
an action-packed arcade shooter that takes you deep into the heart of a computer under siege.You're the system's last line of defense.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
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Reviews
[b]이 게임은 제작사로부터 큐레이터 커넥트 받은 게임입니다.[/b] [h1]로그라이트 + 아케이드 + 액션 게임. 시간때우기 좋고 조작하기 편함. 한글화도 되어 있음.[/h1] 일단 아주 어린 애들이라도 플레이 할 수 있는 시스템이라 친척애들 오면 접대용으로 쓰기 괜찮음. 스토리는 주인공이 버그로 가득찬 컴퓨터 안에 들어가 버그를 무찌른다는 내용. 각 미션마다 주어진 조건을 달성하면 다음 미션으로 넘어가는 형식. 게임이 로그라이트라 플레이 할 때마다 다른 조건으로 게임이 시작되어 늘 다른 방식으로 플레이 할 수 있음. 어쩌다 운 좋으면 사기성(체력 자동회복) 장비를 얻기도 하나 반대로 적들과 근접전을 강요당하는 플레이를 하게될수도 있다. 랜덤이다. 그리고 처음에는 장비나 스킬이 많지 않지만 플레이를 진행될수록 해금되는 콘텐츠가 늘어나고, 영구적으로 업그레이드 되는 장비들(1회성 업그레이드가 아님)도 있으니 그런 영구적인 장비를 빨리 얻을 수 있도록 노력하자. 한글화가 되어 있음. 현재(2024년6월22일) 기계번역이라 번역이 자연스럽지는 않지만 뜻은 제대로 전달하고 있더라. 앞으로 개선해줬으면 함. 끝으로 도전과제가 있으며 친척애들 오면 접대용으로 쓰기 좋으니 참고할 것. 가볍게 즐기기 좋더라. [h1]가벼운 아케이드 게임에 관심이 있는분은 할인할 떄 한번 고민해 보세요.[/h1]
The gameplay is addictive, I love the diversity between the characters. The music is awesome too, for some reason I enjoyed the audio player along with the the mini game. Challenging and fun gameplay, awesome music, polished art, a lot of content and upgrades. Love it !
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
The core gameplay loop is fun and addicting. Visual theme is enticing and the UI feels good to use. For a single Independent Game Developer to publish this in around ~7 months is an astonishing feat of discipline. With that said, the game wants your money so now its time to take a critical glance at District Panic (Early Access). The tutorial popups were annoying and should be able to be individual skipped with a key or mouse press. Getting pushed back slightly when firing at a mob is a nice touch. It means the player doesn't have to keep tapping the movement key. I don't understand why I'm doing these things in game. A small introductory slideshow with a couple artworks and subtitles would go a long way in explaining the game's context. I checked the keybinding settings and tried pressed my special ability with clawmarks, but was never able to use my special ability. I think the character specific special ability should be available from the very start, without having to upgrade the skilltree. Enemy counter is spelled wrong. "Remaning" should be "Remaining". Kill multiplier has no effect on the coin drop rate. The player should be rewarded somehow. The Upgrade, Downgrade tooltips were opposite of the action buttons. green colour in the Skilltree is used to indicate something that is activated, while green in the Tooltip is used to indicate a key that is not pressed; They need to match up. Visual hierarchy of blue enemy bullets is too similar to gems. red fire, red explosions and red bullets should be an easily identifiable colour meaning danger; Not blue. Level 1 should not be that hard for a new player as it took me 5 tries. Maybe reduce the required coins to 300. You can't press escape to get out of the music selection menu. The upgrade menu between waves had unexpected offset hitboxes on clickable areas. Perhaps make the extruded blocks clickable as well. I think you can only click the top left block of an upgrade block when placing. Maybe make it able to place on any area that a block has. Environment weapons like saws and lasers should damage randomly spawned boxes. Giant brown wall enemies have too long of a range. It's out-sniping the sniper character.
I recommend! This type of game is usually not my type however I paid for it at a fair price and followed it's development for a good while and was immediately struck with the fun and quirky graphical style. Trying it when it released to early access I had a couple of hours of great fun with it. Only two things I would consider detractors are how difficult the game can be with it's randomness, and how enemies will spawn in the worst spaces sometimes. Otherwise I find the game to be fun and enjoyable for short time wasting.
Amazing game so far! Really enjoying the art style and the music and color customization options. I joined the discord and the dev has been very responsive to suggestions and bug identifications.
Crazy Chaotic Customizable shooter! Visual + Gameplay 10/10
Does the game look good ? . yes the graphics is amazing sound ?. support the motions of the characters and the music is phenomenal Load times ? . None How long is the game ? long enough for you to fall in love its just simple charming and challenging game the more you play the more intense it become i love the games that make you a power house Shoot Enemies , upgrade skills , become a living monster LOVE IT ... More please
A pretty fun game. I believe that with time, it has potential to be truly great. I've played during the playtest before release so I do have more time than stated. TLDR: if you're on the edge about it, pick it up! It is pretty fun, and while it does have its issues, the Dev is working pretty hard on it! Likes: The two characters that I have played are very unique and make me excited for more to be added / me to unlock others The art style is great! The upgrade system is very unique Music is great! Its very satisfying to kill bugs. Also the enemy variety is great I love a good skill tree The developer communication is great. You can tell that he truly cares about this game and its community. Dislikes / Nitpicks (Listed from most to least important): With you being able to downgrade skill trees for each character, it becomes optimal to downgrade the characters you're not playing down to the minimum and then spend all your currency on the one you plan to play. It makes me not want to try new characters because I'll have to lose my upgrades on my other character. Either making upgrades permanent, or having a way to save builds in the skill tree should fix this. I find myself avoiding some mission types more than others, such as the "Computer Glitches" mission type. I don't think this is an issue with the missions themselves, rather I think it is that I do not fully understand the pros and cons of each mission type. I would like some way to get further into runs. I feel like I'm only playing the beginning of missions much more than the later bits. I don't feel a large sense of progression. Other than unlocking new characters and their skill trees, It doesn't feel like I'm doing anything to actually curb the about of bugs on the internet. This could just be that the story isn't completed, or that you are given 3 star missions from the start. I haven't found any use for coins besides the one mission that requires you to collect them. Overall, if you're on the edge about it, pick it up! I believe that it is honestly a great investment
I played for 2 hours now and I gotta say am having fun, the moment you start unlocking more passives in the skill tree you feel more confident to play more difficult missions, also the music variation is really something I've never seen before in other games. My only issue with the game so far is a little bit the lack of indication and tutorials, but still you if you dig enough you can learn things by yourself, and you get that "Aha!" moment. And its pretty good for an early access, it's also addictive at some point, but not much.
This game is a a proof of what one passionate indie developer can achieve, It stands out as a stunning visual masterpiece, showcasing a unique blend of vibrant colors and details, I think the developer have a background related to art design. The game is still in early access, the core game play mechanics show great promise, The missions are engaging, drawing players into a captivating adventure. The combat system is hard but fluid, and this is challenging and rewarding at the same time which keeps you coming back for more. There is 4 different characters that you can unlock, I want to play more to try them all and see their abilities. The skill tree is massive and cool but it can get you lost a little . As expected with any early access game, it has a few bugs. but it doesn't affect the overall experience. The developer is responsive to the feedback, through the discord channel me and other players have send some notes and he released updates and fixed it almost immediately, I think it still need some tweaks here and there. As a result for this price, you are getting a hell of a game, I would definitely buy it again if you ask me.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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