
A roguelite 2D platformer set in an era of error. Conquer ever-changing courses with 45 unique types of Hanabi (fireworks)!
Modeled estimate, not a reported figure. How we estimate →
About
Handheld sparklers, poppers, firecrackers, bottle rockets, and even skyrockets—
Respark arms you with eccentric weapons known as Hanabi (fireworks) to take on 2D platformer courses in a way you’ve never seen before.
Respark adopts the modern roguelite framework, ensuring that each run feels fresh. Procedurally generated terrain, enemies, and items change every time, keeping the challenge dynamic. (Certain structural elements such as course connections and difficulty tiers remain fixed.)
Will you boost your health?
Expand your collection of Hanabi?
Or take on tougher foes to level up your fireworks?
The progression path is entirely up to you.

And yes, Respark embraces the roguelite essence of permadeath. When your health hits zero, all stats reset and you’re sent back to base. (It’s called “permadeath,” but your character doesn’t actually die—only your progress resets.) It’s a demanding system—but there’s a twist.
Lose to a boss? In Respark, you can bow down before them—literally. Do so, and you’ll unlock unlimited-health practice sessions against that boss.
This isn’t a continue; after practice you return to base. But the combat experience you gain is yours to keep, every time. Failures become training, and training becomes progress.

A boss familiar with roguelite hardships might just grant your request…
The setting is Animaria, a civilization reclaimed by animals. It's a world full of talking animals.
You'll control Hanaby and Fusey, two squirrel pyrotechnicians. Their abilities are identical, but choosing between them adds a subtle personal touch.

