
This game is about a person who kept running through his life, never looking back at the past. Once during a trip, he gets into trouble. Now he's lying on the cold ground, buried beneath his bicycle. Slides of various moments fly through his head.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Russian*, Turkish*, French*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Bobr
Шлак
Retention, developed and published by Sometimes You, is a brief but conceptually ambitious interactive experience that explores memory and identity through an unconventional structure. Rather than presenting a continuous story with clear progression, it fragments its narrative into moments—snapshots of a life recalled under extreme circumstances. The result is less a traditional game and more a reflective piece that asks players to engage with its themes rather than its mechanics. The premise revolves around a man confronting his past after a sudden, life-threatening accident. As he lies suspended between life and death, his memories surface not as linear events but as disconnected images. The player’s role is to select which of these memories define him, effectively shaping his identity through choice. This approach turns what would normally be passive storytelling into a participatory act, where meaning is constructed rather than delivered. Each selection carries weight, not because it changes gameplay in a mechanical sense, but because it alters the emotional interpretation of the character’s life. Interaction is intentionally minimal. There are no puzzles, no reflex-based challenges, and no systems to master. Instead, the experience is built around decision-making—choosing photographs that represent different aspects of the protagonist’s past. These choices guide the narrative toward one of several endings, each offering a different perspective on who the character is and what his life ultimately represents. The simplicity of this structure is both its defining strength and its greatest limitation. It allows the game to focus entirely on its themes, but it also means there is little to engage with beyond the concept itself. The use of real-world imagery is one of the game’s most distinctive elements. Rather than relying on stylized graphics or animated scenes, it presents its story through photographs that feel grounded and authentic. These images act as emotional anchors, inviting players to interpret their meaning and significance. Combined with a subdued and atmospheric soundtrack, the presentation creates a quiet, introspective tone that encourages contemplation. It’s an approach that stands out, even if it does not always fully capitalize on its potential. However, the experience is extremely short, often lasting less than an hour for a single playthrough. While multiple endings provide some incentive to revisit it, the core interaction remains largely unchanged, limiting its replay value. The lack of evolving mechanics or deeper narrative layers can make the experience feel more like a prototype of an idea rather than a fully developed work. For players who connect with its themes, this brevity may feel appropriate; for others, it may come across as underwhelming. Pacing is deliberately slow and reflective, which aligns with the game’s intent but may not appeal to everyone. There is little sense of urgency beyond the initial premise, and the narrative relies heavily on the player’s willingness to engage emotionally with the material. Without that engagement, the experience risks feeling distant or even empty, as there is little external structure to maintain interest. In the end, Retention is best viewed as an experimental narrative piece that prioritizes concept over complexity. It offers a unique perspective on how stories can be told interactively, using choice not to drive action but to shape meaning. While it falls short in terms of depth and longevity, it succeeds in presenting an idea that lingers beyond its short runtime. It is not a game for everyone, but for those open to its minimalist approach, it provides a quiet and thought-provoking experience. Rating: 6/10
Небольшая атмосферная игра, которая делает ставку на настроение, а не на геймплей. Идея любопытная, но как игровой опыт довольно слабая и быстро забывается.
Kart düşürmelik
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Сюжет игры действительно захватывающий и полон неожиданных поворотов. Я с нетерпением ждал каждого нового эпизода, чтобы узнать, что произойдет дальше. Персонажи хорошо проработаны и вызывают искренние эмоции.
Психологический триллер с элементами головоломки, в котором игроки оказываются в странном и жутком мире, полном неожиданных событий. Игра погружает в атмосферу неопределенности и тревоги, где каждый ваш шаг может привести к новому откровению или ужасу. Визуальный стиль игры мрачный и загадочный, а звуковое оформление усиливает напряженность. Сам игровой процесс представляет собой серию загадок и интерактивных сцен, в которых нужно решать головоломки и искать ключи к разгадкам тайны. Однако чем дальше, тем яснее становится, что игра ограничена в плане взаимодействия, и часто приходится повторять одни и те же действия, что создает чувство монотонности. Плюсы ✅ Жуткая атмосфера: Тёмная и тревожная атмосфера отлично передает атмосферу психологического напряжения. ✅ Интересные головоломки: Загадки требуют внимания и логического подхода, что делает игру увлекательной на определенный период времени. ✅ Сильное звуковое оформление: Звуки и музыка усиливают ощущение страха и неопределенности, что добавляет игре атмосферности. ✅ Необычный визуальный стиль: Игра имеет уникальный визуальный стиль, который хорошо вписывается в её атмосферу. Минусы ❌ Однообразие: Игровая механика быстро становится повторяющейся, а решение головоломок начинает ощущаться как рутина. ❌ Слабый сюжет: Несмотря на наличие тёмной атмосферы, история не развивается так, как хотелось бы, и не держит игрока в напряжении на протяжении всей игры. ❌ Отсутствие взаимодействия: Мало элементов, с которыми можно взаимодействовать, что ограничивает возможности для исследования и развития. ❌ Низкая реиграбельность: После первого прохождения игра не предлагает много поводов вернуться, поскольку загадки и сценарии не меняются. Итоговая оценка: ⭐ 3 из 10 Retention — это игра, которая предлагает интересную атмосферу и несколько увлекательных головоломок, но её однообразие и недостаток глубокого сюжета делают её менее привлекательной для более требовательных игроков.
Confusing, obscure slideshow masquerading as a game, lacking story and meaningful interactivity
Strange and pointless. You are clicking images in what is essentially a powerpoint presentation trying to make sense of what you're clicking.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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