
An RTS classic reborn with a twist. Time is of the essence, Commander! Capture the flags, conquer the territories, and eliminate the enemy fort. And finally, nuke them all! This old-school sci-fi Indie real time strategy game, crafted by devoted team, revives the genre's enduring allure.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
RTS is my genre. This is not RTS. They cut out virtually everything that separates an RTS from a tactics or a randomly assorted mobile game. There is no base building or resource management. There is barely defense placement. There are no macro choices, the factories on the map can be taken or destroyed/repaired, you don't choose which structures or units to build or when. The game is ENTIRELY: drag-select a group of units, attack-move them to a defensive choke point or forwards into the enemy. Occasionally target an ability, like a Nuke. That's the entire game play loop; that's all you ever do. It's indie, I don't want to be too harsh, but they're abusing my #1 genre's tag. This IS NOT RTS. Get these imposters the hell out of my genre. Buy this for your 3-year-old nephew, he'll like it for all of 30 minutes. ... and it's pretty damn buggy. There's almost nothing going on here and it's all sloppy (poor collision, messy pathing, attack-scan hang-ups). I've got freezes and occasionally "FPS drop detected, resetting..." then the whole game jumps back 5 seconds and random units die.
It sounds like AI, The first level congratulated me in 5 different ways for beating it, and the game play is like a mobile game. Not worth 20 and no more than 2.99 even then that's asking to much for a game that treats you like a child craving dopamine
As someone who’s not into endless micromanaging, Nuke Them All is an absolute blast. It’s pure strategy without the headache, perfect for a quick adrenaline rush. I got lost in it for hours without even realizing—this is classic RTS done right!
I went into Nuke Them All expecting a decent retro RTS but came out absolutely hooked. This game gets so many things right: the fast-paced flag captures, the way enemies adapt to your tactics, and the glorious feel of unleashing a nuke at the perfect moment. Even better, there’s a night mode where zombies come at you like clockwork, making you rethink your plans on the fly. The art style is an amazing throwback to the 90s without looking outdated. This game has done something special for RTS fans who crave that old-school chaos with just enough newness to keep it fresh.
So you want to know about Nuke Them All. Sit down son. I will tell you everything you need to know why you should [b]ABSOLUTELY NOT[/b] buy this definitely still early access title. And make no mistake the positive ones are probably trolls or paid off. There is nothing worthy of awards to this game. Let's Begin. But first for those score inclined: [b]2.5/10[/b] this is graded down from it's original 25/100 and 25 is generous. My journey begun when I received a free review copy. Only requirement: Play the game, "We are doing a content and you might win money." Bad start. Let's move on. I streamed the game and behold it launches. [h1] Options: 1/10[/h1] First thing I do is head over to the options to customise my experience, after all I am a pc user. Graphics are : Windowed or Full Screen... Sound: Pick between bar 1,2,3,4 Change controls? Absolutely not. Does it remember to put the game in windowed mode? Absolutely.... As long as you remember to enter settings every time. Ooofff very bad start. Smells like a ♥♥♥♥ mobile game. [h1] Tutorial: 0/10[/h1] I click on the first map available. FORCED TUTORIAL.... Great... I think to myself. Oh look. The tutorial tells you to do things. And is the ONLY time you are told the controls. Hope you screenshot them. Or you can remember at all times what they were from memory. You play through an interactive tutorial which is an interesting idea however the voice over never repeats herself and no there are no subtitles or visible goals. The greatest thing about the tutorial is that it's short. [h1] Gameplay: 4/10[/h1] The game is simple. You start with a fortress, destroy the opponent fortress. No matter what you do, they are stronger produce units practically without factories and will start with overwhelming force in most cases. That's right, ♥♥♥♥ balance. Give the enemy overwhelming force right out the gate, high tier units attempting to grab your factories from 1st second of gameplay. The only way you will win is by taking factories and depriving the opponent of theirs. The easiest way to do this is simply by obtaining and holding the nuke, then erasing their factories. It's fun-ish, but random events will constantly hassle you and kill mostly YOUR units as they almost always seem to hit JUST YOUR UNITS and magically avoid enemy troops. Not to say they can't, They just mostly don't. The game tells you to cap flags as they "increase your