
Beats&Boss is a 2D action game that combines rhythm gameplay. Follow the Beats and defeat the Boss! Ues powerful AOE skills to clear the field! Continuously kill and enter COMBO state,maintain the state without interruption!
Modeled estimate, not a reported figure. How we estimate →
Media

About
3 bosses and 1 final boss!
Boss battles are relatively difficult

Follow the rhythm to move and attack!
Kill enemies to accumulate energy, release powerful AOE skills to clear the field
After continuously killing enemies and entering COMBO state, weapons and equipment will receive additional effect bonuses!
Maintaining the COMBO state without interruption is the key
30+ itms available for unlocking!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
[h1]可愛い女の子の弾幕回避リズムアクションゲーム![/h1] リズムに乗って弾幕を回避しながら戦うアクションゲーム!日本語化可能です! [h3]特徴[/h3] [b]武器・スキル・キャラ・ペットの組み合わせが楽しい![/b] 近接武器・遠隔武器・スキル・キャラ・ペットを自由に組み合わせ、自己流の戦い方を編み出せる。 [b]道中で手に入るアーティファクトでさらに強化![/b] プレイ中に入手できるアーティファクトで、戦略の幅が広がる。 [b]片手で操作できる![/b] 基本ASDWキーとスペースキーで気軽に遊べます! 敵の攻撃は攻撃先が予め指定されるため安全地帯を狙いながら計画的に避けることができます!(もしくは、やられる前に敵を殲滅できます!) [b]ボス戦と雑魚戦のバランスが絶妙![/b] ボスに圧倒的に有利な装備があっても、それだけでは雑魚敵の処理が難しくなる場面もあります。 どんな構成にするか試行錯誤しながらプレイするのが楽しい! [b]強くてニューゲーム![/b] ボスを倒した後に(敵も)強くなった状態で新たな挑戦が可能。インフレする雑魚敵との戦いもスリル満点! [h3] 日本語化について[/h3] 日本語化が可能であることを確認しました。 2025年4月3日現在 公式ディスコードのfloodルームに、日本語化の方法と未完成ながら意訳データのzipフォルダーを置かせていただいております。 https://discord.gg/Zxd9Z793UZ
好玩!来点战败cg吧,我什么都会做的(bushi
I wishlisted this in the Steam Next Fest, but I saw it released yesterday to no reviews. For $3, this game is definitely worth the experience! I think it's a bit better to talk about the less good parts of the game first, both to set an expectation and to end this review on a positive note. It was a bit offputting at first, especially because the translations are rough and the rhythm timing is tight. The game is described as a boss rush game, but there's a little too much of the smaller filler enemies before getting to the bosses, and the early bosses are a little too easy to defeat to get the whole experience from them. Because early bosses are defeated so quickly (I defeated the first boss on accident before I felt like I knew how to play!), and because the small enemies leading up to them are so plentiful, restarting a run feels a little tedious as opposed to a more traditional boss rush game. These issues all amount to a certain lack of polish, but an unpolished gem is still a gem. The bosses are cool and have their own little patterns. The art is really cute, with a lot of colors that makes the bullet hell gameplay easy to parse. The game feels really good when you get the basics down. Dodging is generous, and the gameplay is really built around it in a really satisfying way. The shop system has enough variety to make the runs a little more diverse and interesting. I don't particularly agree with music in a rhythm game being AI generated, but it's passable, and I think the style and substance of the game push the music into the background as more of a metronome than the focal point. I think at a price so reasonable, this is a very fun little experience that reminds me a lot of games like Rabbit and Steel or One Step From Eden. It's easy to overlook the flaws of a solo developer with no published games when the price of admission is so low and the concept is good.
Cute and cheap, worth a try
[h1][b]融合音游与构筑的新鲜玩法[/b][/h1] 《跟着节奏打Boss》是一款融合了节奏玩法和Rogue构筑的游戏,整体简单易上手,画面出色角色靓丽,外表小巧但有不错的可玩性。 本作为横版游戏,场景被分为了若干个格子,敌人将会不断刷新在这些格子上,玩家要做的就是将其一一击败,并且对战关底的Boss。 界面正下方是熟悉的节奏条,角色每次行动需要与其匹配。 角色的战斗是自动的,和敌人近身后会发动近战攻击,中间至少有一格距离便会发射弓箭,需要注意的是弓箭数量有限,其用光后会随着节拍自动补充。 敌人自然也会发起攻击,除了用走位规避外,还可以按键闪避,闪避一次性会冲出多个身位,但是会消耗体力,短时间内连续使用会迅速耗光体力,因此需要把握使用时机。 游戏的难点在于敌人众多时的细节处理,以及Boss战时密集的火力规避。 好在游戏给角色的血量比较高,连击combo的判定也比较宽松,玩起来还是很舒服的。 游戏之外,本作还提供了近战武器、远程武器、技能、角色等可解锁内容,使用获取到的宝石便可解锁。 这些装备和角色拥有各自不同的特性,如攻击时恢复能量、射箭时点燃地面等,其组合到一起,实现了局外构筑。 整体来说《跟着节奏打Boss》的表现很好,麻雀虽小五脏俱全,无论是跟随节奏战斗和构筑,还是欣赏可爱的美少女,都是不错的选择。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
好玩 爱玩
节奏的手感很差,会出现该移动或者闪避的时候站在原地攻击。 看了B站的推荐,觉得是节奏地牢那种手感来的,没能达到预期。
麻雀虽小五脏俱全,特效也做得挺用心,虽然经常被BOSS虐,但玩起来依旧很带感!
像节奏地牢和喵斯快跑的结合体 ,但是相对来说更简单一点
画风挺可爱的,但是感觉手感一般 难度也不低,明明是类节奏游戏,却感觉偏向于肉鸽
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