
In this city built upon the ideal coexistence of civilization and the environment, Tennouji Kotarou spends his days with his friends, Kanbe Kotori and Yoshino Haruhiko. In this peaceful city, a tumultuous event shakes the foundations of Kazamatsuri once a year.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
人物可爱,日常有趣,音乐好听,其他一无是处,个人线跟小学生写的三流魔幻小说一样[spoiler](什么“盖亚”“守护者”“键”)[/spoiler],什么都想写结果什么都没写好,刀法公式化没什么感染力。
[h1]有一天,察觉到自己一无所有。 本以为装满了幸福的口袋,其实空空如也。 [/h1] [h3] 因为根本就没有为了往里塞些什么而努力过,这是理所当然的。 可是,我连这种事情,都想不明白。 漫不经心地虚度着人生。 有一天,我突然察觉到自己已经浪费了许多时间。 (重新再来一次) (而且,要做的更好) 我衷心祈祷着。 只是,这大概很难实现吧。 幸福并不会从天而降。 必须靠自己的努力走向幸福才行。 幸福是什么呢? 像青春一样的东西吗?那么青春又是什么? “是耀眼的东西吧。”小鸟这样说。 “…...鬼知道,谁有功夫去想这些!?”吉野丢出这句话。 很久以前,有人说过那是“人生走钢丝”。 三个人的意见,我认为都是正确的。 耀眼的,未知的,令人恐惧的东西。 所以青春是难求的。这问题没有标准答案。 但我还是决定踏上寻找它的旅途。 [/h3] 真是愉快啊罚抄,我大概一辈子不会忘记你吧
I'm sorry. Maybe it's just the anhedonia talking, but this is MAD boring. There is so much boring yapping about fantasy nonsense I get sleepy playing the game. I legitmately have to force myself to boot up the game and play it, hoping it gets good at some point. The level of yapping in the common route is tolerable; Akane is a massive yapper but going on adventures with the club is pretty fun. It reminds me of the missions from Little Busters. Kotarou and the 5 heroines have great comedic value. Unfortunately this all comes to a halt once the dedicated routes start. The characters sans your chosen heroine either disappear or take a back seat, taking away the best aspect of the common route. All the characters turn into massive yappers. I swear most of the dialogue is just exposition dumps. Kotarou exposits about his powers or whatever, the girls will exposit about the magic systems or the organizations they're a part of and the conflicts and history and it's all so BORING. Fantasy has never been a genre I particularly liked because they tend to get so bogged down with frequent exposition dumps to explain everything and worldbuild. There are certainly ways to do it that don't involve endless yapping, but Rewrite hasn't found any of them. My breaking point was somewhere around the middle of Kotori's route. I finished Chihaya's route which was some boring shounen-esque nonsense (VNs can do a lot of things but engaging fight scenes is not one of them). I chalked that unpleasant experience up to me not finding Chihaya or Sakuya to be compelling characters, so I started the route of my favorite character, Kotori. And it was just as boring. Yap yap yap yap yap yap that's all there is. I cannot bring myself to play this anymore so I started playing Making Lovers instead. Addendum: I've played through 3 routes so far and I think I've narrowed down the biggest problem with the game besides the constant yap: it's the length. Every single route is so damn long. Here are the average time/route I spent on each Key game - Kanon: 6.5 hours - Clannad: ~7 hours - Little Busters: ~9 hours (inflated by baseball) - Summer Pockets: ~8.5 hours (inflated by records and ping pong) - Rewrite: [b]~17 hours[/b] Rewrite's routes are nearly double the length of previous Key works. It's not like I was dilly-dallying or constantly getting bad ends. I was skipping read text and the mappie stuff and button mashed my way through the boring infodumping sections. And the routes were still absurdly long. Even if a route starts off interesting, it can't sustain that energy for 17 hours of dialogue. Addendum 2: I've now finished the 5 main routes: - Chihaya's route: [5/10] Boring and too shounen-esque. Was completely checked out most of the time. Some real cheesy and juvenile stuff here ([spoiler]especially the "killing is always wrong!!!!" stuff[/spoiler]) - Kotori's route: [5/10] Also very boring, despite me liking Kotori a helluva lot more than Chihaya. Most of the route is just [spoiler]camping in a forest and Kotori being sad[/spoiler], which is not the most exciting story - Lucia's route: [6/10] Dangerously close to being good but falls apart at the end and it's too long. When will Key realize that [spoiler]making the heroine disappear from the route for extended periods of time makes the route much lamer and boring[/spoiler] - Shizuru's route: [7/10] The only good route! And it's hard carried by Shizuru being the most adorable person in the world. Has the craziest route ending in all of Key. - Akane's route: [6/10] Massively disappointing. Akane was a really captivating character with how ambitious, cunning, and intelligent she is. [spoiler]I was intrigued by her steadfast dedication to Gaia's ideals and how she was prepared to do anything to achieve them, no matter the cost. I really liked the dynamic her and Kotarou had in the beginning, where Kotarou dedicates himself to becoming someone a incredibly powerful woman like Akane can respect and trust. There were of course endearing moments of vulnerability but they were done in a way that never sullied her air of maturity and confidence. I was having a great time with the route until the transcription reveal, which made Akane's character significantly less interesting. Then she does the Key classic of disappearing for a huge portion of the route. When she returns, she pulls a Kurugaya and becomes a depressed weakling, a complete 180 of her personality before. The ending is unrealistically optimistic.[/spoiler]
GOAT vn don't let anyone tell you otherwise. Common route is boring AF, you'll probably want to kill yourself before you even choose a route, but if you make it *chefs kiss* Absolute Peak romance, tears will be had.
