
Rhythm Storm is a roguelike bullet heaven with stunning vector graphics, rhythmic action, and overwhelming swarms of enemies. Your vehicle aims and fires freely while everything else dances and moves to the beat in this spectacular audio-visual experience.
Modeled estimate, not a reported figure. How we estimate →
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About
--GAME OVERVIEW--
Rhythm Storm is a roguelike bullet heaven/horde survivor with heavy rhythmic elements. Your vehicle automatically aims and fires (player-controlled twin-stick firing is possible at any time) while you control movement and a special power. You select a vehicle, set it's initial configuration and powers, then proceed into the action. Nearly everything in the world (except you) moves to the beat, and your goal is to survive to the end of each song. There are 3 main worlds, a boss, and a bonus world, each with its own unique song and mix of enemies.
--VECTOR GRAPHICS, NO TEXTURES--
Rhythm Storm uses untextured lines and polygons in rendering the game world and UI (along with a few fullscreen effects). The game visuals are crisp and clear, and the more resolution you give it the better it looks. For the best experience, it is recommended that you play the game on a 1440p (or higher) monitor with a refresh rate of 120hz or higher. [Playing the game at 1080p/60hz is still enjoyable, just less than ideal.]
--RHYTHMIC GAMEPLAY--
Rhythm Storm is a musical experience, but it's not a traditional rhythm game. Nothing your vehicle does is synced to the music, but much of the world IS synced. Wave changes happen every 8 bars of music, powerups and the world pulse to the beat, the UI is jamming to the beat, and many of the enemies move to the beat. Enemy spawning is also synced. Though the game is heavily synced to the music, no musical talent or beat-synced button pressing is required to succeed at the game.
--REFINED BULLET HEAVEN FORMULA--
At its core, Rhythm Storm is similar to other Bullet Heaven/Swarm Survivor/Horde Survivor games in structure. At the start of the game, you configure your vehicle's default upgrades, which includes the starting weapon(s). You also select which 4 categories of upgrade types you want to see (these are called Upgrade Sets).
During gameplay, you destroy enemies and collect XP as usual. When you collect enough XP to upgrade, you'll choose between 2 sets of upgrades. Each set has 3 upgrades, two of which are from the upgrade set category, while the third upgrade is more random. It's simpler and more intuitive than it sounds, and keeps the pace of play going while still allowing for a variety of builds and dynamic choices. More choices are also available once you unlock the re-roll modifier (semi-permament meta-progression upgrades).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting and fun take on a bullet heaven with a really good soundtrack. Great in HDR.
Incredibly fun and it looks incredible on my OLED Ultrawide.
Geometry Wars + Survivor-like = Rhythm Storm.
Sometimes you just want a game that sears your screen and shakes your bones while you let your hands play on autopilot, occasionally "ooh"-ing at upgrade choices. The upgrades come quickly, the particles fly, it is never long until your screen is rocking and trembling at the sheer amount of neon STUFF happening at any one time.
♥♥♥♥♥♥♥♥♥ this game makes me feel like im on drugs
Geometry Wars with guns. It would be nice to be able to play own music while play like Beat Hazard. Even without that option, the game is great. A fun bullet hell roguelike with great visual and action.
Great replayability, and perfectly balanced! I normally lose interest after unlocking everything, but this has the right same-but-different details to keep installed. The balance is great too; so much is within the player's control (loadout, vehicle choice, RNG re-rolls) that there's no "right" way to win, and losses are usually on me.
Клас
Fun bullethell with good music
The storm really do be Rhythming
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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