
This game is about a person who kept running through his life, never looking back at the past. Once during a trip, he gets into trouble. Now he's lying on the cold ground, buried beneath his bicycle. Slides of various moments fly through his head.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Russian*, Turkish*, French*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Retention (2023, разработчик — Studio X) — психологический хоррор с элементами головоломки. Суть: исследовать мрачные локации, восстанавливать обрывки памяти героя и раскрывать жуткую тайну, избегая враждебных сущностей. Ключевые особенности: атмосфера гнетущего напряжения и изоляции; нелинейное повествование через записки, аудиодневники, визуальные подсказки; головоломки на логику и внимание к деталям; динамическая система страха: поведение врагов зависит от состояния персонажа; минималистичное управление (бег, прятки, взаимодействие); мрачная низкополигональная графика в приглушённых тонах; одиночный режим; платформа: PC; поддержка английского и русского языков. Минусы: очень медленный темп в начале; ограниченная интерактивность окружения; редкие баги с застреванием в текстурах; короткая продолжительность (3–4 часа). Итог: подойдёт любителям атмосферных хорроров без экшена — ценителям психологического напряжения и загадочных сюжетов. Из‑за краткости и медленного старта лучше брать по скидке.
Retention es un juego donde tenemos que elegir una de tres fotografías 85 veces, para formar las memorias perdidas del protagonista. La idea en sí es bastante original, el problema es la ejecución. En primer lugar, cada vez que termines el juego obtendrás 4 finales, pudiendo ser cada uno de los cuatro bueno o malo en función de si lo que elegiste se adecua con lo que ese final requiere o no. Sin embargo, el juego no hace ningún esfuerzo en explicarte que busca cada final, y la única solución es completarlo una vez tras otra para tratar de entenderlo. Lo cual no sería tan grave, ya que el juego en si es muy corto, si no fuera por el hecho de que técnicamente el juego es una patata, los controles son bastante molestos, la interfaz se siente difícil de navegar y no se puede jugar a pantalla completa. Además, no es nada divertido de completar las primeras veces, ya que simplemente estás seleccionando fotografías al azar para tratar de adivinar el criterio de cada final. Y tampoco es que los finales buenos sean particularmente interesantes. En resumen, me ahorraría jugar a este juego no tanto por lo que vale, sino por el tiempo invertido.
Bir bisiklet kazası geçirmiş birinin anılarını yürüyerek hatırladığınız bir yapım. ✅ Artıları: 10–15 dakikalık kısa bir deneyim. Hatıraları ve atmosferi minimal tarzda aktarıyor. Düşük fiyatıyla denemelik. ❌ Eksileri: Çok kısa, tek seferde bitebiliyor. Oynanış neredeyse yok, tamamen yürüyüş ve yazılar. Grafikler oldukça basit. 🎮 Genel görüş: Eğer kısa, düşünsel bir yürüyüş deneyimi arıyorsanız Retention ilginizi çekebilir. Ama aksiyon, bulmaca ya da uzun süreli oynanış arıyorsanız size göre değil. A game where you recall the memories of someone who had a bicycle accident while walking. ✅ Pros: A short 10–15 minute experience. Presents memories and atmosphere in a minimal style. Worth trying due to its low price. ❌ Cons: Very short, can be finished in one sitting. Almost no gameplay, just walking and reading. Graphics are quite simple. 🎮 Overall: If you’re looking for a short, thoughtful walking experience, Retention might interest you. But if you expect action, puzzles, or long gameplay, it’s not for you.
no es un juego.. solo es una historia por imagenes a gran resolucion que ni siquira se puede baja la estupida resolucion.. lo unico bueno es que tiene cromos o tarjetas
☀️
Plus nul que ceci, tu meurs...
its bad
?
This game is just a slideshow of photos that just reminded me of the time in the hospital when i had to react to photos so they could decide what facility to dump me in. 3/10 i aint going back to that place. they'll never get me. not again. not this time. never again. no nonono NO
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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