
Take your rightful place on the throne in this multiplayer-only party game for 4+ players. Rule the kingdom with an iron fist or silver tongue as you steer through bloodshed, intrigue & madcap disaster! Can you keep your crown when others plot your downfall? More importantly, can you keep your head?
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About
Become the Monarch in this medieval party game and navigate a hilarious world of politics, treachery, and all-out rebellion, as your decisions see an empire flourish or come crashing to your feet.
King of the Castle is a multiplayer game of shifting power dynamics and intrigue. Host games of 3 to 24 other players who join as the 'loyal' Nobles of your Council, voting on your decisions - and twisting the story to their own sinister ends.

The perfect addition to your game night, tabletop group, or friends who just love to scheme against one another.
Plot regicide (and worse) in video call or couch co-op, with each game featuring them as central characters in this Game of Phones.


With over 900,000 words across 950 possible Events and 80 unique Endings, no two reigns will be alike!
Balance the competing demands of your Kingdom's Regions, each with 18 possible Schemes to overthrow you.
Five unique Regions with their own Events - the brash Barons, ruthless Counts, wealthy Patricians, honourable Grandees and pagan Chiefs.

Forge a unique history of your realm. King of the Castle remembers your every deed or misdeed and knits them into the story of your game.
Build a narrative across over 17,000 choices, with each player a central character in their own emergent tale of ambition and betrayal.
Play on after your victory (or usurpation) in Dynasty Games, with special Events and choices based on your previous game.

Bribe, persuade or beg to get the votes you need, or just alter the Laws of Land to twist democracy in your favour...
Tax to watch the gold (and salt) pile up.
Watch your back! If Defiance gets too high, Regions can revolt in a Rebellion that'll tear your Kingdom apart.

Personalize your Monarch or Noble with over 10 Quadrillion customisation combinations, including premium only options.
By owning the game, take the starring role and appear in both Twitch and Party Games more often.
Will you be the one to overthrow your favourite streamer?

