
Reynard is a mixture of procedurally generated action RPG and a Tower Defense genre with roguelike elements. It has been influenced by classics such as The Legend of Zelda and an indie classic - The Binding of Isaac.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
This is a challenging but overall fun game. I love reading through the pros and cons of new weapons and determining whether it will help my playstyle and my char, etc. The bosses are FAR harder than the levels, so watch out! If you don't have a controller, please note that the controls are really wonky. I had to reassign/rebind a lot of the main keys, and the way it turned out is still wonky, so it might take some trial and error before you find a key assignment that actually feels right. If you came here from the Binding of Isaac, you'll want to know that you can only shoot in the direction you're facing. TL;DR: -weapons have pros and cons (awesome!) -unless you have a controller, controls are wonky (not so awesome) -difficult bosses
Loving this game, really enjoyable and quite quick to pick up the basics. Would be nice it there was a bit of a guide on the features in the game, as I have no idea what unlocking weapons etc actually does when you finished a run. Apart from that its great!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
Muy cierto sobre los vibes de Zelda + Binding of Isaac. Divertido y entretenido el juego! Aqui la review: https://youtu.be/31RrtJnnYUQ
A good game until level three where you are met with the sinister ghost. This son of a fudge monkey can't be killed and can ruin a good game run. It moves as slow my knee caped nan and yet it gets me because of the sloppy enemy placement. In one room it was floating in the corner like a turd in water, and yet i went though a door and it was on me like an excitable dog humping my leg instantly killing me. That's right the sinister ghost kills with one hit. On a different play though i went in to a new room only to be stared down by the sinister prick. There was no room around it and i couldn't retreat because there was still monsters in the room, ultimately i died at no fault of my own. Gut good is something i'm reminded of but when crap like this happens i just don't want to play the game. All in all, i give this game a slap in the face out of ten Get rid of the sinister ghost and i'll think about giving the game another reach around Edit: I don't know if the sinister ghost has been changed or i'm an idiot (possibly both) but the slimy limey seems to be more manageable and less "surprise your dead" I can now predict the admonition apparition as long as i keep an eye out for it. And so i will change my review to good. A nice game to play, with good synergy of weapons and possible different play styles. The music is funky enough for you to want to snap your fingers together like the Fonz. Finally there seems to be enough room for DLC. However the tower defence was a bit weird tho
Ich spiele seit 10 Minuten und könnte schon wegen der Steuerung kotzen. Bitte ändert das. The Binding of Isaac hat das echt gut hinbekommen. Einfach so nachmachen und alles wär super.
Papa John doesn't try to sell me pizza but I still like him none the same.
It's a lovely game for children and adults alike. It's easy to play, and the pixel art is really nostalgic :)
Great game, but I suck at it.
frustrating lack of clarity in how the game works. apparently you can use weapons at the blacksmith? but i dont know how
Si no logras completar todo el mapa y mueres antes de derrotar al jefe pierdes TODO lo que habias conseguido, ya sé que es roguelike y que esto es normal en este genero pero creo que hubiera estado mejor que puedas conservar algo del loot para poder ir mejorando y que el juego sea menos frustrante.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 62.9K | 95% | $4.99 | |
| $152.1K | 721 | 85% | $9.99 | |
| $40.3K | 177 | 80% | $9.99 | |
| $25.1K | 265 | 94% | $4.99 | |
| $21.3K | 501 | 73% | $1.99 | |
| $44.9K | 290 | 82% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4K | 123 | 53% | $1.99 | |
| $6.4K | 106 | 93% | $2.99 | |
| $6.4K | 199 | 94% | $1.65 | |
| $6.4K | 65 | 77% | $8.99 | |
| $6.4K | 57 | 60% | $4.99 | |
| $6.4K | 74 | 57% | $5.99 |