
When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientist’s secret vault.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really awesome point-and-click thriller! The whole vibe is amazing, it feels like a season of a tv show with multiple points-of-view and an ending with a thought being posited to the player. The music, voice acting, and art really help in elevating the experience and make it feel alive. The gameplay is quite cool. I especially love the short term memory mechanic where in you can place "thoughts" into a sort of "inventory" and later use it to talk about that thought to another character. This mechanic makes dialogue a bit more of a puzzle as well, since you don't just ask down a list, you have to purposely ask a person about a specific thing in order to move the plot forward. I'm surprised it's not being used much now considering how long ago this game came out. I do have some small gripes about the puzzles and the 4 character controlling. Some of the puzzles felt a little obtuse and it wasn't very clear at some points that I didn't have enough information or actions to do what I want so I spent a few minutes trying everything out, only to find the thing I apparently needed or needed to do later on. For the 4 character controlling I wish there was an easier way to make everyone go to a place together without being fiddly and having to click each other person and tell them to follow. I do think this also shows that the utilization of having 4 different characters wasn't pushed forward enough because there was almost no reason to have characters be in separate places at the same time. Sometimes the most efficient thing to do is to just have everyone in one place so you can see who has the advantage in that location. That aside however, I still think the game is really good, the story is really well-written and the characters don't feel flat and feel like real people reacting naturally to the situation. If you like a really smart point-and-click game with a really cool and thrilling sci-fi story then you will definitely enjoy this game!
7/10 My wife and I continue to work our way through the Wadjet Eye Games back catalog, and Resonance was another solid entry by the masters of the point-n-click adventure game genre. Resonance does a great job of coming up with a reasonably plausible scientific idea and running with the potential consequences of it, and it made for a really compelling story, especially leading up to the climactic moment at the end of the game's central "act". I think most Wadjet Eye games have at least one moment that has made my wife scream out loud in shock, and Resonance actually managed that on a couple of occasions! I do have to dock Resonance a couple points for a handful of puzzles that weren't very intuitive and led us to checking a walkthrough. Where some of their other games do a good job of offering progressively specific hints, Resonance would've really benefitted from this, especially because the long-term and short-term memory system led to an overabundance of possibilities. While this only happened a couple of times, it was especially vexing because we had spent so much time testing *so many* other possibilities, especially when those possibilities could just as easily be leveraged into providing more specific pushes in the right direction. Overall, Resonance is a really enjoyable game with a fantastic narrative. Perhaps the best evidence I can give to that end is that we completed it in one day, staying up until 4 in the morning to finish the game's final chapter after the aforementioned climax. (That might've contributed to missing a particular tiny keypad for 40+ minutes.) I think the game's narrative is compelling enough to help push the player to overcome the rough edges, and I think both novices and veterans of the adventure game genre will enjoy it quite a bit.
J'ai été attiré par les graphismes du jeu, et dans l'ensemble j'ai trouvé la direction artistique est assez bien, y compris l'histoire qui est racontée. Cependant je pense que le jeu n'est pas très accrocheur, je me suis senti un peu nul à chaque chapitre de l'aventure en restant bloqué devant des puzzles type devine un code pin ou bien où est rangé tel objet dans l'inventaire de tel personnage ou encore j'ai identifié un but mais je me trouve quasiment dans l'impossibilité de faire progresser l'histoire parce que je fais un clic gauche au lieu d'un clic droit. Ce jeu est assez dur, en termes de narration et de progression, et surtout l'interface est assez décourageante à l'utilisation bien qu'inventive. L'ensemble manque de poésie, c'est simple, on dirige un chercheur, un médecin, un enquêteur de police et un hacker et si, en tant que joueur, vous n'avez pas la "personnalité" qui correspond au passage, vous butterez sur un peu tous les raisonnements qu'on attend de ces personnages, sinon ça serait un défi intéressant pour vous? Personnellement j'ai bien aimé la personnalité hacker mais pour les autres j'ai utilisé une soluce.
[u]Resonance[/u] takes many ideas from classic point and click adventures while adding some twists, such as multiple playable characters and a long and short term memory system. At heart it is a detective story, with the cast driving both puzzles and narrative. Some puzzles were confusing and I often needed a guide, but others were very satisfying. I liked the characters and story, though I wish there was more voice acting. It most reminded me of [u]Technobabylon[/u], though it does not quite reach the same level.
Muito bom.
**Spoiler alert** Decided to play after being a huge fan of Wadget Eye games, but man did I have some issues specifically with the finding blueprint and then getting the key out of jacket. Overall enjoyed myself this game really had me use my brain
Great story.
One of the best point&click adventures I have ever played.
It is really interesting how a whole generation was so much inspired by the graphical adventures of the 90s. Part of that inspiration is seen in indie games like Resonance. The game has simple yet detailed pixel art old school graphics, atmospheric music, simple yet intuitive mechanics that include using the keyboard to type and the mouse to manipulate certain objects to solve puzzles, much of them using common sense. The game difficulty is well balanced and the story and how it unfolds keeps you hooked until the very end. This is definitely among the best point & click games I have ever played. Totally recommended if you are a fan of the genre.
Pese a que uno de los puzles casi me hace abandonar el juego, el resto me ha parecido realmente bueno. Si vas a jugar a este juego, debes saber que hay un puzle, el de la comisaria, en el cual debes conseguir unos archivos que necesitarás para poder avanzar, puede darte algunos problemas. Sé como resolverlo por si no encuentras la respuesta. Por lo demás, la historia, gráficos y audio, están como siempre a la altura de lo que Wadjet Eye ofrece. Si conoces otros juegos de este desarrollador/editor, este te gustará.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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