
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挑战+通关+二刷 整体质量符合预期。整体质量对得起售价。洁芙缇prprpr。不过仍然有些小问题 买了豪华版游戏小人立绘会更改,但是过场CG,大招技能等仍然没有替换 部分关卡相比于之前的版本难度有所下降,但仍然只有唯一解且较搞人心态 不知道何时能补上更多的剧情番外篇和后续呢
洁芙缇是我的妻子
I have many thoughts about this game, most of them positive, but I'll try to keep this first post somewhat short The story is absolutely phenomenal and I definetly recommend playing it Visually speaking, the game is absolutely gorgeous the character artworks are detailed and every character looks badass The gameplay presentation and the chibis are absolutely impressive in the amount of character and action they can convey with such a simple design Shrikes look absolutely visceral and repulsive and the game does a great job, both visually and mechanically, of communicating the threat they present - it does act as a great motivator narratively of giving weight to the story even when you don't understand the full scope yet The tactical, turn-based gameplay is honestly really fun. As someone who's not super deep into tactical games, the balancing in terms of difficulty feels just right to where (aside from the later half of chapter 4) it always kept me on edge While each character has their own distinct playstyle and role to fulfill, there's definetly very clear winners in terms of their strength/usefulness (looking at you, Jefuty and Jevon), but none of them feel completely useless In the end, my biggest complaint with the game boils down to the map-design While the challenge presented in each level is good, a lot of maps, especially towards the end of chapter 2 and the entirety of chapter 3, are LONG. To put it into perspective, a lot of playsessions just boiled down to playing ONE map (sometimes even only half of a map), because they took 1h - 1.5h on average to clear It makes the midgame feel like a bit of a slog to get through, which is honestly a shame because I think the game shines it's brightest once you actually head into chapter 4 (and beyond) At the end, it's still an incredibly polished game and absolutely worth it's (cheap) asking price of 25€
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我一直认为自己玩游戏不喜欢动脑,那些我需要不断查攻略的游戏让我连续查了几个关卡的攻略后再也不想打开。但是这个游戏的剧情实在美味,以至于我觉得动动脑也挺有意思的,尤其是不停得回档后终于打通了这关时,有一种薄荷水流过大脑沟壑般的舒适。虽然玩这个游戏遇到一些关卡也要查攻略,但是意外得没有令人烦躁的感觉,这大概就是剧情的魅力导致的吧。我太想知道后面会发生什么了。
非常不错的战旗以至于我这种没怎么接触过这种类型的都觉得非常上头 只希望制作人把火种行动端上来别让我等太久
好玩,美少女加战棋,爱死了。世界观是在少前2之后,很多藏品彩蛋,剧情也很不错。但是记得备份存档,第一个档在快进入第四章的时候炸了,只能全部重新打,潜行关没那么不堪,我玩得还蛮有意思的
好玩,活用道具玩起来很舒服。甚至我觉得能把来自星辰、终末地、少前2拉一起a了
Very engaging story. As a fan of XCOM, the gameplay is very satisfying and shines the most when you have a handful of units and have to fight waves and waves of enemies. There are so many different gadgets and abilities that allow you to approach each stage uniquely. The exception to that are the stealth missions which feel more like linear puzzles but even those are an interesting challenge. The game does a good job of introducing new mechanics throughout the playthrough to keep raising the difficulty and complexity so that it never feels stale. Looking forward to Reverse Collapse F
94/100 整体质量超出预期[spoiler][strike]比少前2好玩[/strike][/spoiler] 但是潜行关太多了,有很多是唯一解
作为一款战旗游戏,制作的相当精良,甚至可以作为战旗的入坑作。人物模型十分精致可爱。游戏上并没有复杂的机制,都简单易懂。各式道具都能在关键时刻发挥恰到好处的用处。甚至标准及以下难度在非潜行关可以硬靠道具和角色强度推图。(除了潜行关因部分地图环境太暗导致要找如控制室等建筑要摸黑找好久) 从剧情上来说,现在这个年代,轮回拯救的剧情已经很常见了,不过最后一章的反转倒蛮有新意。虽然没玩过少女前线两部作品,但依然能清晰地了解故事背景和剧情(除了一些收集品和文件没能get到少钱系列的彩蛋,比别人少玩两块钱)。不知道游戏会不会有续作,蒙德有没有去找回“真正的”洁芙缇,也想知道黎格的后续。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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