What's there to wait for?
Skeletons! To the Deathless Tower!
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
スペースキーを音楽に合わせて押しながらプレイするヴァンサバみたいなゲームです 難易度を下げると一定間隔で押すだけなので楽でしたが、難易度を上げると意識しないと押せないので戦闘と音ゲーのどちらにも脳のリソースが割かれて結構難しかったです 繰り返しやれば強くなっていくので数やれば詰むことはないゲームなのでそこがいい点でした
[h1]整体容量不到1个G?画风Q版幼稚?这些都不妨碍它可以成为80分良好肉鸽的典型。[/h1] 别被它简约的外表给骗了,实际上精致的内核足以碾压一众中庸的同类作品。所谓肉鸽游戏,无数死亡重启到头来真正成长的应该是玩家本身,而不是游戏内某个角色某个数值增加一两个百分点。这款游戏看似很简单的内核“节拍”刚好符合这一准则——经过若干次反复尝试,玩家用身体记住“律动感”,从而得到实熟能生巧的局外成长。 除此之外游戏的局内成长也有说法。游戏没有一上来就把N个光介绍就写了十几行字,实则作用大差不差的技能一股脑丢给玩家试图诱发选择困难症,而是从最简单基础的技能开始慢慢给玩家开放,用循序渐进的引导给玩家充分的“自我构筑”的时间和空间,玩起来既有参与感也很舒服。而且永久性属性成长方面也给的足够大方,大部分时候一个轮回下来攒下来的技能点够把某个数值开到头,省了玩家几十分钟费劲吧啦玩下来就为了在局外给某个属性值抬高几个百分点的焦虑。 [h1]购买建议:游戏整体水准和性价比都很OK,喜欢类幸存者的都可以尝试一下,不过基于游戏最大的特色在于“随着律动打节拍”(游戏提供了无需节拍的自动攻击,但毕竟失去了特色),如果对节奏类游戏反感,可以三思而后行。[/h1]
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌어서 친구에게 선물해줬더니 나보고 ADHD냐고 한다... ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
輕鬆上手,節奏除了幾首都很強很棒,希望能購買新樂曲跟譜的DLC也許我能玩上30小時 或是有類似的新作,希望有更大的故事觀之類的
不錯的小品遊戲,音樂好聽。 倖存者+節奏可以改善倖存者到後期有點沒事做的問題;如果喜歡原始的倖存者,也有自動模式可以玩。
뱀서류 게임인데 리겜요소를 심심하지 않게 결합함 리겜은 딱 손이 심심하지 않은 정도, 박자 맞추는 정도로 있고 주 컨텐츠는 스킬트리 조합하는 뱀서류 느낌 노래 리스트가 굉장히 좋아서 마음에 들었음 스테이지 깨는건 얼마 안걸리는데 인겜 수집요소는 꽤 많아서 모으는 재미가 있다 단 초반엔 잡다한 스킬이나 다양한 특성이 너무 복잡하게 느껴지고 스킬이나 캐릭터 빌드도 다양하게 쓰기엔 물몸인 캐릭터들은 좀 귀찮음 그러나 커피 한두잔 값에 이정도면 굉장히 갓겜
遊玩體驗還不錯,整體遊戲難度也不會太高。
Fun, with some issues. The art style is cute and pleasant, but lacks cohesion. The gameplay itself is kind of fun, it's got everything that a rogue-lite game needs, sort of. The biggest issue is in regards to everything to do with the "rhythm game" portion of the game. The music is just not very interesting, and if you don't have solid music in your rhythm game than what do you have, really? And the rhythm game "elements" in the gameplay just are not fun or engaging. This would have been better with the rhythm game aspects either polished, or entirely removed to make room for something that's actually engaging/fun. For a couple of dollars, with low expectations, it's fine.
初めてのヴァンサバライクでした。非常に面白かったです!30時間弱プレイでゲーム内、steam実績コンプできました。 気軽にプレイできて良いですが一回のプレイが後半になると30分~1時間と長くなってきてしまう点は注意ですね 実績の最後のほうのボス100体倒すなどは一回のプレイ時間が3時間ぐらいかかってしまいました💦最後は実績が解除された時点で自分からラウンド終了としました
I enjoyed the demo awhile ago and recently bought the full game. I like the gathering of buffs and building up the character. It's also a neat hybrid of bullet heaven and rhythm game, two genres I enjoy a lot. The character art is definitely the selling point for me. The art style is so charming! And the pixel art is cute too. Though it's not all perfect. I feel like the art for the attacks/weapons, buffs, and items don't match the rest of the game. They feel a bit over polished and some feel very "generic mobile game". I also wish there was more music or even just music that had more depth. I've played a lot of rhythm games, so having to hear the same tracks isn't the worst thing but also I wish there was more variety. I hope they add more music in the future! There also isn't really that nice combo build-up that rhytm games typically have. No bonus to having a full combo since the taps are pretty repetitive. There's the combo build up for higher attack, but that meter only goes up to 2.0 from 1.0. I feel like I'm at 2.0 already for most of the time. I have yet to unlock the other characters, but I'm excited to see what they'll be like. How their gameplay will differ from our first witch girl. Despite the points I made, I'd still recommend this game if someone is looking for something a lil different, with cute characters, and at a good price.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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