[h1][i] «Переписать — значит не стереть прошлое. Это значит добавить новую строку, которая изменит смысл всего написанного ранее.» [/i][/h1] У всех в жизни возникают моменты, которые со временем хочется изменить или прожить иначе: выбрать другой путь, сказать что-то по-другому. Сохранить близких людей рядом или, наоборот, больше никогда не встречаться с кем-то. Судьба - коварная штука. Даже малейшее решение может повлиять на твой конечный путь... Начинаясь как беззаботная школьная комедия с шумными друзьями из оккультного клуба, с которыми вы устраиваете весёлые стычки, расследуете загадочные зацепки и «чудеса школы», перед нами всё больше встают глобальные вопросы: если бы у тебя была возможность изменить мир или себя, что бы ты выбрал? Недолгое процветание человечества или спасение Матушки Земли ценой всего? Можно ли спасти всё и сразу, или придётся выбирать? Rewrite прикидывается лёгкой повседневностью, скрывающей за собой философию, экологию, заботу об окружающей среде с долей жестокого экшена и истинной человеческой сути. Каждый путь - это не просто «рут с интересной девочкой». Каждый путь - это отдельная история главного героя со своими идеалами, взглядами, поступками... со своей правдой... и со своей трагедией... Как и в жизни, здесь нет правильных решений. Нам остаётся лишь наблюдать за возможными исходами событий в истории наших героев: сочувствовать, переживать и поддерживать их от чистого сердца. Возможно, именно это поможет найти тот самый путь, ту самую историю и тот самый исход, который будет приемлем для всех участников этих событий и позволит, пусть и не радостно и не в полную меру, но продолжать двигаться дальше в "новом мире".
人类圣经,万能罚抄! 略鸟圣经,NG罚抄!
人类圣经,万能罚抄 共同还算有意思,个人线都十分不错 瑚太朗真男人 你们都不要在略鸟了(
人类圣经,万能罚抄 在朋友的推荐和我是田孝子的原因下玩完了这部作品。总结下这是一部非常优秀的作品,不愧于是key社的剧情之最。共通线日常很长但却不无聊,个人线都十分不错。个人排名terra>静流线=小鸟>朱音>千早>露西娅线(怎么每条都在虐鸟),moon线有些电波没太玩懂。田中罗密欧大手加上key社传统催泪下,我不止一次流下了眼泪,剧情之外,是顶级的音乐,恋文、偽らない君へ(两首强推)到现在听还是会起一身鸡皮疙瘩,全线推完,整个故事整体的恢宏史诗感,以及夹杂在宏大世界观下细小的温情与细节,到现在我也仍在感慨。集热血,催泪于一体,真的很好玩。
Rewrite是我25年暑假推的作品,在我不算丰富的gal阅历中,Rewrite目前能排到第一名,top3还有两个是海猫和白2。 我一直以来的观点就是在游玩一部作品的时候,最重要的是当时的环境和即时的体验,我很庆幸能够在我为数不多的暑假的悠闲时光中体验到这样一部人类的史诗。一切的一切都是为了延续希望。
MASTERPIECE Karya Key paling out of the box serta karya terbaik kedua setelah Clannad. Semua rutenya bagus anjim, punya vibes & suasana yang berbeda-beda (Rute Shizuru rute terbaik). Moon Terra Arc best Arc setelah After Story Arc dari Clannad. Musik & BGM-nya ikonik, sangat memorable.
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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