
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The turn based tactical system is excellent, you need to fully engage with the tools and mechanics to win convincingly. The story is delivered superbly as a fully voice acted visual novel alongside the missions (Japanese audio with subtitles). My only gripe is that the details of some mechanics (such as stealth) are not explained clearly, but you can make saves to test out how things work easily enough.
The pinnacle of MICA's world and characters they've been building since GFL and one of most flexible yet deeply strategical SPRGs i've ever had the pleasure of playing. An absolute must play for anyone playing GFL2 and an utter masterclass in the SRPG genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以满分10分来看, 剧情9分:对给一分怕骄傲 玩法7分:得相当熟悉己方和敌方的技能和进攻方式,但是会因此导致不停回档去凹路线,尤其是潜行关 配音8分:角色配音时的语气语调都相当到位。 彩蛋7分:有解谜有地图不经意间的发现,但是大多得依靠攻略。 新人友好-3分:哪怕是最简单的休闲模式,还是好难。希望能有官方的辅助攻略。 模型及动作7分:2d模型和动画都挺可爱的(挂机动画和特殊场景的动作都设计得很好),但是有些时候会遇到血条没空,但是人物躺尸的情况。 总而言之,什么时候出dlc。想要后续剧情跟进
很早就看到了这个游戏,当时还不知道这是啥类型就没买。最近发现是战旗类没打折也入了。除了潜行关有些确实挺难解的外打的挺爽的。普通难度有存档打起来很舒服,也具有一定挑战性。道具我是喜欢存着不用的,除了[strike]血液子弹和血手雷打伯劳必备[/strike],最多就用用手雷火箭筒和地雷。 剧情上虽然开局就有点猜到了,但真的自己打下来还是很有意思的,[spoiler]就是最后洁芙缇还是回到威廉身边挺让我难受的 [/spoiler] [spoiler]第五章开头讲述洁芙缇遭遇的小电影看的挺难受的,无论做什么选择,最后还是阻止不了遗迹的启动,被蒙德误解。看完她在庭园生活的安逸和最后去只身面对遗迹的威胁到最后又成了孤身一人,还要欺骗蒙德真的有点难受。[/spoiler] 虽然没玩过少前,但玩面包房行动也让我去接触到了少女前线在一系列的故事,只能说[h1]威廉真的必须死[/h1],太初生了。 如果要我推荐这款游戏,那喜欢体验剧情的真的可以试试看。羽中在剧情上还是可以的。
一周目玩了80+h才通关(我甚至没有全S通关+全收集),确实是足量足质吧,有些人可能会觉得定价偏高,我玩之前也这么觉得,玩完之后感觉是值回票价吧。 玩完之后看到最后一关的标题《得偿所愿》真的是没绷住,真想把刀架羽中脖子上问问真的是得偿所愿吗?
翀还是那麽喜欢他那B战棋,剧情写的挺好,越往后打一关耗时最快也得半小时左右,潜行这一块可能是想把玩家调成M才设这麽多的,时间要充足可以玩玩,威廉老贼什麽时候死一死
很精致的好游戏...能感受到制作组的许多小细节; 即使是第一次接触这种类型游戏的我也能吸引住。 只是不知道以后有没有机会玩到续作,填补结局的遗憾呢...。
Довольно интересная головоломка, нежели стратегия. Оригинальный сюжет, музыка и персонажи сделаны с душой. Из минусов лично для меня отсутствие русского языка, а так игра огонь. P.S. Посмотрел в своё время прохождение на ютубе, возможно и сам пройду, ну и купил игру в стиме для поддержки разработчиков.
我觉得羽中应该支付我玩这些潜行关的精神损失费 战斗系统挺有意思,一个狙神带一群哆啦A梦甩道具体验极佳。问题出在很多关卡不是强制潜行就是开火拿不到s评,潜行击杀的技能第三章中段才解锁还有4t的cd,对我这种习惯ac式潜入的玩家非常难受。阴间的潜入基地关我查了两个攻略算上我自己没一个有相同的探照灯和敌人位置背板甚至都过不去,游乐园更是一坨不逃课根本不想玩。还有一堆机制杀敌人,能战斗爽的关卡居然是训练关...低难度也经常要反复sl不适合不带脑子玩
游乐园那一关到底是哪个神人设计的,地图暗的鬼都看不清,侦察不侦察有什么差别呢?能通行的地点和不能通行的地点也没有明显标识,得把鼠标移上去一个一个看,到底怎么规划路线,给张抽象地图指望看什么呢。前面游戏都还行,玩到这里真的绷不住了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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