King of the Castle is fully Twitch-integrated and makes for the ultimate community game!
Streamers play as the Monarch and - with a simple “!join” command in chat - their Council can be joined by an unlimited amount of players, who use chat commands and our Twitch Extension to try and bump them off the throne.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My verdict on King of the Castle: it fails at what it seeks out to be. I've tried both in person with friends and online, but the results are always mixed. In person, anyone who decides to tab out will get logged out of the game. Since we are all on our phones, and the game as these periods of inactivity, mostly reading or time spent making decisions, players are naturally inclined to do so. I think everyone at least once had to sign in again when i played in person. And the game has short memory of who belongs where when they sign back in, leading to the teams completely changing faces, hurting investment. Online this is not a problem, as you can just put the stream to the side and use your browser on your computer. But only one person gets to be king, whoever bought it. This makes the experience far more “torture the king” than “try to usurp and be the new king”, which limits investment. The idea of one player being the king and the other players working together and against each other trying to usurp the king is a golden game idea, but the game takes too long, and there isn't enough for the nobles to do besides the occasional voting. The necessary gameplay fix is to give nobles agency outside of voting, which they can have sometimes with RPing when their character appears, but this is limited in its effect and may not work for all friend groups and all friends. This game sits on a golden idea, but i think it only works as a Streamer game with a large audience who enjoys watching the king try to hold it all together. The lack of a single player component also hurts, for those without a streamer audience or a large friend group. The fact that this is Steam exclusive is also a missed opportunity, in person sessions with the Switch is such a missed opportunity. That's the verdict on this game, the TLDR: the game is frustratingly close to being fantastic, with a golden game premise, but falls short. At least the game is cheap, you don't have to break the bank to try it with your friends.
Please make it so that wars can actually lead to teritorial changes on the map, no one would complain if a small chunk of Ashmedean Empire fell into the hands of the barons (or whoever is on the south) after a war with them, it would change nothing gameplay-wise, it would just make sense visually consider the peace demands speak of annexing land.
Such a great game to play with friends. My group has a tradition where we each voice our characters and we have people volunteer to voice the NPC's and it's led to some hilarious game nights. I love that you don't have to own it just to play it so it makes for a really easy game to fire up and get a group together. If you do a game all the way through it can take a couple of hours but it's so fun you don't notice how much time passes.
Played this online with a big group and had a great time. It's a good party game that lets anyone join through a room code in the web browser and isn't Jackbox. Only the host needs to own the game, but if you own the game you can choose which faction you're in and customize your character's design. I would not recommend buying it until you've played it once and gotten familiar with the factions and how the game works. Factions DO make a difference in storytelling and roleplay. Each faction has a very fixed identity and theme, so you're going to be playing as a Norse-coded pagan, a probably-secretly-a-vampire, a wealthy merchant, etc. etc. You will have events in the story that focus on those factions' traits, and the decisions you make will be the kind of decisions those groups would make. My only complaint: I do not like the fact that, for the private party game mode (not streaming), owning the game gives you a priority over other players to have individual events in the story. Your character can still get events, but you're less likely to be chosen. In a friend group, we want it to be equal chance regardless of who bought the game and not complicate things by making sure everyone's logged out of their Steam account or make them not use their custom characters.
Very fun with the proper group of friends, especially if they act/read the character dialogues for better immersion and laughs. The game is simple and might lack of bit of variety in terms of scenarios and depth. But considering I rarely get the chance to play it with 4 people side by side, it gives us time to forget the scenarios and not feel like it's repetitive. It's a good gateway game for people who are used to multiplayer video games or board games, as the mechanics are simple and graphics are fun and colorful. Currently at a discount (as I'm writing this) but the full price is an honest one as if offers a different, easy and funny experience than what classic multiplayer video games or board games offer. It would be cool for the devs to make another one in a different settings (sci-fi opera maybe) with a bit more depth.
It's not really that fun. Played with 4 players the first time and 5 players the second. As noble, it is particularly boring. The dialogue is the part that is most fun. Stats go up and down with not much control and in the end the king generally dies. Try it. Buy it and play and then refund if you don't like it would be my recommendation. Even free games like Gartic Phone are a lot more fun. I would recommend that. Perhaps for a very large group this might be somewhat enjoyable? If it was faster maybe it would be more fun.
This game was developed to be a one-off game for twitch streamers, it is a terrible party game, the customization screen forgets everything you've put in once you click to start the game. You can't move or kick people from the different factions. All players have to gather around the one computer because otherwise they're completely blind to what's happening in the game. And while you can customize characters, the players don't even get to use those characters, and if each player did customize a character each, you're limited to only 3 factions anyway. Also halfway through the game, players avatars just completely change? Like one character lost his beard, and then became a woman with a completely different skin tone???
go-to birthday game among my friends, and my favorite party game. it's very fun to adopt a role and do silly voices all game!
King Of The Castle is a unique blend of party game, political simulator, and interactive storytelling developed by Tributary Games and published by Team17. Rather than focusing on combat or resource management, the game places social interaction at the center of the experience. One player assumes the role of the monarch while everyone else becomes influential nobles competing for power, wealth, and survival. The result is an entertaining mix of diplomacy, manipulation, and unpredictable decision-making where every conversation has the potential to reshape the kingdom. Its simple setup, requiring only one game owner while other participants join through their phones or browsers, makes it an inviting choice for groups looking for a fresh multiplayer experience. Every campaign revolves around governing a troubled medieval realm filled with difficult choices and competing interests. The king must decide how to respond to crises involving taxation, diplomacy, succession, justice, and regional disputes, while the noble houses attempt to influence these decisions for their own benefit. Although the ruler technically holds the crown, they are constantly pressured by ambitious council members whose loyalty is often temporary. Alliances form and collapse with surprising speed, making every vote an opportunity for betrayal or cooperation. This creates an engaging atmosphere where the true challenge lies in reading people rather than mastering complicated mechanics. One of the game's greatest strengths is its enormous amount of narrative content. Hundreds of unique events and thousands of possible decisions ensure that no two kingdoms unfold in exactly the same way. Choices made early in a reign can return later with unexpected consequences, creating a story that feels reactive instead of scripted. Multiple endings further encourage replayability, rewarding players who experiment with different leadership styles, political strategies, and alliances. Whether ruling through compassion, fear, or calculated compromise, each campaign develops its own memorable history. The kingdom itself is divided among several regions, each with distinct personalities, priorities, and political agendas. Maintaining stability requires balancing these competing interests while preventing unrest from escalating into open rebellion. Favoring one faction too heavily may alienate another, forcing the monarch to constantly weigh short-term advantages against long-term consequences. These regional dynamics add meaningful strategic depth beyond simple voting, as every decision gradually shapes the future of the realm. Social interaction is unquestionably the heart of King Of The Castle. The mechanics provide the structure, but the players create the entertainment through negotiation, persuasion, deception, and roleplaying. Friends bargain for support, promise favors they may never intend to honor, and secretly plot against both allies and rivals. This naturally generates humorous moments alongside genuine tension, making every session feel like an improvised political drama. Groups that enjoy tabletop games or social deduction experiences will likely appreciate how organically the game encourages conversation without forcing players into rigid roles. Customization options allow participants to personalize their rulers and nobles, while the Dynasty mode expands the experience by connecting multiple reigns into an ongoing historical saga. This feature gives long-term groups an additional incentive to return, as the successes and failures of previous monarchs become part of the kingdom's evolving legacy. Twitch integration also broadens the game's appeal by allowing viewers to actively participate in the political process, transforming livestream audiences into influential members of the royal court rather than passive spectators. Visually, the game embraces a colorful medieval presentation with charming character art and an interface that keeps information clear and accessible. The presentation supports the storytelling without becoming distracting, allowing players to remain focused on discussion and decision-making. The soundtrack and sound effects complement the lighthearted yet occasionally dramatic atmosphere, enhancing the overall experience while leaving plenty of room for player conversations to take center stage. King Of The Castle is not designed for solo players, and its quality depends heavily on the enthusiasm of the people participating. A lively group willing to negotiate, deceive, and roleplay will create unforgettable stories, while quieter players may find the experience less engaging. Some sessions can also become lengthy depending on the pace of discussion, though the evolving narrative usually keeps the momentum going. Overall, King Of The Castle successfully transforms political intrigue into an accessible and highly entertaining multiplayer experience. Its combination of branching storytelling, meaningful decision-making, social strategy, and exceptional replay value allows every campaign to produce a different tale of ambition, loyalty, and betrayal. With an enormous amount of narrative content and mechanics that encourage player creativity, it stands out as one of the more original social games available on Steam. It is an excellent recommendation for groups seeking a game where conversation and relationships matter just as much as strategic choices. Rating: 8/10
What a beautiful game of medieval intrigue and politics and lots of arguing around the table with every noble trying to get the most out of every vote!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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