
Reynard is a mixture of procedurally generated action RPG and a Tower Defense genre with roguelike elements. It has been influenced by classics such as The Legend of Zelda and an indie classic - The Binding of Isaac.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
controls are too clunky, for a fast pace game I don't really see how that is not the main priority for the dev! sorry, it's a pass!
Musik ist sehr gut und ist finde ich gut gelungen. Weiter so! Gameplay ist hervorragend und für dieses Spiel ordentlich, allerdings fehlen hier&da noch feinschliff. Bspw. ein Pausieren während des öffnen vom Inventar ist für mich sehr hilfreich. Fensteroptionen für Gameplayoptimierungen sind erwünscht. Derzeit ist nur Fullscreen möglich, einen Fenstermodus mit evt diversen Auflösungen finde ich sehr angebracht.
Game tends to crash quite a bit. Not sure why but it can get rather annoying. When it does play it can be rather fun. Really not worth the price tag, more like a very short RPG random dungeon maker. Reminds me of Pixel Dungeon. Wish devs would continue what they were doing with the game, seems very unfinished
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
Think! fast to heal theres no time to search back pack
Looks like a good game, but i have issues opening the game, i had these issues months ago and replied in the newest discussion thread and dev has done nothing. Don't buy until fixed.
Check out my Steam Curator page, "Minorthreatt Gaming Reviews." I have the most organized and extensive genre lists on Steam! Be sure to "FOLLOW" for more of my recommendations: http://store.steampowered.com/curator/31339849-Minorthreatt-Gaming-Reviews/?appid=257170 The Short of it: If you like The Binding of Issac, SNES Legend of Zelda, Enter the Gungeon, or any other topdown rogue-likes or dungeon crawlers, def check this one out. Fun, retro pixels, and tons of items / weapons.
Ok, so the game is a really cute roguelike Zelda game. Catchy tunes, juicy pixel graphics, items, crafting, all that stuff. But. Tower defense after boss fights. Seems novel enough, but that aspect of the game seems poorly thought out and tacked on. It could be good, but it's just not. Frustratingly, the control to switch between build mode and fight mode is clicking the left stick, which is remarkably easy to do in the middle of a fight. Terrible idea. Another complaint is the enemy hitboxes feel really small compared to their size and aiming with the analog sticks is very finnicky. Boss fights were also pretty tough. I fought three different ones (a snake, a plague doctor ghost, and "wilson" the beholder). Wilson was easiest by far, since he doesn't have infinitely spawning adds. That's very annoying and should be toned down, IMO. This is the beginning of the game for crying out loud, I'm playing on "easy" while I get used to it, and I'm no stranger to this type of game. I'm so very borderline to not recommending this one it's not even funny, but I like to support indie devs.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.4M | 62.9K | 95% | $4.99 | |
| $152.1K | 721 | 85% | $9.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $25.1K | 265 | 94% | $4.99 | |
| $21.3K | 501 | 73% | $1.99 | |
| $44.9K | 290 | 82% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4K | 123 | 53% | $1.99 | |
| $6.4K | 106 | 93% | $2.99 | |
| $6.4K | 199 | 94% | $1.65 | |
| $6.4K | 65 | 77% | $8.99 | |
| $6.4K | 73 | 63% | $4.99 | |
| $6.4K | 74 | 57% | $5.99 |