
Return to Abyss is a mowing survival game with Rogue-Lite elements, upgrade your weapons and use your fighting skills to fight through over 10,000 monsters on screen until defeat the culprit who brought chaos!
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About
You will play the role of a heroic spirit resurrected from the dead, accept the entrustment of the God of Chaos, and once again enter the terrifying abyss that has long been occupied by demons and monsters!
Extremely smooth mowing experienceIn the abyss, you will face thousands of abominable monsters simultaneously, and they are endless and seemingly endless! There is no need to be afraid, although there is no way to retreat, the artifact in your hand is powerful, and the bullet command room can annihilate a large number of enemies.
Various weapon evolution routesYou can hold up to 4 weapons at the same time! Each weapon can be upgraded, choose one of up to 6 routes and evolve it into a powerful artifact!

Battlefields with different stylesThe former kingdom of gods where the lava was billowing, the lost city after the nuclear war, the swamp planet invaded by the interstellar colonists. You will travel to these abyss that have long been reduced to purgatory on earth, and you will fight with hateful monsters.
game Features:
12 basic weapons that can evolve into 72 different artifacts
25 weapon accessories to choose from
10 unique props that can be deployed to the battlefield via airdrop boxes
15 Special Drinks That Change the Rules
23 upgradeable items
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
催眠神作
好玩
更新慢,shi
Honestly not a bad game just kinda boring ngl
还行 打发打发时间 而已
별로 재미가 없음. 지루함
不推荐
幸存者玩法的游戏,本身属于手游转单机,最大的亮点在于其精致的卡通风格作画,各个可选角色都堪称性格鲜明、经历也各具传奇,在美工与文本方面根本就不是现在绝大多数泛滥成灾、粗制滥造的类幸存者所能够比拟的。玩法上,首先作为手游转单机,本作是一款非常肝的游戏,很多内容和成就都需要通过大量的对局才能够获取。好在游戏在开局方面还是比较当人的,初始角色天使长就是一个从头强势到尾的角色,反而是某些需要花费不少精力解锁的角色突出一个菜。游戏核心玩法围绕武器进化进行,选择不同颜色的祝福,可以将同一件武器进化为截然不同的形态,再加上六个配件槽带来的多样化选择,武器的丰富度可以说是相当惊艳的——理应如此,对吧?可惜的是,在为了解锁全局外成长、获取所有随从技能、点亮全部游戏成就的漫长游玩过程中,所有的花里胡哨都变得缺乏意义,当你追求最大化成长收益的时候,本游戏就变成了完全公式化出装的游戏,管他什么角色,蓝枪金镰绿虫一拿,通通坐上轮椅打爆一切,这个时候游戏就变得有些沉闷乏味了。 而让人觉得意义不明的是,本游戏的地图设计其实并不算差,六张地图都称得上风味各异,只是在数以百计的战斗次数下显得数量太少不够玩。而游戏其实是有新东西的,调酒系统可以为玩家提供完全不同于标准玩法的全新体验,比如允许玩家获取多件相同的武器,或是以放弃祝福为代价以获取双倍数量的配件,诸如此般可以彻底改变游戏玩法的调酒内容还有很多。然而不知道制作组是脑子抽了,还是完全没有对手游的系统进行调整以适应单机,游戏中只要使用了调酒系统,除了几个指定调酒的成就之外,玩家数据将不会被记录在成就系统之中。这种自废武功的设定,真的就只能用意义不明来形容了。 武器进化: 1、初始即有杂/红/蓝/绿色的进化,金色进化需要完成消费10万金币的成就,紫色进化需要完成圣像处升级25个天赋的成就。 2、配件全满且全部3个祝福颜色相同时,会进化为对应颜色的独特形态,否则为杂色。所有形态都需要进化一次来解锁说明。 3、武器面板中的释放间隔,指武器的发射物造成伤害时,造成伤害的频率。一个武器的伤害高不高,不能光看冷却和伤害,还需要看释放间隔。 饰品: 1、每次通关可以获得一个饰品,普通难度饰品品质较低,梦魇难度有较高概率获得金色饰品。 2、常规饰品包含白-蓝-紫-金4种品质,可以花费材料进化,进化所需的材料可以通过分解饰品获得,不过基本没有进化的必要 3、每个角色都有一个专属金色饰品,效果为+50%基础伤害并附加独特效果。 4、还有一个通用独特金色饰品熵之结晶,效果为+60%基础伤害,不想使用专属饰品的推荐这个(如天使长) 随从: 1、随从需要通过普通模式的黄金之城(不要喝饮料)来解锁,基础能带4个,空投+1个,饮料+3个(但喝饮料无法解锁成就) 2、随从每次参与战斗,若有空的特性槽则可能获得新特性。普通难度低概率,梦魇难度一定能得到。 3、带等级的特性可以花费材料进化,最高4级只能花费材料进化获得。无等级金色特性只能通过刷图获得。可升级特性:伤害/攻速/尺寸/移速/防御/回血/幸运/金钱/经验/狂热/随从CD/随从伤害。无等级金色特性:敛财大师/游击斥候/炮塔守卫/主教/幸运星/短视者/冷血种/过载冲击。随从CD/冷血种仅存在技能冷却的随从可以获得,随从伤害仅存在技能伤害的随从可以获得,过载冲击仅同时存在技能冷却和技能伤害的随从可以获得。 4、特性最通用的为副射手4(技能CD减少7%),刷钱最强为主教(一般PE刷榜用,PC意义不大),若玩家CD已达极限可选其他 5、特性可以遗忘,遗忘后的特性可以花费金币再次获得 6、在战斗进程中可以随时退出并临时存档(包括闪退强退等情况),也可以利用这种方式在BOSS前存档刷特性或成就 7、设置可升级特性技能时,选紫色然后升级为金色最划算。刷图获得的2/3级技能都可用于升级,1级技能不如直接花钱替换为3级,对应材料溢出时才建议考虑升级。
前面就是坐牢,完全沒有體驗,不曉得製作組是把餅畫多大,目標遊玩500小時嗎?
Cautious recommendation. There's a bit going on that isn't properly explained. For example, to properly evolve weapons you need to pick three of the same "colored" soul like things (I don't know what everything is called.) Doing so creates a "theme" for the upgrade and changes the behavior. Effectively makes every weapon in the game have... what... four or so evolutions? As a result there aren't as many weapons, but it's interesting. The art style is kind of not great to look at imo, it's got that Newgrounds Flash game kind of style that I dislike, but once the screen fills up it's not that big of a deal. With the lack of weapons in the game I find that certain builds tend to find their way to the forefront in terms of usefulness, but if you're willing to stick out somewhat awful basic weapons for their impressive evolution it's alright. Some of the maps are really interesting and have unique mechanics (Such as a moonbase that requires you to manage oxygen) which I like. Overall for being $5 I think it's a good time, but it's not a glowing recommendation.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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