
rFactor 2 is a realistic, easily extendable racing simulation that offers race customization, great graphics, outstanding multiplayer and the height of racing realism. It features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics.
Modeled estimate, not a reported figure. How we estimate →
Media

About
rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.
Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.
rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!
Physics
Updated to use multi-core CPU technology
Advanced physics engine
Newly updated tyre model
Driving surface construction, even painted line thickness, affects grip levels
Engine boost and Turbo modeling
Complex aerodynamics
Head physics, cockpit vibrations, detailed bump modeling
Dynamic Racing Experience
Real-time day/night lighting transitions
Realistic wet/dry weather transitions
Dynamically laid rubber increases grip throughout racing session(s)
Rubber chunks (“marbles”) roll off tyres and can affect grip
Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
Dynamically drying racing line after rain
Environments filled with animated events like planes, flag marshalls and more…
Graphics/Sound
Real-time day/night lighting transitions
Projected headlights for night time driving
Open VR support for multiple headsets
Look to apex and head motion tracking support
DX11 advanced graphics engine
Real-time day/night transitions
Adjust player and opponent volume ratio
See the apex with the Look Ahead slider
Adjust your seat and mirror while in the driver’s seat
Updating real-time scoring towers
Expanded and enhanced gauge and LCD features for vehicle cockpits
Improved loading times
Updated sound engine
Changing engine sounds based on upgraded vehicle performance
Gameplay
New AI who will race for and defend positions
Define AI opponent types, strength and aggression
Races can be lap based, time based or both
Vehicle upgrade system that affects both the appearance and performance of a vehicle
Camera/Replays
“Resume from Replay” allows you to resume a race from a saved replay
Full screen monitor and ability to rewind
Freely move camera from any position including the ever famous exclusive Swingman
Spectator mode
Multiplayer
Opponent car skins automatically transmitted
Completely new multiplayer engine
Dedicated server
Native voting system
Add AI to multiplayer games
Boot and ban player lists that can be passed around
Security checks to combat potential cheating
Open Architecture
Support for modder created car,track and plugin content
Fully adjustable Showroom, UI and HUD layouts
More Plugin Interfaces
Easy to use customizable multi-language support
Rules to simulate different types of racing
Completely customize your controller
Drop in new vehicle liveries
Cars and Tracks
Over 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley - the list goes on
Steam Workshop support for installing cars and tracks
For a current list of cars and tracks shipped with the simulation visit the Studio 397 website
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1966 Belgian Grand Prix simulator back when everyone though Hay Bales were good enough🥰🥰
If only I could refund it!
the gears pretend to shift but in reality nothing happens, and if the engine stalls it is absolutely impossible to start it again. Question - WHAT THE HELL?
Eh to be honest I got this game solely for Formula E. Extremely fun but the ai are pretty inconsistent. At Hong Kong and London they tend to hit the wall at the hairpins a lot. Also had an ai flip over and block the entire road at Diriyah as well. Playing this on a steam deck and haven’t had any trouble with any of the track mods I installed. Unless this game has a specific car/track you want (which in my case was Formula E) then I honestly just recommend you to get AMS2 instead. If you do get this game just know that the ai are pretty meh.
very realistic
the game is yes especially with bmw judd mod also get it on sale
e bellissimo
good game but the Dlc are glitchy right now when I got the formula E dlc I had to reload my game 10 times to get them on and I still haven't managed to get the formula e gen 2 cars on yet
best race simulator
Back to basics
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Project Motor Racing | $3.4M | 2.4K | 41% | $39.99 |
| Assetto Corsa | $88.7M | 172.2K | 93% | $19.99 |
| Assetto Corsa Competizione | $48M | 47.4K | 93% | $39.99 |
| Assetto Corsa EVO | $20.6M | 20.7K | 59% | $31.99 |
| RENNSPORT | $1.3M | 1.5K | 46% | $24.99 |
| RaceRoom Racing Experience | $0 | 27.8K | 76% | Free |
Related
| Atomfall | $6.8M | 5.5K | 78% | $49.99 |
| Murders on the Yangtze River | $6.8M | 20.9K | 97% | $14.99 |
| Legion TD 2 - Multiplayer Tower Defense | $6.8M | 15.2K | 86% | $24.99 |
| Call of the Wild: The Angler™ | $6.8M | 6.1K | 64% | $29.99 |
| STAR WARS™: Battlefront Classic Collection | $6.8M | 7.1K | 23% | $35.01 |
| Choo-Choo Charles | $6.7M | 17.3K | 91% | $7.99 |