
Reynard is a mixture of procedurally generated action RPG and a Tower Defense genre with roguelike elements. It has been influenced by classics such as The Legend of Zelda and an indie classic - The Binding of Isaac.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
A good game until level three where you are met with the sinister ghost. This son of a fudge monkey can't be killed and can ruin a good game run. It moves as slow my knee caped nan and yet it gets me because of the sloppy enemy placement. In one room it was floating in the corner like a turd in water, and yet i went though a door and it was on me like an excitable dog humping my leg instantly killing me. That's right the sinister ghost kills with one hit. On a different play though i went in to a new room only to be stared down by the sinister prick. There was no room around it and i couldn't retreat because there was still monsters in the room, ultimately i died at no fault of my own. Gut good is something i'm reminded of but when crap like this happens i just don't want to play the game. All in all, i give this game a slap in the face out of ten Get rid of the sinister ghost and i'll think about giving the game another reach around Edit: I don't know if the sinister ghost has been changed or i'm an idiot (possibly both) but the slimy limey seems to be more manageable and less "surprise your dead" I can now predict the admonition apparition as long as i keep an eye out for it. And so i will change my review to good. A nice game to play, with good synergy of weapons and possible different play styles. The music is funky enough for you to want to snap your fingers together like the Fonz. Finally there seems to be enough room for DLC. However the tower defence was a bit weird tho
Ich spiele seit 10 Minuten und könnte schon wegen der Steuerung kotzen. Bitte ändert das. The Binding of Isaac hat das echt gut hinbekommen. Einfach so nachmachen und alles wär super.
I followed the game for a long time. Now its finally on Steam! Had fun playing it before the release and now its time to hunt the achievments. Such a great game. Just try it out :-) Its pretty hard but so fun.
An absolutely frustrating game. Spent about 4 hours trying to figure out a Santa boss before giving up. [spoiler]tfw evil dev beats it infront of me in live stream to show me how incapable I am[/spoiler]
Loving this game, really enjoyable and quite quick to pick up the basics. Would be nice it there was a bit of a guide on the features in the game, as I have no idea what unlocking weapons etc actually does when you finished a run. Apart from that its great!
Musik ist sehr gut und ist finde ich gut gelungen. Weiter so! Gameplay ist hervorragend und für dieses Spiel ordentlich, allerdings fehlen hier&da noch feinschliff. Bspw. ein Pausieren während des öffnen vom Inventar ist für mich sehr hilfreich. Fensteroptionen für Gameplayoptimierungen sind erwünscht. Derzeit ist nur Fullscreen möglich, einen Fenstermodus mit evt diversen Auflösungen finde ich sehr angebracht.
Ok, so the game is a really cute roguelike Zelda game. Catchy tunes, juicy pixel graphics, items, crafting, all that stuff. But. Tower defense after boss fights. Seems novel enough, but that aspect of the game seems poorly thought out and tacked on. It could be good, but it's just not. Frustratingly, the control to switch between build mode and fight mode is clicking the left stick, which is remarkably easy to do in the middle of a fight. Terrible idea. Another complaint is the enemy hitboxes feel really small compared to their size and aiming with the analog sticks is very finnicky. Boss fights were also pretty tough. I fought three different ones (a snake, a plague doctor ghost, and "wilson" the beholder). Wilson was easiest by far, since he doesn't have infinitely spawning adds. That's very annoying and should be toned down, IMO. This is the beginning of the game for crying out loud, I'm playing on "easy" while I get used to it, and I'm no stranger to this type of game. I'm so very borderline to not recommending this one it's not even funny, but I like to support indie devs.
Great game, but I suck at it.
controls are too clunky, for a fast pace game I don't really see how that is not the main priority for the dev! sorry, it's a pass!
It's a lovely game for children and adults alike. It's easy to play, and the pixel art is really nostalgic :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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