Roguelites often lean toward darker atmospheres due to permadeath and punishing mechanics. Respark counters this with bright visuals, a lighthearted story, and a full soundtrack by pop composer AAAA. The synergy creates a play experience that feels distinctively upbeat, even within the roguelite genre.
Respark offers a special demo. Out of the eight worlds in the full release, Worlds 1, 4, and 7 are playable. That means you can push well into mid-game content and even challenge the World 7 boss.
Story progression, suspend/resume, and permanent stat saves are not included, but the demo still provides substantial gameplay. Aim for the World 7 boss and see what Respark has to offer.
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Add-ons
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Reviews
[h1] 最高です [/h1] ハナビィ全シリーズプレイしてまして、今作はまた違う味の[strike]美味しい[/strike]素敵なゲームとなっています。難易度高めとは思いつつ難易度調整可能な親切設計のおかげでアクション苦手な方も楽しく遊べます。 あとハナビィもフュージィもどっちも可愛いです [strike]モフらせて[/strike]
いいね
[h2]提供 [/h2] [h1]TAMAYA[/h1] [h1]ポチ屋煙火工業[/h1] エンディング到達記念に… 〇プレイ時間 1ラン1時間程度でクリア 〇難易度 可変、敵の挙動からボスHP、被ダメ倍率など細かく設定可能 〇操作性 キーマウ・コントローラ対応 見ての通り[b]とてもかわいいリスチャン[/b]を操作して花火をぶっ放して相手を蹴散らす2Dアクションローグライトゲームです 基本的なゲームシステムとしてはローグライトがベースなので、それぞれのステージ(部屋)で敵を倒したりして花火(武器)や強化アイテムを獲得して自身を強化、各ステージのボスを倒したら次のステージへ、を繰り返していきます 武器の強化は威力や弾数・連射速度など基本的なところからホーミングや壁貫通などお好きに盛りまくれます そうやって推しの武器を盛りまくって乱射して無双でき、無限に気持ちよくなれます もちろんデカイ花火も盛りまくって暴れることが可能です [strike] 弾数には盛っても限度があるので目をつむるものとする [/strike] そしてなんとこのゲーム、武器が花火なんです よく見る手持ちの小さい花火から見たことはあるけど買ったことはない変わり種・河川敷で見上げるようなクソデカ打ち上げ花火まであります [h3]なんと!その花火を![/h3] [h2]今回は特別に!!!![/h2] [h1]ヒトに向けて!!!!!![/h1] [strike] 良い子はマネしないでね[/strike] あと概要に書いてある通りなのですが世界観・キャラクター・BGMすべてが噛み合いすぎてて大変良いです 全体的にコミカルでかわいい雰囲気でそれに合うブチ上がるBGMが流れてますので、ちょっとしたライブハウスみたいな感覚で盛り上がれます ノリノリで花火をぶっ放して無双して、最高にアガります 大変すきです あとキャラクターが大変好みです とてもかわいい、何もかもがホントにカワイイ 可愛すぎて大変ヤバイ 個人的にはリスチャンも皆様かわいいんですけどその…恐竜の方々がほんと... ほんとすき、あんなかわいい子達がいていいのか?ってくらいかわいい ステージの背景の看板なども細かくて、ストーリー部分読了した感想としては隅から隅まで味のするゲームでした はぁ[spoiler] ディモルフォス[/spoiler]さんの[spoiler]ツッコミ[/spoiler]全身で浴びたい…
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Languages: Japanese, English
Hours played at review time, across 38 reviews with recorded playtime.
its fun game ^^
Respark is a rogue-like platformer featuring cute critters as protagonists and helpers on the their way to save the day. The game stands out thanks to the unique weapon system: fireworks. Lots of fireworks. Tons of fireworks. 45, to be precise. While some of these "Hanabi" seem similar, there are little details like range, angle, ricochet and area of effect which make them differ from one another. By nature, filling the sky with fireworks will sometimes make it hard to keep track of what's going on. That's probably one reason the developers chose to not make Respark a multiplayer game, which is, in my opinion, a waste of potential. A option to make fireworks a bit less overwhelming could have solved the issue of the riot of color. However, the developers made up for this with a ton of options to customize your playthrough with many different difficulty settings. Respark has a pleasant music, fitting for each level and the whole game world. Each level stands out with a unique setting and a pleasant difficulty scale. In typical manner rogue-like manner, players can choose their path depending on what they need and if they rather want to avoid danger for less rewards. It would have been nice if the developers included some sort of instructions what buffs you can get (which are surprisingly a lot). Luckily, it takes a couple of tries to figure it out. You could argue that 20 bucks are quite a lot for this game. It took me 2 tries and about 3 - 4 hours to reach and defeat the "final" boss for the first time. The game still has a secret ending to explore, a ton of unlockables and thanks to its rogue-like nature ton of replay value. That's why I think the price is reasonable. It feels weird that the game has a 16+ rating (at least in Germany), and I can not really explain why (maybe because of one NPC drinking Sake, but even that seems overkill to rate this game this high). Overall, Respark is a fun little game with a surprising depth when it comes to gearing up with a wild variety of weapons, nice level design and music. A multiplayer mode would have been nice and a bit more clarity when it comes to buffs you can find on your way.
4em opus de la série Hanaby avec une nouvelle formule tout en gardant les bases de ce qui fonctionnait dans les opus précédent. On y retrouve le côté coloré et mignon de la série Hanaby tout en ajoutant une bonne dose d'action. Les protagonistes sont agiles, ça bouge, ça tire, tout est fluide : le gameplay est parfait. Le jeu est incroyablement bien travaillé. J'ai fais le jeu directement au niveau 7 avec les paramètres développeur, histoire de ne pas atteindre la fin trop vite et trop facilement. Vous pouvez baisser la difficulté ou davantage l'augmenter, ce qui fait que tout le monde peut atteindre la fin à sa manière. Le jeu est équilibré avec un vrai challenge et des tas de feux d'artifices qui permettent des stratégies différentes et sans cesse renouvelées. Tout comme les trois opus précédents d'Hanaby, j'ai adoré Respark. Je le recommande chaudement pour le plaisir de tirer des feux d'artifices à tout va !
아는 분들은 아시는 Konza의 하나비 시리즈 4편 (RESPARK)입니다. 4편 까지 오면서 더블 주인공(하나비,퓨지) 체제로 구성됐으며 대사의 차이 정도 일 뿐 능력의 차이 라던가 이러한 부분은 없습니다. 조작의 편의성 특히 마우스 조준을 지원함에 따라서 키보드 상하로 움직이던 딱딱한 조작과 다르게 유연하게 조준하고 사격 할 수 있게 변화 됐습니다. 투척이 가능한 폭죽들이 새로 추가된 게 이번편의 가장 큰 특징 그리고 특수능력을 부여하여 상황에 따라 어떤 무기를 우선적으로 업그레이드 하여 진행 할 것인지 , 아이템 등장의 무작위 또한 반영 됐습니다. 또한 적들의 공격을 상쇄할 수 없게 됐으나 무적 회피기의 능력이 있어 진행상 문제는 없습니다. 하나비 시리즈를 찾아 즐겨하는 입장에서 이 게임의 장점은 "귀여움"이고 단점은 역시 짧은게임...? 정도로 봐주시면 될 것 같습니다. ⚠️:버그인지는 모르겠으나 44번째 하나비를 얻고나서 45번째 마지막 하나비의 출현율이 낮아지는게 의도적인지는 모르겠으나 게임 언어를 영어가 아닌 일본어로 진행하고 나서 45번째 마지막 하나비가 나왔습니다. 영어로 하시는 분들은 한번 참고 해보시는게 좋을 것 같습니다.
可愛らしいキャラクターを操作して、可愛らしい敵を煌びやかにうち倒していく。コンセプトからして非常に興味深いもので、今回購入・プレイして大正解でした。 花火の数々のエフェクトや音作り、すべてが豪奢かつ華麗、いろいろな花火を使いたくなるというものです。 加えてステージのデザインも細部まで作り込まれており、ステージや戦いごとに流れるBGMもインパクトがあり、非常に耳に残ります。 繰り返しプレイしたくなる収集要素と、細かく設定することができる難易度。ゲームに慣れない超初心者から、ハードコアな難易度に飢えた超上級者まで、様々な方が楽しめるゲームでしょう。今後のアップデートも楽しみにしております。
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