production speed." in fact the first thing taught to you in the tutorial. Unfortunately this is a simple lie, they do ♥♥♥♥ all. Sorry. Their purpose is to set alignment of nearby buildings. Cap factories, upgrade where possible without disrupting your supply lines and you'll maybe be fine. If you want a FAR better gameplay of this type of rts where you have no resources to worry about. Go play "State of War" a game released in 2001 and FAR superior to this questionable money grab. Techtree exists... It's cross map and it's actual use seems incomprehensible as the enemy can upgrade building beyond your tech level and as soon as you take the flag you claim their factories. So... What is the point of this? So you can do the upgrades yourself. Remember, it only takes one unit, 2 seconds of being near the flag. To capture the factory. Most factories take 30+ seconds to produce. Rush when they send an army and you won't have any trouble stealing it. [h1] Stability: 3/10[/h1] The game crashes at least once per map. Steam achievement? Crash. Send a unit in a way it doesn't like? Crash. Changed an option it didn't like? Crash. Opened map editor? Crash. Tried to load your edited map before the controls menu pops up? Guaran-♥♥♥♥♥♥♥-teed my dude, crash my man. Played the game once before ever? Enjoy getting a popup every time asking you if you want to load quick save. Oh hohoho you wanted to load your game? Crash. [h1] The Map Editor: -5/10 THESE GO NEGATIVE? ♥♥♥♥ yes I am making an exception for this one.[/h1] The developers couldn't be bothered making a map editor so what you get is an active scenario. You can't drag units that aren't yours. And can't drag units that aren't moveable buildings. You can't delete things unless you drag them into the deletion button. But if I can't move them.... Then how do I delete them? You don't. You can move the base structures? Yes. Once. Then they are immovable objects that will never meet an unstoppable force. There is no scripting. Despite the developer making it looks that way by putting their image of custom maps as a STANDARD map from the main campaign. There are many hotkeys which spawn varieties of things but devs never bothered writing them down or creating an F1 help menu to help you understand ANYTHING about their editor. Oh and units shoot at each other WHILE the editor is paused ofcourse... [h1] Variety: 2/10[/h1] [list] [*]6 maps on the desert world [*]3 jungle world [*]3 zombieland [*]3 volcano world [*]3 ice world [*]3 space world [*]3 wasteland [/list] 24 maps and they aren't bad. Some are gimmicks. Like "Nuke Ball" which is also the "proud creation" of the unusable map editor according to their store page. You know that map editor with no scripting support. M O V I N G ON [h1] Cutscenes; 4/10[/h1] I'ma give the game a break now. And talk about it's cutscene. These happen outside of the gameplay look thankfully. And atleast are ACTUALLY humorous. However I do not recommend buying a game for just it's funny weird cutscenes. I've only seen 3 and one of those was the intro when booting the game. Other are desert world and ice world. [h1] Animation: 10/10[/h1] The animations in-game and in-videos are very nice. A lot of love was put into it. [h1] GUI: 0/10[/h1] What gui? Designed by DJ Khaled. Clearly. [h1] Music: 6/10[/h1] The music is nice, enjoy listening to the same track for practically all 1 hours you can stomach. Juding by all other reviewers seeeming to have at max about 1 hour give or take. [h1] Final commentary:[/h1] While the game is playable, at max you'd be playing it for 4 hours, completed all there is to do and throw it in the bin. The game presents itself nicely with nice graphics and sounds. But programming was clearly done by a 3 year old using chat gpt. From the weird arch based pathing instead of A* to the constant crashes. Auto saves mere seconds after reloading from a crash. Bad gui, and generally half the time units refusing to follow simple orders. This game is let down in every way humanly possible by the blatant lack of testing. The fact this game was allowed to actually release in order to pretend not to be an "Early Access" title is revolting. The fact the game credits as me to whishlist on steam is even more revolting. Because it indicates to me this is probably the demo with the word demo removed. It quotes " Z (1996), as well as modern classics like Company of Heroes, and They Are Billions.." as being games it is like. Go play those games, they are unlike this... Actually worth your money. [i]M A K E NO M I S T A K E.[/i] This game IS [i]ABSOLUTELY 100%[/i] uncooked. You're eating raw tonight. I hope in the future I can revise this and see the cash grab turn into an actual game worth my time. As it stands. I spend more than the game's worth of time "playing" it. So you never have to. If I had my name to this as a programmer i'd ask to have my name removed out of shame.
