
Find solutions to 100 unique puzzles and experience the satisfaction of "Aha" moments!
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Languages: English, French, German, Italian, Polish, Portuguese - Portugal, Russian, Spanish - Spain, Swedish, Japanese, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As you advance the game, puzzles increase in complexity like : Tutorial --> Eat a chicken cheese Burger. ...... Level 1 --> Count 1 to 10. Level 2 --> Solve for 5 + 15. Level 3 --> A is B's sister. C is B's mother. D is C's father. E is D's mother. Then, how is A related to D? ... Level 4 --> Consider a non-pipelined processor operating at 2.5 GHz. It takes 5 clock cycles to complete an instruction. You are going to make a 5-stage pipeline out of this processor. Overheads associated with pipelining force you to operate the pipelined processor at 2 GHz. In a given program, assume that 30% are memory instructions, 60% are ALU instructions and the rest are branch instructions. 5% of the memory instructions cause stalls of 50 clock cycles each due to cache misses and 50% of the branch instructions cause stalls of 2 cycles each. Assume that there are no stalls associated with the execution of ALU instructions. For this program, what is the speedup achieved by the pipeline processor over the non-pipelined processor ?
repetive played somewhere like that nice mechanics , and + - puzzle addiction but.. at the end is super boring
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was reminiscing about an old PlayStation game I used to love called Kula World which lead me to this. Definitely has the spiritual successor to Kula World feel. Strange thing is that I couldn't buy it on Steam as there was no purchase button but I bought a code from the Humble Store.
This game has screwed my mind, but in a good way. When I started browsing Steam's store and beholding a confusing world of game options I'd have never thought existed before then, this is one that landed in my crosshairs. It's simple and spectacular and a game above all else with a surreal premise and no explanation - a true early-to-mid-2000's zeitgeist game despite it being listed here on Steam as of 2010, supposedly. The premise is as simple as it looks. You roll, you jump, you try to clear the floor, and there are bonus options for a better score. A return of a game-curious non-gamer's game for which simply the premise of what you were controlling and how mattered in a big way for making the game experience- and me, I liked, and wanted - I still like and want, to be honest - the satisfaction of rolling a giant ball around. For simplicity and a return to what was on the OfficeMax shelves back when Linkin Park and Green Day were picking up Steam, I recommend Puzzle Dimension.
If you like Kula World concept (made by the same persons by the way !), or puzzles set in simple yet catching 3D environments, you'll not be disappointed by rolling this ball over and over.
Interesting overlooked 3d puzzle. It has all that you need to spend some time scratching your brain if you like challenging games. Can recommend it if you can get it. Pros: - Dynamic soundtrack; - 100 puzzles; - Good visuals; - Platform variety; - Good optimisation; - Decent controls; - Lite customization; Cons: - Difficulty spikes; - Not available on Steam;
This Game is Well worth the Money. Fantastic game, challenging, very fun and works the brain. Great for Logic and creativity. Great for a startup game on a Saturday morning :) ! 5 STARS ***** Absolute bargain!
in the later levels, puzzles get stressing rather than challenging. Only finished it to 100% the game with the help from the solution videos on the youtube. Quite enjoyable in early levels (1~5) though.
It is what I like (i am 82 Years Old) it is just hard enough that you feel good when you get to the end and win.
don't really like 3d puzzlers but the demo of this ball-roller 10 years ago convinced me enough to buy it (it's still available). had even lower standards then but can't complain much about settings even now, except [b]there's no undo[/b]. an immediate dealbreaker and obviously wouldn't have bought it more recently but it is what it is. separate volumes, resolutions, windowed mode, languages, anti-aliasing, texture quality, shadow quality, v-sync, gamma settings, [b]redindable controls[/b] both for keyboard and controller, plus vibration and easy jump toggles (can hold jump and press a direction after, no need for it to be simultanous) and an in-game achievements screen ('progress'). most games developed in the last decade don't offer half of these and they are available anytime. it even has a pdf manual. [b]level reset isn't assigned by default[/b], so make sure to do that at some point. too bad nearly 15 years after release, [b]in 2024 the price sneakily got quadrupled(!) from 2.5 eur to 10[/b]. a ridiculous base price might not be grounds for a thumbs down on its own, and 10 bucks for something like this might not even be ridiculous to begin with, around release and/or nowadays, but unannounced and extra greedy price ♥♥♥♥♥♥♥ absolutely is. don't pull shady ♥♥♥♥ and don't get downvoted, it's that simple. no mouse cursor anywhere, so it's not perfect, but mouse wheel still scrolls, and more efficiently than in most games with mouse-based menus, then lmb to select, rmb to go back. the help screen describes the basics with default controls and without mentioning the mouse anywhere (the manual does at least): arrows move (it's tile-based but can hold for continuous movement), space jumps (not much point without pressing a direction), wasd and shift+arrows deal with the camera (rotate left/right and look up/down), 'c' switches to camera mode for exploration purposes without moving the ball. only there can you zoom in/out because the [b]wheel also moves the ball back and forth[/b], as I accidentally found out. lmb jumps, holding right click deals with the camera, mouse wheel click switches to camera mode. would've been infinitely better if 'c' simply zoomed in/out and the game could be played either way. there's also a [b]multi-stage interactive tutorial[/b] explaining what to do and how. collect flowers to unlock the exit, then leave. handy flower counter in the corner, [b]no move or time limit but it could've been more accessible by letting you leave and progress with any or fewer flowers[/b]. if the ball climbs a wall, as it were, the world turns with it, but [b]falling off a level means it has to be restarted[/b], or you can go back to the main menu or change puzzle. even if it had undo, it might not have worked from a fail state, but it's a moot point. a toggle to disable falling off would've been helpful too, press twice to confirm or whatever. 100 levels in 10 clusters (level packs), each cluster needs a certain amount of flowers to unlock but all 10 stages within can be played in any order. there are also 4 themes, 3 of which are also unlocked with flowers. all the usual mechanics: blocks that break after moving on, ice, fire, springboard, spikes, sand (can only leave with a jump), portals, etc. no level numbers anywhere, the level complete screen has select puzzle and main menu options. a separate 'next level' button and numbers at least on level select and the pause menu would've been nice. there's also a [b]competitive element only the manual talks about[/b]. not sure why it's even a thing but 'unpixeling' blocks is one component. there's a green bar with a counter, just go near all of them, don't have to step or jump directly over them. multipliers is the other thing, turns a could've-been-chill-with-undo puzzler into arcade nonsense, as the multiplier slowly depletes, but at least the devs must've enjoyed it, otherwise it wouldn't have made it in. there are separate leaderboards for each cluster and an overall one but [b]the blue multiplier bar that's essentially a ticking clock can't be turned off[/b], whether you're going for a high score or not. the cooldown stops while in camera mode though. nice colorful graphics and 8-bit music, and with undo, a 'timer' toggle, better camera and without price ♥♥♥♥♥♥♥ it would've been recommendable, even if its 3d nature is more often a curse than a gift, as usual. and I guess [b]with all the jumping, often quickly due to ice, it's almost as much of a platformer than a puzzler[/b]. don't like those and I prefer not wasting time on messing with the view, time that should be spent on puzzling. I also prefer not restarting the whole ♥♥♥♥♥♥♥ level because I accidentally pressed move left instead of camera left to see where the ♥♥♥♥ I'm going. would've liked to see and play more but I had to drop it much sooner than expected, didn't even finish all of pack 1, just got enough flowers to unlock and peek into pack 2, which was just as frustrating.
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