
A deep, tactical shoot'em up. With every takedown, you’ll earn cash and xp to upgrade your ship and unlock new abilities. Online and local co-op. Unique versus mode. Realistic physics and water simulation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Olha, pra passar o tempo serve muito porém chega a ser enjoativo, parece ser sempre as mesmas coisas, apesar de diferentes naves o ritmo é o mesmo. Por esta razão eu só recomendo pra casualidade.
This is very competent shmup game which is an absolute steal for only $5. It's fairly standard gameplay for a shmup, but has a good deal of customization with multiple weapons slots allowing you to upgrade and customize your weaponry throughout your playthrough. As an additional level to this, there are both air and ground targets, with some weapons hitting one or the other, and a few weapons targeting both. Additionally, there's also a dedicated multiplayer mode where you are competing for points in simultaneous runs, but can influence the other player's field using your super weapons. It's not a super complicated game, but it's fun and long enough for me to get nearly 14 total hours of gameplay as of this review (including 100%'ing the achievements). For $5, it's entirely worth it if you're a fan of shmup games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple but a bit grindy* (*Yeah some missions are bit hard to complete without elite weapons but once you unlock them, it becomes easier). Worth for its price? Yeah but do not take it too seriously, its just to pass to time. 7.5/10 Pew pew pew but grindy.
динамичный авиасимулятор с яркой графикой и захватывающими воздушными боями. Игра предлагает разнообразие самолётов, реалистичные трассы и напряжённый геймплей, что делает каждую гонку ярким и увлекательным опытом. Отличный выбор для любителей быстрой реакции, воздушных схваток и адреналина.
Revolution Ace, developed and published by Laser Guided Games, is a top-down shoot ’em up that attempts to modernize the genre by fusing traditional arcade action with RPG-style progression. At its core, it follows the familiar template of piloting a heavily armed ship through vertically scrolling levels packed with enemies, projectiles, and environmental hazards. What sets it apart is its ambition to give the player more control over long-term growth and customization, introducing a system of upgrades, experience points, and unlockable weapons that goes beyond the usual temporary power-ups associated with older arcade shooters. The main hook of the game is its dual-plane combat system. Enemies don’t simply come from the skies—ground and sea units also appear, requiring specific weapon types to destroy them. This forces you to carefully plan your loadout before each mission, balancing weapons that can handle air threats with those that target surface enemies. As you progress, you earn scrap and experience that allow you to invest in better gear, stronger shields, elemental attacks, and devastating superweapons. The system creates a sense of steady progression and experimentation, as different combinations of weapons and abilities can make certain encounters more manageable. Combat itself can feel satisfying thanks to the variety of tools at your disposal, but the reliance on progression systems can sometimes overshadow the importance of raw skill. Unlike classic shooters where player reflexes and pattern recognition are the keys to survival, Revolution Ace often leans on how upgraded your ship is rather than how sharp your reactions are. This can result in difficulty spikes that feel tied to grind rather than strategy, and at times it undermines the immediate intensity that makes the genre so addictive. On the flip side, when you do unlock new weapons and use them to tear through previously overwhelming encounters, the payoff is undeniably rewarding. The campaign spans more than twenty missions, offering a mix of environments and enemy compositions. There are also additional modes such as skirmishes and versus battles, including an asynchronous “Battle Chain” mode where you can take on the performance of other players. Unfortunately, the multiplayer component has largely faded, leaving these features underutilized. The single-player campaign, while lengthy enough to justify a run, does eventually lean into repetition as enemy types and attack patterns start to recycle, with the sense of novelty coming more from your upgraded arsenal than from inventive stage design. Visually, the game is functional rather than flashy. The environments, enemies, and effects are clear enough to keep the action readable, but they lack the level of polish or artistic style that makes the best shooters stand out. The physics-driven touches, like ships sinking realistically or terrain reacting to explosions, add some immersion, but overall the presentation feels modest. Audio design follows a similar trend: it delivers the necessary cues and energy but rarely elevates the experience beyond the basics. While the game doesn’t dazzle with aesthetics, it maintains clarity, which is important in a genre that thrives on hectic on-screen activity. Reception to Revolution Ace has been mixed. Many players appreciate the customization and progression, enjoying the blend of arcade action with light RPG mechanics. Others, however, find that the reliance on upgrades diminishes the purity of the shoot ’em up formula and makes some sections feel more grind-heavy than skill-based. Stability issues and occasional bugs have also been reported, though these vary depending on system setups. For those who enjoy tinkering with builds and experimenting with different playstyles, the game offers more depth than the average shooter, but it doesn’t always achieve the polish or variety to keep every player hooked from beginning to end. In the end, Revolution Ace stands as an interesting hybrid experiment. It tries to bring the classic vertical shooter into a modern framework by giving players more ownership of progression and tactics. While this ambition sometimes clashes with the immediacy of arcade design, it provides a unique alternative for fans of the genre who want something more than memorizing patterns and dodging endless bullet curtains. It may not achieve the refinement of genre standouts, but it offers a respectable mix of strategy and action that can satisfy those looking for a fresh twist on a familiar style. Rating: 7/10
i love my wife
Classic
Nostalgic!
+rep
fun game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.9K | 386 | 97% | $9.99 | |
| $562K | 2.4K | 95% | $9.99 | |
| $1.6M | 6.9K | 93% | $9.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $928.2K | 2.2K | 87% | $19.99 | |
| $384.2K | 1.1K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201K | 670 | 97% | $7.99 | |
| $201.2K | 368 | 80% | $12.49 | |
| $201K | 1K | 88% | $6.24 | |
| $201.2K | 1.3K | 71% | $4.99 | |
| $201K | 929 | 79% | $9.99 | |
| $201.2K | 829 | 94% | $12.99 |