Почитав комментарии я был удивлён. Кто-то пишет про экшен, хотя как по мне игра спокойная, особого экшена не происходит. Кто-то пишет про какие то 20 долларов, хотя даже без скидки она стоит 7-8 баксов. Особенно забавно читать про то, что это обычная мобилка, будто бы перед покупкой эти люди не смотрели картинки... В общем выскажу своё мнение. Игра не плохая, хоть и имеются некоторые баги. Графика устаревшая, но в этом есть вайб. Стоит ли игра своих денег - решать вам. Сама по себе игра нормальная, однако высокая стоимость - её недостаток. Для любителей подобных игр и подобного стиля графики, думаю зайдёт
Gotta say, the gameplay is super engaging, and the humor gives it a unique charm that keeps me coming back. Every session feels fresh with those unpredictable moments and crazy enemy waves. Visually, it leans a bit too retro for my taste, but if you’re in it for the mechanics and personality, it’s a solid game that doesn’t disappoint!
...Nuke Them All is like what happens when you go to a self-serve frozen custard store and blend all your favorite flavors together. You might get a taste of chocolate and mint every few bites, but the blend of all the flavors is completely robbing you of getting to enjoy any section on its own. Any attempt to add something new to give the treat a fun twist is just a sad cherry on top that will just fall to the side of the bowl. Full Review: https://gamechronicles.com/nuke-them-all-review-pc/
This is not one of those RTS games where you’re drowning in menus or clicking a million things—Nuke Them All lets you focus on the fun stuff: strategy, big moves, and pure mayhem. Can’t believe it’s an indie title; it’s incredibly well-crafted and perfectly balanced between simplicity and depth.
Heya I am a dude that really digs a lot of types of games and this game has been an absolute blast in the RTS genre for me and it is sooooo gooood to see a new RTS full of life and nukes enter the fray. The developer has been really awesome to chat about anything and also I have learned a lot from our chats and I use what I've learned on my streams which I have uploaded as well. Now onto the game tutorial is really nicely done and smooth and gets a lot of the gameplay in there and a few secrets in there and you really get to experiment with units, strengths, weakness and all types of combo's in the sandbox mode which is a great learning tool as well. There also bonus missions which are sneaky sometimes but they also add a really nice challenge, the music of the game is just an absolute joy, the beats carry me through all my missions and keeps my jam going plus the bonus effect of that it keeps my troops motivated while partying. I also really like the way the story is organized, each little bubble is it's own segment which missions that vary in all types which can be really awesome so far I have completed about 2 and a half planets out of the 7 worlds that are currently there, oh yeah also before I forgot the zombots which were also inspired by TAB (They Are Billions) really adds a crazy survival style to try not get on their bad sides or they may eat your bolts. Also yes the zombies get their own planet but I'm saving that one for last so I will be back to edit this once I have completed more. ^_^ :pandastunned: I hope you all enjoyed this and hopefully enjoy the game too, I just hope y'all are ready to hit the button so that you can... NUKE THEM ALL!!! LET'S WATCH THE FIREWORKS FLY!!! (Those are lyrics from one of the amazing menu songs that also has a music video on Youtube.) ^_^ :pandastunned: :wftogrin: :DMCJester2: :neoncool: :warshift_nuke: So here's to peace in a mushroom cloud fall. If it doesn't work out just Nuke Them All!!! (Small edit for after I made this) There is also a map editor so you can even make your own maps too. ^_^
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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