
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Story > The storyline of the Code Name Bakery can be complex after completing Chapter 1 - 3 before the branching where different route in Chapter 4 Divergence Point take place (no spoiler). However, that's the leyline charm of compacting all in one straightforwardly right after the neet linear timeline without complicating it. Overall: i did get quite immerse with the story as it progress even though quite different from the 2013 original one, but it still story-rich and emotional on how heavy it is knowing that it's for the survival journey not the happy ending regarding with the bittersweet is truly remarkable reaching to the end (haven't reach the end yet but surely will soon to see it) but i know it's gonna hit me likea tidal waves. - Combat/mechanics > Combat can be complicated and complex at the same time, but once get the hang of it, there is many ways with doing it. As for the enemy pattern despite there is some rng along with resources managing using what you have and using the terrain advantage as well as improvise can be learn from mistake (including restart battle) - Punish player Key feature > Combat can always take a long time in SRPG, especially the bonus objective, so get used to it with the 'long game'. > There is a some stage/segments scene that is cannot be skip. (but i won't say it and have to learn it in the hard wayt of setback). 10/10 Would spend 100 more hours playing the game for the rest of the year or potentially the rest of my soe existence life if i feel like it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jefuty shot my dog
她必须失去一切才能得到一切,而从她那夺走一切的又正是一无所有之人
非常好潜行关与怪海,使我莫辛纳甘旋转
1. 나 같은 라이트 유저로는 보통 난이도가 적당히 맵게 깰 수 있는 수준. 어려움만 되어도 나쁜 말이 나오기 시작함 아니면 높게 시작하고 막히면 내리던지 2. 번역이 많이 아쉬움. 번역 찐빠로 상하급자 어투가 바뀌던지, 어떤 장비나 스킬이 비슷한 다른 단어로 대체된 게 보임. 대충 무슨 소린지는 알겠으나 몰입이 종종 깨짐 3. (내가 느끼기에) 맵마다 핃드가 넓고 종종 생각 못한 기믹이 있음. 숏컷은 매우 알기 힘들고 알면 꽤 쉬워짐 아이템은 절박한 편이니 최대한 돌아다니면서 하는 편이 추천 됨 4. 이거 발더스 아님 SRPG가 보통 그렇듯 딱봐도 해야 되는게 있음 그거 하기만 해도 충분히 매우니까 큰 선택은 분기점에서만 5. 경험상 깡딜보다는 이속깎+장판으로 턴 버는 쪽이 나았음 고증 지킨다고 턴이 매우 매우 부족함 보통 쫓기거나 몰려오는 걸 막는데 1:1을 10번 해야지 1:10 하면 죽음 오히려 잠입이나 암살이 편안함 6. 행동 난수 고정이니 행동 리로드 하지말것 순서 꼬아서 하던지 하셈
你的潜行关比较老牧师,但是你的战斗爽弥补了这一部分
还不赖,就是能不能每一步有个悔棋啊QAQ沟槽的潜行。。
hk416/10
Super
MICA's masterpiece.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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