
"Revelatio" is a turn-based strategy game that combines tile-based combat and elements of roguelike. Strategically summon and control units to claim victory. Stain the world with your darkness by corrupting various units, bosses and even NPCs.
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About
On the night when the crimson star embroidered the black sky, you were born as the primal darkness, the very first blasphemy. Inside a world full of holiness, you possess the power to corrupt light into darkness. Corrupt the divine forces opposing you, and construct your own dominion.
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'Revelatio' is a turn-based strategy game that combines tile-based combat and elements of roguelike. Strategically summon and control units to claim victory.
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The core of this game lies in the faith system, where enemies can be corrupted and converted into the player's units. Corrupt various units, NPCs and even the final boss of the game, and turn them into your faithful followers.
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You can bestow powerful traits called "stigmata" upon units you corrupted. Strategically combine units with different stigmata to build a powerful army.
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Revelatio features a wide variety of uniquely designed enemies. From warriors imbued with the power of the Holy Kingdom to massive bosses towering over the battlefield, eliminate the foes that stand in your way.
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After each game, players can choose one unit to register in the Divine Hall. Units in the Divine Hall can be summoned in subsequent games. Additionally, players can unlock new characters with unique skills and new stigmata at the sanctum using souls collected by defeating enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
소개 영상만 좀 어디 외주줘서 제대로 만들어오면 괜찮겠는데 소개 영상이 진입장벽인 게임이네 ㅋㅋㅋㅋ 소개 영상 감성이면 그냥 어디 멘헤라 오고 SAN수치 떨어지는 진짜 찍먹하기도 싫은 게임인데 발더스게이트3랑 디비니티 오리지널 신 2 1000시간 정도하고 도저히 맘에 드는게 없어서 구매했는데 생각보다 괜찮아서 퇴근하고 이것만 붙잡았네 ㅋㅋ 어디 쌍팔년도 우울전쟁만화에서나 나올법한 광과민성 이펙트 좀 갖다버리고 일본B급호러고어애니 사운드같은 것 좀 갖다버리고 영상 좀 제대로 만들었으면 좋겠음
다크판타지 분위기의 카드게임과 타락이라는 시스템을 통해서 적팀을 우리팀으로 만들 수 있는 신선한 인디게임. 그러나 분량은 적고 타락 성흔은 한개씩밖에 못넣으며, 게임 끝날때마다 등록할 유닛 개수가 한개로 한정되었다는 점 등이 아쉽습니다.
I'm 90% positive the NPC art is AI generated and this is the only reason i'm leaving a negative review. Otherwise, the game is pretty basic. It has the "grindy" roguelike element where you have to fail a bunch of runs to get permanent upgrades and to save good units you upgrade. The style is great, but I have a high suspicion that it is not solely from the devs, considering again that I have a very high suspicion this is AI gen. You can tell that they put a bunch of filters over everything for the style to make it look pixelated, though it is very obviously NOT pixel art. This also leads to a lot of discrepancy in what the art looks like which I think further sells the AI use. The only good standout of the game is the faith and corruption system. I will admit I had fun trying to corrupt all the bosses, as it was a unique challenge that actually required some strategy, planning and teambuilding. It's also cool to actually be able to use the bosses in another run, though it's often overkill and just for the hell of it. The rest of the game is pretty easy and pretty repetitive once you have the upgrades and start saving upgraded crazy units to the divine hall to use on other runs. There's a lot of different unit types but not enough differences between them. The upgrades and stigmata matter so much that any unit you attach them to will be good.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gotta catch em all
게임 자체는 즐겁게 하고 있었는데 강종 한 번 된 뒤로 시작화면에서 아무것도 선택이 안 됨...
??? : 아아, 이 게임 컨텐츠가 왜이리 없냐! (하루 동안 13시간을 내리 플레이하며) 특유의 도트 감성과 BGM, 텍스트의 연출이 정말 매력적인 게임. 볼륨만 조금 늘어났으면 좋겠다. AMEN.
게임의 볼륨이 더 늘어날지는 모르겠지만, 스토리 자체가 상당히 적고, 주인공에 대한 정보가 적어 몰입감이 살짝 떨어지긴 했다. 그거 제외하고는 다 만족스러웠음. 추후 더 업데이트가 되었으면 하는 기대감이 묻어나는 작품.
그냥저냥
적 유닛을 타락시키고 강화등을 통해 입맛대로 육성하는 로그라이크 게임, 강화 방향성이나 유닛간 시너지를 본인 플레이 성향에 맞게 자유롭게 할 수 있다는 점에서 높은 평가를 주고 싶으며, 보스 공략도 기믹이 뚜렷하여 영웅능력을 이용할지 아니면 유닛 스펙으로 찍어누를지 고민해볼 여지가 있다는 점도 긍정적인 요소이다. 다만 아직 3장은 클리어하지 못했지만, 컨텐츠가 비교적 적다는 느낌은 있다. 4장이 왠지 무한모드의 느낌을 강하게 내고 있기 때문이다. 아닐 경우 리뷰 정정함. (수정) 딱 하루 붙잡기 좋은 게임 느낌, 사실 더 길어지면 사기 유닛 무쌍 게임이 되어서 게임 컨셉 상 어쩔 수 없는 볼륨이라고 생각된다.
분량은 좀 적지만 참신한 시스템. 재밌음
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Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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