
Run through the universe in this rogue-like-ish space-shooter. Discover the numerous perks/consumables and their synergistic effects. Explore the randomly-generated galaxy to find merchants, unlock spacecrafts, collect Cartridges and checkmark your kills of the various galactic overlords.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🚀Stellar Interface is an addicting space shooter game! 🌌With its retro graphics and challenging gameplay, it's perfect for fans of classic arcade games. 💥The variety of weapons and upgrades keep the game fresh and exciting. 🎮Overall, a must-play for anyone looking for a fun and fast-paced gaming experience! 👍👾👌
Stellar Interface is one of the most underrated indie games from the last decade. Developed by ImaginationOverflow, a studio based on Portugal, this shoot ‘em up is full of surprises, some great ideas, satisfying gameplay and lots of humor. [h1]It’s its own thing[/h1] Unlike traditional SHMUPS, Stellar Interface is a shooter with heavy random elements and a non-linear progression. The player only have one life to beat the game, or better put, to finish a run. I’m temped to say that this game is a roguelite, but it’s quite different from that genre, since there’s no meta-progression (you don’t get stronger between each playthrough) but there are some unlockables (new ships, power-ups, etc) that adds to the replay value. At the time of writing, I’m around 20 hours played and I’m still unlocking new stuff and seeing new levels. [h1]Time is on your side. Sort of[/h1] After the first level (which is mostly always the same), you get to choose several other different levels, ranging from normal stages to special stages, shop points and boss levels. Apart from shops and bosses, the regular stages can be finished after a certain amount of time (indicated on the top right corner) and special stages require you to defeat a certain number of enemies to unlock more ships. You’ll spend most of your time on regular levels, and the amount of time you’ll need to finished them varies drastically, making Stellar Interface a game where you are always alert. [h1]It’s not so hard. Until it isn’t[/h1] Master System was my first videogame. On that console, I got to play SHMUPS like R-Type, Astro-Warrior, Cloud Master, Fantasy Zone, etc. I never beat those games (even Fantasy Zone, which is on the easier side) and yet I can still finish many runs of Stellar Interface, so I can say that it’s an easy game in the shoot ‘em up genre. Until it isn’t. Some bosses are almost always a guarantee of defeat when you face them until you learn their pattern. But still, sometimes even after beating a certain boss a number of times, I get defeated when I’m feeling too confident with a great loadout. In the end, I feel the difficulty is just right. [h1]Give it a try[/h1] You may be surprised, but you might own this game already, as it’s been part of several bundles in the past, so give it a try. This game brings a novel concept that I haven’t seen in any other shoot ‘em up, and it executes it well. It’s far from perfect, but it’s a worthy experience. I wish more people could play this game and get to know it, but with a name like that, I can understand why it got lost among other games. Seriously, “Stellar Interface” makes it look like a Windows Start Menu software or something like that. See you, space cowboy!
[h1] Random generated levels that spam dozens of enemies at once towards your ship without much flare or distinction. 2 ships to choose from and 2 weapons to pick for starters. On the plus side plenty of weapons and ships to unlock. Dash to avoid projectiles, lasers and obstacles. After each stage get opportunity to grab new perk or power up that can effectively improve your ship. There's some choice to make when selecting stage but generally they all play the same. After some killing spree you complete level and move on to the next one. Music is ok and you might like it. Gameplay a bit shallow and repetitive. After losing just repeat in random generated manner. Quickly become boring, boing to the next one! [/h1]
This is a pretty slow shmup roguelike. It has some cool ideas, but that's it. Gunlocked and Steredenn are vastly more impressive takes on roguelike shmups.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Not Recommended
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The game does not signal clearly enough what is happening. I just played it for a few minutes and would randomly get taken from the level into some sort of screen where I could select an upgrade. Had I beaten a boss? Had I progressed a level? I didn't see anything while I was playing that would indicate that. This seems like fairly basic stuff, but you really can't play a game where you can't even tell if you've beaten a level or not.
A good little shoot'em up game for putting a little bit of time in to for each run. Satisfying when you get all the weapons you want.. unsatisfying when your first node is a boss.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, Portuguese - Brazil, Spanish - Spain, French, German, Portuguese - Portugal, Russian, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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