
Lost at sea 1803 ~ The good ship Obra Dinn.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 130 reviews with recorded playtime.
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Return of the Obra Dinn[/i] is [b]the[/b] best example I've ever played of a story-focused video game that fully justifies its medium. To try to sell you on this game too much would be to spoil the fun of experiencing it. A wholly unique visual style, incredible score, unflinching gameplay vision and maddening structure combines to create a video game I would not recommend to everyone, but if it clicks with you, then it will [b]definitely[/b] click with you.
Obra Dinn se tornou um dos meus jogos de puzzle/investigação favoritos. Em nenhum momento o jogo duvida da capacidade do jogador, deixando informações nas entrelinhas de cada cena, o que torna o progresso extremamente gratificante. Você realmente sente que está conectando os pontos da história do navio e de sua tripulação. O estilo artístico torna tudo muito mais marcante. A lore e a trilha sonora são excelentes. Os gráficos em preto e branco, inspirados no Macintosh Classic, transformam a investigação em um navio em um verdadeiro filme noir interativo. As mecânicas têm um potencial absurdo para criar mistérios. O jogo não indica um caminho correto pra prosseguir, deixando ao jogador a liberdade de decidir como vai começar a juntar as peças. A experiência de zerar esse jogo é única. Dê uma chance e você não vai se arrepender. E ao hacker chinês que invadiu minha conta para reembolsar meu Obra Dinn, saiba que ninguém ganha do cara paciente XD.
Quite possibly my favorite game ive ever played and without a doubt the most special gaming experience. Truly one of a kind game concept.
Incroyable. Le système de montre est vraiment intéressant et l'histoire qui devient de plus en plus claire au fur et à mesure qu'on avance est très satisfaisante. Ce n'est ni trop simple, ni trop compliqué et même le fait de revoir les mêmes scènes pendant la recherche ne donne pas d'impression de répétitivité vu qu'on arrive à debusquer toujours plus d'indices à chaque fois. Le sound design est un vrai élément marquant du jeu, ainsi je recommande de jouer avec un casque évidemment. Le seul bémol vient des quelques (rares) fois où j'ai été un peu frustrée de ne pas pouvoir bien comprendre la cause de la mort car le style graphique pouvait rendre la compréhension compliquée. Mais c'est resté exceptionnel. Bref jouez-y :)
PLEASE DO ANOTHER GAME IN THIS EXACT STYLE AND FORMAT BUT WITH A DIFFERENT STORY LUCAS POPE IM BEGGING YOU PLEASE LUCAS POPE YOU DEDICATED THIS GAME TO YOUR FATHER AND I ASSUME YOU HAVE ANOTHER PARENT THAT YOU COULD DEDICATE ANOTHER GAME TO IT DOESN'T HAVE TO BE A SEQUEL JUST THIS SAME FORMAT AND STYLE BRO PLEASE LUCAS POPE ILL HELP IDC IM DESPERATE AND DONT WANT TO TREAD ON COPYRIGHT
Ever since I finished Outer Wilds, I've been chasing that feeling of solving a mystery instead of just playing through one. Everyone kept recommending Return of the Obra Dinn, and now I get why. At first I was completely lost. I didn't understand what I was supposed to do, who anyone was, or how I was ever going to identify 60 people. But slowly you start noticing little details.[spoiler]Uniforms, accents, friendships, where people sleep, where they work... [/spoiler] and before you know it, you're connecting everything together yourself. The best part is that the game never treats you like you're stupid. It trusts you to figure things out, and when something finally clicks, it feels incredibly rewarding. I'm also really into drawing, especially black-and-white, high-contrast ink work, so I absolutely loved the art style. It's simple at first glance, but every scene is so carefully designed that it's impossible to forget. Huge respect to Lucas Pope for creating something this unique. Now that I've finished both Outer Wilds and Return of the Obra Dinn, I'm left asking the same question again: What's the next mystery game that's going to completely pull me in?
Amazing detective adventure with brilliant puzzles and a unique atmosphere. Perfect if you love point-and-click mysteries and logical deduction.
Absolute masterpiece of a puzzle game. I devoured it in a day neglecting sleep and work - like a good book, one of the few games to ever evoke that feeling in me. Almost everything about it is perfect. Graphics, writing, gameplay, etc. I only have two nitpicks - first one is guesswork/bruteforcing being too viable sometimes. Apparently I missed a clue to definitively solve a small chunk of the mystery without guessing. Second nitpick is the ending and the missing chapter being an underwhelming reveal. And that's it - it's one of the best puzzlers ever made otherwise. Go in completely blind and stay away from any discussions while playing.
The game is an absolute treat. It is so very very close to being a perfect game. I am in equal parts happy and sad that it fell just slightly short of being perfect Visually 10/10 The premise 10/10 The execution 8/10 The idea in and of itself has lots of intrigue. A detective in the 1800s investigating the loss of one of his majesty's ships. It was this premise alone that made me buy the game. The art style is great too, it really gives the game a creepy atmosphere. HOWEVER, I have three main gripes with how the game is executed. [olist] [*] When encountering a new scene, you are forced to sit around for a scripted fade out. I found that when this happened I either had too little time to do any deduction or too much time given the emptiness of the scene [*] The art style makes it very hard to read what's being shown sometimes. In particular: [spoiler] fire and things on fire read very poorly [/spoiler] [*] I feel the game was needlessly obtuse and should have done more to communicate the level of detail that goes into a scene. A Rubik's Cube is hard on its own but it is a thousand times harder when you don't know the objective is to make all sides one solid color. Even the simplest puzzle can become impossible if you don't know the nature of the puzzle. In particular, you should pay attention to [spoiler] outfits, shoes, accents, hammock numbers, even skin color (bearing in mind skin color is another thing that the artstyle makes hard to read) [/spoiler] [/olist]
当我按直觉,推完全部人物,发现才一半的时候,我就知道了,这是个顶级游戏
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Baldur's Gate: Enhanced Edition | $10.3M | 17.8K | 92% | $19.99 |
| Shape of Dreams | $10.3M | 19.8K | 90% | $24.99 |
| Sherlock Holmes: The Devil's Daughter | $10.3M | 14.4K | 80% | $29.99 |
| Planet Coaster 2 | $10.3M | 14K | 74% | $25.99 |
| PowerWash Simulator 2 | $10.3M | 10.4K | 91% | $18.74 |
| Celeste | $10.2M | 144.3K | 97% | $4.99 |